QUOTE (Inncubi @ Nov 16 2010, 06:57 PM)

Now, 99% of temple shots are going to end up in death, hence its saner for a GM to assume that such are automatic kills.
But when his main villain, who he took three months to craft -because he was not made, but crafted with loving hands, and with a whole sheet including answers to questions about background the players will never ask about- is stalked and shot to the head, while sleeping, with a Barret -because, yes, players are /that/ callous- in point blank range... you'll spend Edge and burn it like crazy arguing these precedents to support the "strange case of the guys who survived the shot to the head".
Situations like those are when I shoot the guy in the head with the Barret I follow up with a decapitation and put the head in the bed of the nearest mafia boss.
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QUOTE (SleepIncarnate @ Nov 16 2010, 08:52 PM)

You just opened Pandora's Box there. That's like saying "at least no one got hurt" or some other bad cliche movie line that ends up in something bad happening. Now it can and WILL be misused, just you watch.
"At least no one important died." (
A million is a statistic)
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QUOTE (Brainpiercing7.62mm @ Nov 17 2010, 08:00 AM)

In the case of a) all you really need is deal enough damage before the grunt gets even a free action to shout. In SR3 this was done with a simple melee attack, of whatever type, during a surprise round.
In SR4 you need to somehow up the damage on the melee, but since the target should be surprised, the simple success test should ensure that, especially with a called shot. A knife, fineblade for instance, Str/2+1, base damage 3-4P. Now apply called shot and 3-4 successes. Obviously armour makes this rather hard to pull off. Bypassing armour means the DV will be lower, whereas a simple called shot will mean more dice for the resistance roll. It's quite probably you won't be able to pull this off on a guy with a fullbody armour.
However, I would use a shock-glove in most cases. Half armour and decent base DV makes for a decent chance of success. If you live in cheat&shock land, where everyone and their mother has electric insulation mods in their armour, then you will just have to use an injector needle with Gammascop.

I like to use my character to tell me how hard something is to pull off.
Various Weapons
Unarmed 2 (Martial Arts) - No bone lacing so Stun damage.
Blades 2 (Knives)
Pistols 4
Automatics 4
Longarms 5 (Sniper Rifles) +1 Reflex Recorder
Agility 9
Strength 6
Weapons: Damage/AP includes ammo
Unarmed Damage: 3S
Cougar Fine Longblade (Std Knife): 5P -1AP
Walter Secura (Silenced/SmartGun): 6S(e) -half (SnS)
P93 Praetor (Suppressed/SmartGun): 6P -1AP (EX-Ex)
Ares Alpha (Suppressed/SmartGun): 7P -2AP (EX-Ex)
H&K 517 (Silenced/Smartgun) [Custom Longarm Weapon for our game]: 8P -3AP (EX-Ex)
Ares Desert Strike (Silenced/SmartGun): 8P -7AP (APDS)
Barret Model 121 (Silenced/SmartGun): 9P -8AP (APDS)
Relevant Modifiers
Melee
Character has superior position(?) +2
Called Shot -4 (+4 Damage)
Ranged
Target Point Blank +2
Called Shot -4 (+4 Damage)
Defense
Defender is unaware of attack: No defense possible
Dice Pools
Unarmed: 9 Agility + 2 Unarmed + 2 Specialization + 2 Superior Position - 4 Called Shot = 11 (3 Hits)
Cougar Fine Longblade: 9 Agility + 2 Blades + 2 Specialization + 2 Superior Position - 4 Called Shot = 11 (3 Hits)
Walter Secura: 9 Agility + 4 Pistols + 2 Smartgun + 2 Point Blank - 4 Called Shot = 13 (4 Hits)
P93 Praetor: 9 Agility + 4 Automatics + 2 Smartgun + 2 Point Blank - 4 Called Shot = 13 (4 Hits)
Ares Alpha: 9 Agility + 4 Automatics + 2 Smartgun + 2 Point Blank - 4 Called Shot = 13 (4 Hits)
H&K 517: 9 Agility + 5 Longarms + 1 Reflex Recorder + 2 Smartgun + 2 Point Blank - 4 Called Shot = 15 (5 hits)
Ares Desert Strike: 9 Agility + 5 Longarms + 2 Specialization + 1 Reflex Recorder + 2 Smartgun + 2 Point Blank - 4 Called Shot = 17 (5 Hits)
Barret Model 121: 9 Agility + 5 Longarms + 2 Specialization + 1 Reflex Recorder + 2 Smartgun + 2 Point Blank - 4 Called Shot = 17 (5 Hits)
Enemy Assumptions:
3 Body & Armored Vest Body Armor (6/4). Results in 10P and 10S damage boxes.
Results:
Unarmed: 12S against 7 soak for 10S damage. Single round KO.
Cougar Fine Longblade: 14P -1AP against 6 soak for 12P damage. Single round kill.
Walter Secura: 15S(e) against 6 soak for 13S(e) damage. Single shot KO.
P93 Praetor: 15P -1AP against 8 soak for 13P damage. Single shot kill.
Ares Alpha: 16P -2AP against 7 soak for 14P damage. Single shot kill.
H&K 517: 17P -3AP against 6 soak for 15P damage. Single shot kill.
Ares Desert Strike: 19P -7AP against 2 soak for 19P damage. Single shot kill.
Barret Model 121: 20P -8AP against 1 soak for 20P damage. Single shot kill.
Note that none of these stats are unobtainable by a new character with Restricted Gear. 5 Agi + Suprathyroid + Muscle Toner III = 9 Agi. 3 Str + Suprathyroid + Muscle Augmentation II = 6 Str. (Those are the augments I use, but I didn't necessarily acquire them at chargen). The fact that I can do this with unarmed and blade attacks actually bothers another player in my group who is an unarmed specialist, though I'm constantly reminding him that I need to have certain conditions to do it. It's also the reason that I keep saying Agility is overpowered.
The point is that if you want to pull this off, it's more than doable by a new character. You just need to have invested in being able to do it. Of course, with a silenced or suppressed gun, you do get the advantage of taking two shots. I also favor taking a 3:1 conversion on silent kills for both defense and offense if you want to "cinematic" it and favor the players instead of bothering with rolling, assuming they can successfully sneak up on the target.
Also, going by the 3:1 auto conversion and letting your players know that this will be done if they successfully sneak up on the target allows their character to instinctively know if this is a stunt that they can pull off.