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  1. Uses for Orichalcum aside from expediting Enchanting? (25 replies)
  2. No Scramble this year? (2 replies)
  3. Professial-fu, or the way of the mirror shades (10 replies)
  4. Advice please (28 replies)
  5. Does this exist, is so how? (15 replies)
  6. Arise Bug spirits (1 reply)
  7. Recoil comp for 2 weapon firing (14 replies)
  8. Aztlan conspiracy (15 replies)
  9. Rigging bikes (140 replies)
  10. Milspec Armor & Possesionspirits (59 replies)
  11. Shadowrun Returns Kickstarter Rewards issues (0 replies)
  12. Finding Really Old Topics - How? (3 replies)
  13. The Ultimate Rigger/Hacker setup (Drone Focus, Command Vehicle/ Dronerigger/Hacker) (56 replies)
  14. New Addition to Rigger Black Book (2 replies)
  15. The Way Of The Samurai! (107 replies)
  16. Royal Canadian Mint is looking for software developers (1 reply)
  17. Bioware, now (3 replies)
  18. And now a running list of things I am not allowed to do in Shadowrun (3715 replies)
  19. Shapechange - What is the natural/augmented Attribute max? (61 replies)
  20. Catch me up with the story (2 replies)
  21. Shadowrun Returns up for prepurchase on Steam (10 replies)
  22. Your Runners in Shadowrun Returns (19 replies)
  23. Insect Spirits Max Attributes (6 replies)
  24. The Return (171 replies)
  25. Science Fiction in Shadowrun (5 replies)
  26. Movement Power (41 replies)
  27. Knight Errant raid into Redmond (25 replies)
  28. Bio Booster Armor (8 replies)
  29. Spirit Types and Spirit Foci (4 replies)
  30. Shadowrun Covers (1 reply)
  31. Decking in Shadowrun Returns (0 replies)
  32. Hacking weapons... (46 replies)
  33. Karmagen System (14 replies)
  34. Eliohann: What has he become? (4 replies)
  35. Moved: Gaming Snacks (-- replies)
  36. Musical Instruments (21 replies)
  37. Posession Trouble (43 replies)
  38. Reagent Prices? (4 replies)
  39. Horror Marks, Demon Pacts, and Corruption (34 replies)
  40. Sacrificial Limb now out! (14 replies)
  41. A matter of meta magics effecting others (35 replies)
  42. Social Skills during Combat 2 (5 replies)
  43. Way of the Adept - mentor (4 replies)
  44. Luxury-AAA Zones? (17 replies)
  45. Meat Body while astral projection (21 replies)
  46. Dawn of Artifact contacts (44 replies)
  47. Group lifestyle (1 reply)
  48. Raven shifter (8 replies)
  49. Getting Around Seattle (13 replies)
  50. Damage from falling off a bike (13 replies)
  51. Page reference for long term binding sought (3 replies)
  52. San Fancisco Post-Saito (10 replies)
  53. Furry Troll (5 replies)
  54. From Germany with Love (67 replies)
  55. Looking for SR3 character generator (8 replies)
  56. Rules Question regarding security (34 replies)
  57. Vaguely Inception-Styled Story Seed (5 replies)
  58. Confused on Comlinks and Deadzones (29 replies)
  59. Theorycraft - Walker Mode (32 replies)
  60. How big is a dracoform? (20 replies)
  61. Combat Cocktails (6 replies)
  62. Item attunement and comlinks (7 replies)
  63. Playing Shadowrun via Skype (11 replies)
  64. Hacking vs passkey and linked passcode (8 replies)
  65. Ultratiny LEDs to Study the Brain (0 replies)
  66. Some questions on the game (2 replies)
  67. Shadowrun meets XCOM: Could it be done well? (31 replies)
  68. Data Havens in Asia (2 replies)
  69. Looking for some info... (17 replies)
  70. Deep Reasonance (59 replies)
  71. Moved: Looking for an online game (-- replies)
  72. Shadowrun Character Cards (117 replies)
  73. Safehouses out now--new PDF product (202 replies)
  74. Storytime (35 replies)
  75. (Ork) Underground in Kansas City? (1 reply)
  76. Favorite Plot (19 replies)
  77. Rigger 4 (170 replies)
  78. SimRig / Simsense for sale ? (45 replies)
  79. Infected sustenance (43 replies)
  80. Problems with Decking in SR4.5 (400 replies)
  81. Retro-Grunts (10 replies)
  82. SR Edition Conversion Assistance (2 replies)
  83. A SR style robbery (2 replies)
  84. High powered modification (37 replies)
  85. Contacts and Crime (5 replies)
  86. Moved: Chummer question - Magic rating and implants (-- replies)
  87. Legwork and Hackers/Matrix Searches (8 replies)
  88. Way of the Adept question - "Rounding as Normal" (9 replies)
  89. Mil-Spec Armor and Secure PPP-Tech (325 replies)
  90. My First Campaign (23 replies)
  91. Quick TM Question (2 replies)
  92. I need a little help... (7 replies)
  93. Player made spells list. And balancing. (12 replies)
  94. Minor Corps (5 replies)
  95. Ideas for including the team in Hacking (43 replies)
  96. Smart Linked Rifles (4 replies)
  97. Harlequin 2 (Returns) (10 replies)
  98. [GM only] Year/Wake of the Comet (8 replies)
  99. Complete list of products (17 replies)
  100. GM help on a Shadowrun train adventure (42 replies)
  101. On Cyberware (16 replies)
  102. Homebrew critters (14 replies)
  103. Invisiblity and LAN question (41 replies)
  104. Style Over Subtance (34 replies)
  105. Kung Fu Action Theater - In 3D! (2 replies)
  106. Question about certain negative qualities (18 replies)
  107. April Fools Day (2 replies)
  108. Holidays in the Sixth World? (8 replies)
  109. Bunraku parlors.... Where? (88 replies)
  110. Advice for a new SR4 GM (15 replies)
  111. Ch-ch-ch-changes (35 replies)
  112. Munchkin challenge! (28 replies)
  113. Spell force of illusion spells? (3 replies)
  114. Terrian, and making it difficult (5 replies)
  115. Shadowrun 4e 2050 Character Sheet? (0 replies)
  116. [SR3]Shapeshifter, serious? (28 replies)
  117. Perma-Disguise? (7 replies)
  118. Instructor cost (2 replies)
  119. Life imitates Shadowrun (1 reply)
  120. Anarchy in the Sixth World (66 replies)
  121. LONG LIVE UHL DENAIRASTAS, KING OF EARTH! (42 replies)
  122. Cult of Celebrity (26 replies)
  123. Interpreting statblocks for bug spirits <Spoilers> (10 replies)
  124. Vague run idea...want to help me flesh it out? (42 replies)
  125. /dev/grrl's development... (126 replies)
  126. Long time out, looking for some clarification on things... (5 replies)
  127. Gecko tape (7 replies)
  128. Initiative Passes (37 replies)
  129. No longer allowed to link to invisible castle? (1 reply)
  130. Melee attacks as simple actions (101 replies)
  131. 5th Ed post ops from Pax East (1 reply)
  132. Flesh to Dust (11 replies)
  133. Critter powers as spells (42 replies)
  134. How do your teams make their getaways? (33 replies)
  135. Extension (Metamagic) (9 replies)
  136. Advice on Building a Wendigo? (65 replies)
  137. Advanced Divination (13 replies)
  138. Biomeds (antibac, etc) (3 replies)
  139. A matter of Faking magical items (17 replies)
  140. Moved: Pax east (-- replies)
  141. Minimum costs for expendable fodder (45 replies)
  142. Data Havens (15 replies)
  143. 4th Edition compatibility to 5th Edition (10 replies)
  144. Hiatus (322 replies)
  145. Defending, armed v. unarmed (26 replies)
  146. More Cyber Stuff (0 replies)
  147. New Print Novels coming this fall (8 replies)
  148. Game local: Transhumanist private club (0 replies)
  149. [SR5] Matrix Info (204 replies)
  150. Shadowrun Returns: Game Play Demo (71 replies)
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