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  1. Threshhold/TN Inflation (8 replies)
  2. Aspected Conjurer.... (7 replies)
  3. Fly Hack question (49 replies)
  4. Cyborgs in Shadowrun (43 replies)
  5. GM's How Much Prep Time? (25 replies)
  6. Free Spirits and Good Karma (5 replies)
  7. Quick houserule for damage tracks (7 replies)
  8. Is there a list of 4E books? (7 replies)
  9. january that never ended? (52 replies)
  10. Taking a thought and running with it (4 replies)
  11. PBP? (1 reply)
  12. ai, otaku and technomancer (4 replies)
  13. Swapping Programs (16 replies)
  14. Seattle sites (92 replies)
  15. First Language And Magic (long) (12 replies)
  16. Character Generator (2 replies)
  17. Lucifer Lamps (69 replies)
  18. AP and the armorless (39 replies)
  19. Glitch Challenge III (17 replies)
  20. How much payout? (10 replies)
  21. Decker boredom (16 replies)
  22. GM looking for advice (44 replies)
  23. Missing Bloodsuckers (5 replies)
  24. Turning off the "eyeband" (7 replies)
  25. Small Arms Vs. Tank - Any Chance At All? (177 replies)
  26. Capacity Pg. 331 (34 replies)
  27. Skillwires and Move-By-Wire (10 replies)
  28. Is There Anything That You Wouldn't Do? (85 replies)
  29. more magic discussions (131 replies)
  30. Autosofts (13 replies)
  31. Newbie Confused About the Matrix (17 replies)
  32. Improving the FAQ (9 replies)
  33. Elf mystic Adept Gun Bunny chick. (42 replies)
  34. Incompetence (85 replies)
  35. Astral perception (42 replies)
  36. Question about Crimes and Extratoratality (8 replies)
  37. Hyper velocity long bursts question (17 replies)
  38. Ally spirits and spell sustaining (7 replies)
  39. Orthoskin (30 replies)
  40. Not Enough Actions! (11 replies)
  41. What does a good drone rigger need? (8 replies)
  42. Some unstated weapons (1 reply)
  43. Quick Question on SR4 Armor mods (6 replies)
  44. Stick and Shock (11 replies)
  45. Wal-Mart (100 replies)
  46. What did you say! (4 replies)
  47. Sharks with friggin lazers! (30 replies)
  48. How often does your mage kill enemies he can't see? (20 replies)
  49. (Barrier)Rating for Bones/Ligaments/Joints/muscle etc? (21 replies)
  50. Transplants & Organ Replacements (7 replies)
  51. Deus (24 replies)
  52. GM errors (16 replies)
  53. When nerds go bad (and encrypt communications). (54 replies)
  54. hmm, lone star branded vehicle in real life?! (1 reply)
  55. Commlinks, Pan Modes, And The Law (33 replies)
  56. loud players (27 replies)
  57. Grunt Compendium (21 replies)
  58. Attribute maxiums and cyberware/bioware (40 replies)
  59. APDSesque Arrows? (7 replies)
  60. Real Life Biodrones (3 replies)
  61. Character Critique Time!!! (46 replies)
  62. A Sharper Edge (8 replies)
  63. A couple quetions. (6 replies)
  64. Short novel (with cliffhanger end) (8 replies)
  65. Ammunition (5 replies)
  66. Mystic Adept Question (6 replies)
  67. SR4 the positives off the bat. (2 replies)
  68. New Echo (10 replies)
  69. My First Serious Attempt At A Troll (40 replies)
  70. Armor (13 replies)
  71. Multiple Successes From A Single Die (13 replies)
  72. Mardi Gras (11 replies)
  73. Target: <Insert Setting Here> (44 replies)
  74. Are Essence Costs Necessary? (21 replies)
  75. Ranger Arms SM-4 (97 replies)
  76. Improved Reflexes and Astral Initiative (24 replies)
  77. Beginings (14 replies)
  78. Getting Hosed By Magic (43 replies)
  79. Recoil negators? (23 replies)
  80. Availability at Chargen-a poll (19 replies)
  81. Those Silly Tachikomas (41 replies)
  82. "Artifact" Silly Time! (106 replies)
  83. To Build Jason Bourne... (61 replies)
  84. Few questions and concerns (7 replies)
  85. Q: Hydraulic Jacks (14 replies)
  86. Recoil Compensation for Vehicle Mounted Weapons (7 replies)
  87. Technomancers (56 replies)
  88. Stressful situation? (3 replies)
  89. Whatever happened to Ask AH? (1 reply)
  90. 6==7 (24 replies)
  91. Mask Spell (1 reply)
  92. Now You're A Man (11 replies)
  93. Glitch Challenge II (10 replies)
  94. Sr4s Variable Condition Monitor And Others (12 replies)
  95. Spirits vs... (7 replies)
  96. Shadows of Latin America (39 replies)
  97. Customized Cyberlimbs & Bioware enhanced Attributs (10 replies)
  98. Looking for help with multiple mages (12 replies)
  99. Sprites And Skills/programs (10 replies)
  100. My Thoughts On Sr4 (64 replies)
  101. Control Rigs (17 replies)
  102. Sr4 Shaman A State Of Mind? (12 replies)
  103. Open Tests (13 replies)
  104. Ork Underground (11 replies)
  105. Partial Cyberlimbs And Stats (8 replies)
  106. Help Me Flesh Out My Cyborg (12 replies)
  107. First Run (27 replies)
  108. Special Weapons Materials (7 replies)
  109. "where're The Cheetos?!" (3 replies)
  110. Shadowrun Slang Lexicon (6 replies)
  111. Lo(o)sing Face... (0 replies)
  112. Help Me Flesh Out My Cyborg (0 replies)
  113. Moved: Character Drawings. (-- replies)
  114. What Is Shadowrun? (44 replies)
  115. One About Adepts And One About Essence (11 replies)
  116. Simsense Vertigo (6 replies)
  117. Secguard Equipment (8 replies)
  118. Cooking Explosives (arsenal) (13 replies)
  119. Black Ic Question (2 replies)
  120. Hired Help Rules? (4 replies)
  121. Hey Wait A Minute.... (43 replies)
  122. Fake License's And Cert. Cred (17 replies)
  123. Run Idea (13 replies)
  124. Dumpshock Forums Terms Of Service (0 replies)
  125. Cooking Explosives (arsenal) (1 reply)
  126. Original Shadowrun Rap Song (0 replies)
  127. Vehicle Design In Sr4 (21 replies)
  128. Berserk (2 replies)
  129. Ds Forums New Look (5 replies)
  130. Shadowrun Detroit Mux (0 replies)
  131. Awakened Jarheads? (32 replies)
  132. Settings for SR: U/CAS Louisville FTZ (52 replies)
  133. Shadows of Latin America (31 replies)
  134. New To Shadowrun Any Advice (9 replies)
  135. Positive Quality: Polyglot (22 replies)
  136. Navy: Accelerate your Railgun (35 replies)
  137. Side jobs (38 replies)
  138. New To Shadowrun In General And A Few Questions. (2 replies)
  139. New to Shadowrun (47 replies)
  140. Best Way to Get Initiative Passes (26 replies)
  141. Essence Loss And Magic/resonance (6 replies)
  142. Armor and Encumbrance (49 replies)
  143. City Geas (39 replies)
  144. Times of Disruption (11 replies)
  145. Extended Tests and Glitches (9 replies)
  146. Programing and pure DNI (7 replies)
  147. The Future Firearms Archive (15 replies)
  148. Soccer 2070 ? (2 replies)
  149. The Rules Obscure (78 replies)
  150. Fun SR reference in today's Weregeek (7 replies)
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