QUOTE (Tanegar @ Jun 3 2014, 12:08 PM)

This, so much. Also, even if you had known about it in advance, what motive would your characters have had to commit suicide on Johnson's say-so?
Well, it's not impossible to come up with motivation like this...
"Do it, and your <people you care about the most> will be set for their great-great-grandchildren's lifetimes."
"Do it, and <community you've been throwing every spare credit behind> will have more support than they could ever need."
"Do it, and your name will be memorialized for all time as a hero and savior."
"Do it, and <Elf you care about the most> will become an Immortal."
But yeah, for a lot of strictly-mercenary-in-it-for-myself-and-nobody-else types, there isn't going to be a motivation for this.
[e]Also...
I don't get to play much.

One that stuck in my head, though, was a game that lasted precisely one session.
Obvious suicide mission is obvious.So the group barely knows each other, but we're called together by acquaintance-of-an-acquaintance-of-a-Fixer, to meet a Johnson somewhere.
Johnson offers us a job to hit a corp black facility in the wilderness. We ask about the money and the job. The job is extermination: every moving thing that isn't us has to die. The pay is excessive, but entirely upon completion. And the timeframe is "immediately." As in, he literally had a helicopter waiting on the helipad on the roof to take us to the job site.
I messaged the rest of the team privately (in-character comms,) and let them know that I was smelling a set-up and a suicide bug-hunt. They agreed. We told the Johnson we were out. He offered us more money. We told him there was no amount of money that could get us to take a job like that, on notice like that.
We walked. The GM was
livid that we walked away from the obvious suicidal bughunt, and left, saying he'd have to come up with something bush-league for us next week. We did some IC roleplaying, and left. Surprise surprise, we never heard from that asshat again.