I read somewhere in real life that hits to weapons are pretty common because it's the eyes, the noggin, and the weapon that are probably going to be protruding from cover and facing the enemy when you're actually in a firefight. However, in most RPGs and video games this possibility is oddly not allowed for, which sucks in the sense that it makes backup weapons (i.e. pistols) which usually are implemented not as useful as they'd be in real life. There's a big difference in the usefulness of the sidearm if there's a possibility that your main weapon would be destroyed than if it's literally impossible for that to happen.
Do you think that your game of SR would benefit if there were a possibility of hits to weapons and weapons being destroyed? If so, how would you implement it?