QUOTE (FuelDrop @ May 6 2014, 03:20 AM)

My math could be a bit iffy but firing a 10 kiloton weapon from any kind of direct-fire launcher is probably not going to be healthy. You said shoulder-mounted ARTILLERY so hopefully it has good range.
Also, I think your math is a bit off. I'm getting about 22500 Tetrajoules or 5377.6 Kilotons, give or take a bit. Still a serious bomb, but a bit less deadly than your estimate.
[ Spoiler ]
E (Joules) = 0.25 kg x (3*10^8 m/s)^2
= 2.25 x 10^16 J
= 22500TJ
1 KT = approx 4.184 TJ.
5,377.6Kt is
way more lethal than 10Kt. Like, two orders of magnitude (and with a multiplier of 5.3 to boot) more deadly.
Remember, I said two-hundred and fifty
milligrams. One-quarter of one gram. One gram of antimatter, by the way, would have a yield of 42.96Kt.
I used calculators:
https://www.google.com/search?q=Kilograms+to+MilligramsPlug in 250mg, get 0.00025 Kg.
http://www.edwardmuller.com/right17.htm Plug in 0.00025 Kilograms of Antimatter, get a yield of 0.010740000000000001 megatons.
http://www.unitconversion.org/energy/kilot...conversion.htmlPlug in 0.010740000000000001 megatons, get 10.74 kilotons.
So, 10Kt, more or less; close enough considering that you're using a weapon with 10+Kt yield.

Now, even though there has been some debate as to the accuracy of Edward Muller's calculator (and in fairness, it is always appropriate to question the accuracy of
anybody who uses Comic Sans,) this passes the sanity check, because Wikipedia states that 1g of weaponized antimatter would give a yield of 42.96Kt. The values I've gotten are within the ballpark of 1/4 that, which smacks me as being right, since I'm using 1/4 the antimatter.
http://nuclearsecrecy.com/nukemap/For extra fun, to get an idea what this would do if it were detonated at ground level on Earth, start plugging in values. You can turn off any radiation effects, since you're using an antimatter weapon. (Technically it's not a completely non-radioactive weapon, since I'm using a quarter of a gram of anti-uranium, but that will be consumed when it annihilates with matter anyway.)
Set your bomb on the ground outside 1 Times Square, NY, NY, a place practically every living human being in the United States with a television set is familiar with. (It's that place where they drop the ball at New Year's Eve.) Dial in a yield of 10.74Kt with a surface burst. You'll probably be interested in ticking all the overpressure rings, unticking all of the ionizing radiation since we're not actually initiating a nuclear device, and ticking the rings for third degree burns and dry wood usually ignites. And also teh fireball and crater rings, obviously!
Or you can just set off this one I prepared earlier.Assuming that Manhattan is a flat island (actual buildings in the way of the blast will cause unpredictable effects, your mileage may vary, always take care when detonating antimatter weapons inside major metropolitan centers,) the crater will be a fairly small one; ignoring the beehive of subway tunnels and subway stations which are underneath 1 Times Square, you'll have a crater with an inside radius of 40m and a depth of 30m.
For 180m around the blast site, the air blast pressure will reach or exceed 200psi, which is approximately the pressure inside the boilers of the great steam locomotives of the early 20th century. This is pretty much the complete devastation zone; nothing in this radius is going to survive, period.
At 480m out - for reference, that's from 49th to 33rd - the air blast will be 20psi. Heavily built concrete structures are severely damaged or demolished, fatalities from the shockwave alone are pretty much 100% barring fluke miracles. Only a bunker could survive that.
The next interesting radius is 730m: that's the point where the thermal radiation hits 35 cal/cm^2. Dry wood auto-ignites at that thermal bloom, assuming it isn't smashed into flinders, which it probably will be.
At up to 1.12km, the air blast is 5psi. 5 is a small number, so it seems; 5psi is enough to knock down residential buildings and severely damage or destroy even skyscrapers. Nobody's getting through that without severe injuries, and most of those who experience that kind of overpressure are going to be dead. Which they'd probably take as a blessing, considering...
The thermal radiation will reach them first. The 100% guarantee of third-degree burns is a radius of 1,450km. That's from 60th Street (the line of which bisects Central Park) down to 24th. Or, to put it another way, everything from the Husdon River to 2nd Avenue, merely two blocks from the East River. If there isn't a physical object between you and the blast to shield you from the thermal radiation, something
very solid indeed, you're going to get third degree burns over every exposed surface of your body. If you experience the thermal bloom at that range and you're very lucky, flying debris will kill you shortly thereafter, because you're still within the...
1.5psi air blast radius of 2,160m. That's everything from the literal middle of the Hudson river to the literal middle of the east river, or from 70th Street down to 15th, and is the range at which glass windows can be expected to shatter. At that range, the difference in shockwave speed and the speed of light is enough that folks who saw a bright light out their windows and go to them to investigate can look forward to being shredded when their windows implode like claymore mines.
And, Ghost help me, there's a significant chance my players will manage to
seize this weapon and stash it away for a rainy day. Which brings me to...
QUOTE (FuelDrop @ May 6 2014, 04:55 AM)

Except much bigger. the biggest Davy Crockett is 1 kt, 1/5th of the DDMP* these guys are hauling around.
*DDMP = Doomsday Device, Man Portable.
1/10th of the DDMP, actually. 1Kt is 1/10th of 10Kt.
They don't actually have it, yet. It was part of the WMD magazine of a TITAN wardrone which fell in one of the many chaotic battles of the Fall on Mars, and was forgotten about by everybody. Dust has been burying it for ten years, but some crooks uncovered the remains of the battle and have been trying to excavate the goods to sell.
It was basically a robot with a mass driver cannon that could fire different ammunition. Most of the ammo it has is apocalypse-in-a-can nano-swarms, the kind of things that will go gray goo, merging people and things into exsurgent monstrosities and trying to consume-grow-consume. But one of the shells it contains is this beast, which is 250mg of anti-uranium suspended inside fullerenes, a lattice of 60 carbon atoms forming a shell which electrically repels the anti-uranium, keeping it stable in the middle... At least until the shell takes sufficient damage to warp and deform, letting the anti-uranium atom annihilate with some particle of matter, releasing energy which deforms the anti-uranium-containing buckyballs around it, and so forth and so on.
It's a pretty stable thing - you could throw it against a hard surface and it wouldn't go off, but crashing a truck, an air-drone, or shooting it? Booooooom.
As for it being able to fire a looooong ways, well... Sniper rifles in EP have an extreme range (the range at which you're taking a -30 penalty to your skill level) of 2,300m. That's increased by +50% for a railgun, giving an extreme range of 3,450m. Following the rules for gravity other than 1g, take the extreme range and divide it by the gravity: .376g, to get a maximum extreme range of 9,175m. (Note that this doesn't take Mars's thinner atmosphere into account.)
That's a range you can safely associate with a light artillery piece: the maximum firing range of a U.S. Army M30 mortar is 6,800m. And sure, actually hitting something head-on at that range would be awful impressive, but when you're firing a weapon with a yield measured in kilotons, "close" counts for a hell of a lot more than it does in horseshoes
or hand grenades.