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  1. Where is Nanite Cream? (36 replies)
  2. Used 'ware (127 replies)
  3. Troller blades in 5th Edition... (10 replies)
  4. SR5 in 2050 (2 replies)
  5. Shadowrun 5 Character Creation Questions (15 replies)
  6. Essence loss from cyber- and bioware (14 replies)
  7. Limits? (5 replies)
  8. So... Technomancers (154 replies)
  9. SR4 > SR5 Conversion Guide (11 replies)
  10. A Moment of Silence for... (20 replies)
  11. Can you upgrade foci? (10 replies)
  12. Hardened Armor and AP, automatic hits calculation question (25 replies)
  13. Wireless grenades (19 replies)
  14. Good milk runs. (19 replies)
  15. Street Sam (84 replies)
  16. Shadowrun 5 Character Sheet Form PDF (1 reply)
  17. Salish-Sidhe Information? (7 replies)
  18. Matrix Perception (4 replies)
  19. Proposal: SR5 Limited Edition Acronym (17 replies)
  20. Setting Question in Fifth Edition (4 replies)
  21. What's the SR5 Release Schedule? (10 replies)
  22. Converting Technomancer Extras (2 replies)
  23. Matrix: Looping/editing video feeds (5 replies)
  24. Preparations and Triggers (5 replies)
  25. Ramming Rules (26 replies)
  26. SR5 Ramming Rules (65 replies)
  27. Hacking Tactic: Spoofing for Marks (6 replies)
  28. SR Drugs (30 replies)
  29. Revised Copy? (47 replies)
  30. Soo, the long SR5 Review (87 replies)
  31. House Rule: Wired Reflexes cost essence == Power Point Costs (52 replies)
  32. Sam Vs Adept (58 replies)
  33. SR5 Matrix Questions (20 replies)
  34. Breaching protocol 101 (46 replies)
  35. Riggers and Vehicle Actions (5 replies)
  36. Cyberware and Bioware essence costs (7 replies)
  37. Pre-Errata Discussion (20 replies)
  38. Commanding a Spirit to Attack (14 replies)
  39. Mixologist (4th ed) (0 replies)
  40. SR5 Combat movement (19 replies)
  41. Initiative stacking (2 replies)
  42. How Do You convert SR4A Chars to SR5 ? (9 replies)
  43. A Few Rules Questions (19 replies)
  44. Why is the public grid safer? (35 replies)
  45. SR5 Combat Thoughts (15 replies)
  46. Foci vs 'ware prices (10 replies)
  47. ANOTHER dumb SR5 Question (15 replies)
  48. Wireless bonuses: my $.02 (73 replies)
  49. (5E) Homebrew weapons (0 replies)
  50. Hacking Cyberware (782 replies)
  51. How many programs can you run? (9 replies)
  52. Glitches in SR5 (27 replies)
  53. SR5 Stacking Specialized Armor (1 reply)
  54. Background Count in SR5 (1 reply)
  55. Handling spirits with excel (0 replies)
  56. Autosofts? (1 reply)
  57. The Colonel - a SR5 Barde (9 replies)
  58. Shadowrun 5...errrr well... (23 replies)
  59. Essence Cost for Bioware/Cyberware (3 replies)
  60. FINE! Here it is! (25 replies)
  61. Dumb 5th Edition questions (115 replies)
  62. Nanoware in SR5 (Sprawl Wilds SPOILERS) (2 replies)
  63. Uncouth/Uneducated just as bad as ever (47 replies)
  64. Working through Grids and Noise (14 replies)
  65. Street Samurai (123 replies)
  66. Damage Mismatch Between Spirit Types (0 replies)
  67. My SR5 houserules (2 replies)
  68. Congrats to the CGL crew (3 replies)
  69. My SR5 Wireless Bonuses Revised (6 replies)
  70. SR5 Spirit and elemental attack range (1 reply)
  71. VR initiative and bonuses (0 replies)
  72. Why play a cybered character in SR5? (272 replies)
  73. Deadly grenades and dodging (8 replies)
  74. SR5: Addiction (0 replies)
  75. Shamanists & Elementalists (4 replies)
  76. [Houserules] Availability on Spells (18 replies)
  77. Shadowrun 5 Preview (71 replies)
  78. Sell me on 5th edition? (100 replies)
  79. Hidden messages in SR5 (0 replies)
  80. SR5 Layout Errata (0 replies)
  81. My plan needs a critique (36 replies)
  82. Cyberpunk fashion (6 replies)
  83. Shadowrun 5th Edition is live (13 replies)
  84. SR5 run material (4 replies)
  85. Midnight Release of PDF? (79 replies)
  86. Shadowrun 5 Launch Party IRC Chat! (0 replies)
  87. SR5 Quick Start Rules (16 replies)
  88. On the 4th day from download, my true love gave to me... (59 replies)
  89. Attribute Limits (6 replies)
  90. Gymnastic Dodge (17 replies)
  91. Lone Star Security Services Here We Come (30 replies)
  92. Feng shui (13 replies)
  93. Free skill ranks as a way of encouraging rounded characters (9 replies)
  94. Weapon size and manuverability (26 replies)
  95. Best grenade for room clearing? (40 replies)
  96. Quick Start Rules Posted (0 replies)
  97. Anti-Cyborg Bigotry (115 replies)
  98. Preview #6 (110 replies)
  99. TM help please (55 replies)
  100. Accurate portrayal of barrens life ? (31 replies)
  101. SR5 FAQ Questions Thread (0 replies)
  102. Pre-Contact Native American Tribe Maps (14 replies)
  103. Monofilament Whip vs. Hardened Armor (9 replies)
  104. The Spoony one riffs on "Shadowrun, A night's work" (3 replies)
  105. Errata and 2nd printing (63 replies)
  106. Assensing. (3 replies)
  107. Rigger Help (65 replies)
  108. Plug and Play Setting Fluff (2 replies)
  109. Disenchanting Foci (25 replies)
  110. Question about Wards (1 reply)
  111. Fifth Edition Character Sheet (10 replies)
  112. Gearcosts for Trolls and Dwarves still increased? (3 replies)
  113. Type O System and Deltaware (8 replies)
  114. New GM needs help with Mental Manipulation Spells (32 replies)
  115. RQ Means it's a Reconnaissance UAV (10 replies)
  116. Redoing Ricochet (9 replies)
  117. SR5 reviews (40 replies)
  118. Helping new GMs (3 replies)
  119. Skills and skill groups (73 replies)
  120. Exceptional Attribute: Mundane Only (40 replies)
  121. How about dropping some SR5 goodness on us? (119 replies)
  122. Jobs-jobs-jobs (55 replies)
  123. Teachdaire (3 replies)
  124. why was the Power Level raised? (11 replies)
  125. Excited for SR5? (100 replies)
  126. Things you are dislike or are afraid of in SR5 (72 replies)
  127. What's FAB II-b? (4 replies)
  128. Lurker's SR5 Review (745 replies)
  129. Distopic Idea (3 replies)
  130. Pondering a house rule (26 replies)
  131. Why I think SR5 will be much better than SR4A (42 replies)
  132. Rules help! (Spirits and powers) - SR3 (5 replies)
  133. The Decker Threat (67 replies)
  134. Autosofts & Technomancers (3 replies)
  135. Initiative Passes (9 replies)
  136. Street Sammies can do Decking & Magic Too! (18 replies)
  137. Auto targeting gun. A true point and click system (20 replies)
  138. Frosty (2 replies)
  139. Looking for SR4/5 software ideas/interests (9 replies)
  140. Droid Pets are a thing (4 replies)
  141. Martial Arts (6 replies)
  142. Seattle Boxed Set (2 replies)
  143. Fixers and their percentage (25 replies)
  144. Metavariants (36 replies)
  145. Melee & Martial arts (46 replies)
  146. Matrix Overwatch and GOD (16 replies)
  147. What was the best time period in SR? (21 replies)
  148. Should This Have A Wireless Bonus? (245 replies)
  149. The Matrix Bonuses in all their terrible glory. (226 replies)
  150. How to protect your devices from Hackers in 5th Edition (162 replies)
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