Holdout: 6P, no AP, Accuracy 4.
Light Pistol: i6/7P. no AP, accuracy 6/7
Heavy Pistol: 7/8P, -1 AP, Accuracy 5
Machine Pistols are Light Pistols with autofire and Heavy Pistol accuracy.
SMGs are Heavy Pistols with autofire and no AP.
Assault Rifle: 10/11P, -2 AP, Accuracy 5
Sniper Rifle: 12/13P -3/4 AP Accuracy 6/7
Shotgun: 11/12P, -1 AP Accuracy 4.
P.S: No, I don't know why light pistols are more accurate than assault rifles. Or why shotguns (using slugs) are about as accurate as holdouts, or why..Y'know what? Accuracy is a mess in general.
And there y'go! There's a variance of about 1 or 2 points in either direction from those baselines - with the exception of massive things like the Warhawk, which is almost a single-shot AR. I might even give the converted Eichiro Hatamoto 10P and -3 AP with SMG concealability - because it's a far-future Contender. There should be some tradeoff when weapons vary considerably from their class.
Generally, if you stick to these guidelines, you'll get something
Later: Melee weapons, including Cougar Fineblades that are better than combat knives. Also, heavy weapons, including HVARs that actually do something useful.