Help - Search - Members - Calendar
Full Version: Ever fiddle with the RAW on guns?
Dumpshock Forums > Discussion > Shadowrun
Sir_Psycho
Not necessarily to the point of raygun's advanced rules, but does anyone change the canon guns for various reasons, such as GM fiat?

Off the top of my head, I've changed three guns. The first was back in SR3. The Ruger Thunderbolt was too powerful I thought, for a standard issue police pistol, so I had lone star carrying browning max powers. I didn't change it per se, I just removed it.

Coming to SR4, I've re-ruled that the Barrett fires it's own special ammo. Another rifle rule I implement is having the majority of rifles and sniper rifles in manual action (single shot, basically, with pulling the bolt as a free or simple action, at GM discretion). They are also all available in semi-automatic, either by modification, or adding 20% to the cost and availability.

Lately, I was looking for a Shadowrun analogue to the Fabrique Nationale P-90, I was prepared to stat one up myself, but looking through Arsenal I found the FN Praetor 93, which fits the description. However, the P-93 is different, in that it's loaded with a bullpup 50 round clip, rather than that odd box clip the P-90 has. So I changed the time for inserting the 50 round box clip to a complex action (not that I've ever reloaded a P-90, but it looks awkward (feel free to comment on this), and added the foregrip modification (as it fits the picture).

As you can tell, I am not a gun nut, and have not fired any guns other than a .22 rifle.

Anyone else houserule any guns?
Fuchs
Back in 3E, we had a few house rules. 4E's more abstract system held up well so far, but we've not been using the exotics, such as SnS or special weapons.
Chrysalis
Revolvers do 4P instead of 5P to 6P of damage. I don't see why a revolver is any different from any other pistol. If I can do it with a real life firearm I can also do it in Shadowrun. Jane's Infantry Weapons has served many of our group's gun porn needs.

I also dislike the idea that the more you go for a full automatic recoil compensated "gun", the more ammunition you can throw better combat will go.

Ammunition comes in several varieties, but your standard FMJ is what 95% of the world uses.

In urban terrain I use the "if you can see it you can shoot it" principle. Good houses come in steel reinforced concrete.

With field crewed weapons accuracy is dependent on the training of the crew. Well trained crew and you will have to burn edge to stay alive. I don't bother with damage let alone armor unless it's over 10mm of homogeneous rolled steel with crew served weapons. If they are on the business end of crew served weapons is where the Shadowrunners have done a GCF.

I use several manuals on materials technology to gauge the effect of explosives and small arms, coupled with a bit of handwaving to keep the game fun.
CanRay
Yeah, how many "Good Houses" are there in the Barrens? nyahnyah.gif

The only house rule I'm thinking of is adding a "Concealment" attribute like there was in the older systems. I'm sorry, but it's easier to hide a Snubnosed Browning Ultrapower than it is a monster Ares Predator IV!
AngelisStorm
That would be nice, having a concealment rating. You can rule of thumb alot of it, but some of the stuff is just "huh, wonder how big it's supposed to be?" Like machine pistols being harder to conceal than heavy pistols (which are listed examples). My visual example for machine pistols is Blade's pistols in the Blade movies. Or heck, Neo's in the Matrix. As compared to .45, .454, and .50 Desert Eagles.

Sadly I can't find a link to the motivational poster I was looking for. It's about Shadowrunners and Concealed Weapons.

And yeah, I've houseruled a few weapons. Specifically Shotguns, which as written make me cry. Also, on occasion, I allow a few more gun mods than the gun can officially take, if the mods are low impact (and it's a major NPC who requires style, or it's a character's trademark weapon, which he uses almost exclusively).

(A friend of mine, who loves Assault Cannons, added to their damage value. While I wouldn't mind a point or so, he made them half again as powerful, making them equivelant to the missile launchers.)
psychophipps
QUOTE (Sir_Psycho @ Jun 23 2008, 05:10 AM) *
Lately, I was looking for a Shadowrun analogue to the Fabrique Nationale P-90, I was prepared to stat one up myself, but looking through Arsenal I found the FN Praetor 93, which fits the description. However, the P-93 is different, in that it's loaded with a bullpup 50 round clip, rather than that odd box clip the P-90 has. So I changed the time for inserting the 50 round box clip to a complex action (not that I've ever reloaded a P-90, but it looks awkward (feel free to comment on this), and added the foregrip modification (as it fits the picture).


The FN P90 is a bullpup weapon, actually. Bullpup just means that the firing mechanism is behind the main firing grip. The P90 is also fairly easy to reload as you just slide the magazine under the sight on top and slap it down into place. It takes a bit of practice if you're only used to standard firearms feeding from the bottom but they certainly aren't any harder to reload than other weapons.
The P90 is phenomenal for CQB. As it was designed for tank crews and other support troops who will probably be be exiting vehicles on the quick, it is short in the front and the weapon bears it's weight well on your shoulder rather than out front like standard assault and battle rifles.
Daier Mune
been thinking about a CQB house rule that says using an assault rifle or shotgun at ranges <5m incurs a -2 penalty. Sport/Sniper rifles and Machineguns suffer a -4. adding a barrel reduction or folding stock reduces that penalty by 1 each (so a short barreled AR with its stock folded would suffer no penalty).
Sir_Psycho
QUOTE (psychophipps @ Jun 23 2008, 11:02 PM) *
The FN P90 is a bullpup weapon, actually. Bullpup just means that the firing mechanism is behind the main firing grip. The P90 is also fairly easy to reload as you just slide the magazine under the sight on top and slap it down into place. It takes a bit of practice if you're only used to standard firearms feeding from the bottom but they certainly aren't any harder to reload than other weapons.
The P90 is phenomenal for CQB. As it was designed for tank crews and other support troops who will probably be be exiting vehicles on the quick, it is short in the front and the weapon bears it's weight well on your shoulder rather than out front like standard assault and battle rifles.

Again, not a gun nut, so it took me a while to figure out what you meant by CQB. And I'm only two quarters there. Close Quarters what?

And again, not a gun nut, and I apologize, but I'm sure you knew I meant that the magazine is where the stock is, like a Barrett or a Steyr aug. The main reason I suggested the complex action for reloading (apart from having firearm autism) was because I wanted to balance out adding the fore-grip. Can you think of a better balance? Should I just add 50-100-whatever to the price-tag?


Also, another thing I've considered houseruling, but have no idea which direction to go in, is the Smartgun X. Despite that silencers and gas vent systems take up the same slot (Barrel IIRC - correct me if I'm wrong), the Smartgun X comes with both. Which unfortunately, makes it seem to me like the be-all-end-all SMG to pick up, as it's a silent, low-recoil machine right out of the box (add a fore-grip and a lanyard and the thing is amazing value). I'm not sure whether to forbid it having both mods, or somehow find a way to allow other weapons to have both as well. I don't want to ban it, as the ingram smartgun is a very nostalgic canon weapon. I was thinking that silencers can just be attatched to any fire-arm, so that the smartgun-x doesn't have a major advantage.
Shiloh
QUOTE (Sir_Psycho @ Jun 24 2008, 09:47 AM) *
...to figure out what you meant by CQB. And I'm only two quarters there. Close Quarters what?


Close Quarters Battle

goes along with:

Military Operations in Urban Terrain - MOUT
Raizer
Before Arsenal was released I updated all the Shadowrun guns I was aware of from old supplements. In addition to that update, I've included costs, mount locations, concealability, damage, etc on one spreadsheet. I incorporated rules from Raygun and others to includ velocity controlled Ammo and modifications.

The biggest change is that I included the category of Carbine and Medium Pistol and modified some weapons slightly.

If anyone is interested in my spreadsheet, just drop me a line and ill send it to you.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012