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  1. Shadowrun Returns - canon inconsistencies (15 replies)
  2. Spells with Range: Touch (8 replies)
  3. Spirits and Immunity to Normal Weapons (4 replies)
  4. Alchemy questions (2 replies)
  5. Static contact information and survival (8 replies)
  6. Noob questions on Adepts and Magical Healing (8 replies)
  7. Cyber Gear and Essence (8 replies)
  8. Does it count as something requiring errata if it's just stupid? (5 replies)
  9. SR5 - Am I reading the priority chart right? (7 replies)
  10. What 'ware would you get? (53 replies)
  11. Newbie Unclear on alot of things (6 replies)
  12. HANG ON! (36 replies)
  13. Dirty Tricks is out! (90 replies)
  14. SRR Denver 2054 (7 replies)
  15. Shadowrun returns (65 replies)
  16. Decker opposition (60 replies)
  17. LEO Push Bumpers (1 reply)
  18. The 5 Man Bad...err Band (0 replies)
  19. SR5: My Matrix Related House Rules (0 replies)
  20. Eye spy with my little eye... (28 replies)
  21. SR5 Noise vs Combining Gear Question (3 replies)
  22. Monyez (104 replies)
  23. SR 4 rigger help (17 replies)
  24. In need of some props and size (0 replies)
  25. Contact Trigger of Alchemy (2 replies)
  26. SR5: T-Bird Pilot Character (15 replies)
  27. Adepts and Licensing (2 replies)
  28. Street level play (48 replies)
  29. Best Utility Spells (3 replies)
  30. Help for a new GM - my players are thrashing me. (92 replies)
  31. Rules questions for 5th (546 replies)
  32. Streetsam loadouts at Chargen (8 replies)
  33. Cyberpunk location descriptions (8 replies)
  34. Locksmith, Lockpicking, and Arcana (3 replies)
  35. NSRCG questions (4 replies)
  36. Another stupid SR5 Question... (8 replies)
  37. Iron Will (3 replies)
  38. BF/FA and multiple attacks (5 replies)
  39. Question re: environmental modifiers (1 reply)
  40. Why AI's become runners (2 replies)
  41. Silver-wear (10 replies)
  42. Maximum bodies per bullet. (3 replies)
  43. SR3 to SR5 (2 replies)
  44. SR5: Internal vs External Smartgun Systems (10 replies)
  45. SR20A LE (889) for sale. (0 replies)
  46. Rebalancing augmentation costs. (17 replies)
  47. Mystic Adept questions (7 replies)
  48. Rapid Healing Power (Adept) (18 replies)
  49. Nazca Lines (3 replies)
  50. Three-Data Monty (69 replies)
  51. GM Posts His Method (12 replies)
  52. The case for releasing the errata; the RAW are unclear (26 replies)
  53. More stupidity, or again, am I missing something... (50 replies)
  54. SR5 Chargen - Lucky human streetsams (18 replies)
  55. Secondary skills (15 replies)
  56. SR5 Auto Injector? (15 replies)
  57. Stupid Questions (fifth ed.) (11 replies)
  58. Timeline question (1 reply)
  59. Let's Play... Shadowrun Returns! (56 replies)
  60. Gamist rules (78 replies)
  61. Mercurial (10 replies)
  62. Puppeteer Questions (35 replies)
  63. Return of boosted reflexes (11 replies)
  64. SR5 and the loss of signal range (79 replies)
  65. doc for Shadowrun 5 (4 replies)
  66. Would an implanted comlink/cyberdeck be a very bad idea? (15 replies)
  67. Immortality at 5th edition chargen? (21 replies)
  68. The Pointman The Jack of All Trades The...Dilettante? (4 replies)
  69. Spend Edge to kill yourself (63 replies)
  70. Essence loss and burst fire (46 replies)
  71. Jumped In (Hacked) and Erase Mark (4 replies)
  72. Can you take an initiation grade at chargen? (71 replies)
  73. Autosofts & Drones (5 replies)
  74. Full auto and multiple attacks question (14 replies)
  75. Death of the dedicated decker? (27 replies)
  76. The Cyberlimb question clearinghouse (19 replies)
  77. Mminor typo (1 reply)
  78. Speaking Dragons & Dragonspeech (7 replies)
  79. Commercial explosives are lacking a little bit of oomph (4 replies)
  80. Alchemy - Preparations (12 replies)
  81. Burning Edge (3 replies)
  82. Ownership (10 replies)
  83. Shadow Math- Physical feats of Awesome (1 reply)
  84. Matrix defense (1 reply)
  85. The Mesh and Grids (44 replies)
  86. Why Katanas? (189 replies)
  87. Salish-Shidhe in 2075 (22 replies)
  88. Shadow Math- Hit Probablity Calculator (9 replies)
  89. Priority Levels and Karma (1 reply)
  90. Shadowrun Returns Livestream and Q&A with Jason Hardy and John Helfers (1 reply)
  91. SR5 Control Actions/Thoughts Spells (8 replies)
  92. SR5 Matrix Questions (4 replies)
  93. Oldskool Matrix Maps for SR1, SR2 & SR2050 for your perusal (3 replies)
  94. So who is getting Shadowrun Returns? (67 replies)
  95. Tracer rounds (50 replies)
  96. Advancement of Mystic Adepts in 5th (2 replies)
  97. SR missions (5 replies)
  98. SR5 Errata Side Chatter (119 replies)
  99. Lethal vs Non-lethal (42 replies)
  100. Ask the Shadowrun Line Developer Stuff (118 replies)
  101. The railroad and starter sets (14 replies)
  102. Tandem decking (6 replies)
  103. Who Watches the Providers? (20 replies)
  104. Pushing the limits as a GM (50 replies)
  105. Dice pool modifiers for climbing (2 replies)
  106. Direct and indirect drain codes in 5th (31 replies)
  107. Why Katanas? (4 replies)
  108. Fixation Metamagic (14 replies)
  109. Jane Foster (21 replies)
  110. Critical Strike Question (46 replies)
  111. SR5: Non-Shotguns and Choke (16 replies)
  112. SR5 spell mechanics (24 replies)
  113. IntroRun (5 replies)
  114. Using Shadowrun 2050 with SR5 (6 replies)
  115. Can a Remington Roomsweeper be silenced? (8 replies)
  116. Rabbit Holes and Conspiracies (11 replies)
  117. How would I stat this armor? (8 replies)
  118. Counterspelling Nerf (42 replies)
  119. Street Level Rigger in SR5 (3 replies)
  120. Bloodbank (17 replies)
  121. SR5: Ultrasound cyberware vs implanting a single sensor system (4 replies)
  122. SR5 questions (7 replies)
  123. Fake SIN - Why would you take it? (30 replies)
  124. Integral upgrades and Accessories (8 replies)
  125. Stick-n-Shock (23 replies)
  126. Specilizations (1 reply)
  127. Initiative score and dice (6 replies)
  128. Is Automatics the odd skill out? (85 replies)
  129. Public Security Companies (8 replies)
  130. Firing multiple shots (17 replies)
  131. Squishy Drones (26 replies)
  132. Seize the Initiative? (1 reply)
  133. House rules for no Out of Body experiences (6 replies)
  134. Pinky the troll tank (92 replies)
  135. Confused about Astral initiative in SR5 (4 replies)
  136. What is good? (79 replies)
  137. Average Joe vs Average Joe (10 replies)
  138. Bad Luck + Blitz (3 replies)
  139. iorny with D&D terms (9 replies)
  140. SR5 Matrix Thoughts (41 replies)
  141. Newb GM needs advice - Breaking and Entering (22 replies)
  142. Shadow Math-Top Line Shotguns Vs ARs (10 replies)
  143. Help on magic traditions (8 replies)
  144. Restricted Gear (2 replies)
  145. Build and Repair Costs (1 reply)
  146. Hardened Armor (1 reply)
  147. Playable Infected from Running Wild (11 replies)
  148. Net Gain; A game where you play as the megacorp (27 replies)
  149. Theorycrafting with Shadowrun (12 replies)
  150. The DAMNED (17 replies)
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