So far the only things I'm not going to use as written are degredation and Tacnets.
Specifically on Tacnets, this is one thing I don't like.
QUOTE ("Unwired (pg 125)")
In order to be counted as a member of the tactical network (and to receive bonuses from it), each member must contribute a number of sensor channels equal to the tacsoft rating x 2.
In the RAW, in order to get a max bonus of +4, you will need 6 people providing 8 sensor channels each. If a seventh person wants to join the network, yet he only has 7 channels to provide, either he forgets it or the entire team will drop down to a rating 3 tacnet. Sorry, but realistically it doesn't make sense that even though more data is being fed into the tacnet, its effectiveness goes down.
To me the whole purpose of a tacnet is to aggregate and disseminate important data to everyone. If the data is there, its of value to everyone getting it, not just to those who are contributing some of their own.
So, my change will to be to give the bonus to every member of the tacnet, regardless of how much they contribute. However, I'll calculate the bonus based on total the number of channels and the number of contributing team members and compare it to the chart below. Maximum depending on the lowest tacnet rating of the team members, of course.
Rating ----- Minimum # Sensor channels ---- Minimum # contributing members
1 -------------- 6 ---------------------------------------- 3
2 -------------- 16 ---------------------------------------- 4
3 ------------- 30 -------------------------------------- 5
4 ------------- 48 --------------------------------------- 6
In this case a 10 person team contributing an average of 3 channels each, will have a rating 3 tacnet, not a rating 1 per RAW. The tacnet is dealing with the same amount of data as it would be from a 5 person team each contributing 6 channels, so it makes sense, at least to me. Thoughts/Suggestions?