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  1. New 1-player game. Need advice/ideas (5 replies)
  2. Exotic shotgun ammo (41 replies)
  3. Minor Hacking (10 replies)
  4. Hack the Planet! (33 replies)
  5. BP as opposed to Karma (36 replies)
  6. old dumpshock archives (33 replies)
  7. Enhanced Senses Mechanics (25 replies)
  8. Build Challenge: Hacker vs Technomancer (17 replies)
  9. Looking For A Kind-Hearted Artist (11 replies)
  10. Cyberterminal Construction Prices (4 replies)
  11. Welcome to the Data Haven! (27 replies)
  12. Technical Help Needed With Contest (2 replies)
  13. SR4A confirmation (82 replies)
  14. Dodging Grenades? (7 replies)
  15. Need some assistance with a character (16 replies)
  16. Compiling Sprites (18 replies)
  17. Brainchild:Needs help (7 replies)
  18. Magical Bullets? Silenced Bullets? Fireball bullets? (32 replies)
  19. Waiting and wondering (16 replies)
  20. Shifting archtypes due to increased attribute costs (57 replies)
  21. Mexicos drug cartels are Shadowrun (13 replies)
  22. Focus broken (32 replies)
  23. Thank You CGL (2 replies)
  24. Vampires and Initiative Enhancers (16 replies)
  25. Missing the broad side of a bus (27 replies)
  26. How would you roleplay essence loss? (47 replies)
  27. Dronemancer Build (2 replies)
  28. Gamer Lexicon (37 replies)
  29. A Convincing Argument (34 replies)
  30. Starting Hacker Programs (4 replies)
  31. Vehicle Armor Mod Slots (2 replies)
  32. Falling-ware (64 replies)
  33. What makes a good fixer (0 replies)
  34. Cyberware/bioware essence cost (1 reply)
  35. Working the streets (10 replies)
  36. Other Countries (19 replies)
  37. Do Vampires "Get off" on sex? (48 replies)
  38. Your RL stepped on my SR (9 replies)
  39. Starting Magician Spells (69 replies)
  40. Dusk Arc (5 replies)
  41. An Arsenal of my own (62 replies)
  42. Free spirit character and possession (15 replies)
  43. Distroying Objects (5 replies)
  44. 2 willpower forant spirit willpower in Bug City? (4 replies)
  45. Induced Dormancy in the infected (3 replies)
  46. Drones, Sensors, Smartlinks (2 replies)
  47. The Subtle Approach to Wetwork (48 replies)
  48. Blood sports-legal outside the UCAS? (13 replies)
  49. Soundtrack (18 replies)
  50. Hacking for people who hate the Matrix rules (14 replies)
  51. Best build for a jumped-in rigger - technomancer, adept or mundane? (20 replies)
  52. Restricted Gear (58 replies)
  53. The Cumulative -1 Rule (85 replies)
  54. Gunslinger Adept (46 replies)
  55. Metahuman Biodrones? (41 replies)
  56. Good Merges (Flesh Forms) Rather Weak. (6 replies)
  57. CLIPS! :/ (6 replies)
  58. Possesion Tradition and Spirit Powers (5 replies)
  59. I just got SR4A (26 replies)
  60. Shades of the Nanosecond Buyout? (7 replies)
  61. tasers (6 replies)
  62. Seattle 2072 (39 replies)
  63. Price listing for milspec armor upgrades? (4 replies)
  64. GM help please (21 replies)
  65. Remote Operation as specialization (13 replies)
  66. A "street sam" I made (9 replies)
  67. Best Heavy Pistol Set-up (76 replies)
  68. Rigger Question (19 replies)
  69. Finally, Augmented Really gets closer... :) (4 replies)
  70. Electronic Firing (70 replies)
  71. Build challenge: CCZ go-ganger (4 replies)
  72. Magic rating in karmagen (3 replies)
  73. Changing Overcasting to fit with fluff (22 replies)
  74. A Human an Ork and an Elf walk into a bar. (117 replies)
  75. Bioware upgrades (27 replies)
  76. Spirits (3 replies)
  77. Endowment + Materialization Power Interaction (12 replies)
  78. Dual Natured (3 replies)
  79. Dumpshock Magazine Title ideas (48 replies)
  80. Adept (48 replies)
  81. New Novels (6 replies)
  82. Street Samurai (26 replies)
  83. Counterspelling Between Worlds (10 replies)
  84. Counterspelling with Multiple Mages (6 replies)
  85. Rules Question (10 replies)
  86. Returning to the Shadows, what are the must have books? (18 replies)
  87. Bows (11 replies)
  88. Alternative rules (61 replies)
  89. More reasonable future swearing (29 replies)
  90. Archetypal Characters (10 replies)
  91. Astral Space (4 replies)
  92. Hack and Slash Shadowrun (22 replies)
  93. Question about SR4 spellcasting (18 replies)
  94. Covert Ops Specialist/Assassin (11 replies)
  95. The Shadowrun opinion (12 replies)
  96. SR4A, partial cyberlimb armor and the PDF (15 replies)
  97. Aspected Magicians (61 replies)
  98. mutant/toxic pets (3 replies)
  99. Missing Person (6 replies)
  100. [Dumpshock Magazine] So, what do you guys want to see? (58 replies)
  101. Now that's what I call "wet work" (20 replies)
  102. No weight! (6 replies)
  103. Ares Predator Spellcasting Focus? (4 replies)
  104. I wish I could buy Drinks that cheap! (15 replies)
  105. Real Live Cyberhand Dexterity (13 replies)
  106. Am I the only one who thought of Shadowrun after seeing this video? (9 replies)
  107. knowledge skills (23 replies)
  108. FanExpo in Toronto this weekend (4 replies)
  109. bust-a-move (40 replies)
  110. Organizing Books (1 reply)
  111. An innocuous little spell (62 replies)
  112. 12 Angry Shadows (10 replies)
  113. Statblock and Addiction Threshold for Alcohol? (5 replies)
  114. Fixing Direct Combat spells (125 replies)
  115. Cat girls in ShadowRun 4th Not that I can find! (110 replies)
  116. Melee Characters (112 replies)
  117. Cyberware/gear question? (10 replies)
  118. Awakened Plants (3 replies)
  119. Fun with explosives and chemistry (5 replies)
  120. Spirit Identities (3 replies)
  121. Info about Tir Na Nog (15 replies)
  122. Burning a SIN (10 replies)
  123. The Super-Sam (42 replies)
  124. Signature Phrases (112 replies)
  125. Help with Character Concept (4 replies)
  126. Karma for Cash (9 replies)
  127. Drone v. Pilot Skill Breakdown? (8 replies)
  128. Mage Initiation Group (8 replies)
  129. Character Critique? (22 replies)
  130. Man this game has changed (40 replies)
  131. Empress Hitomi (4 replies)
  132. Jacobs Ladder (29 replies)
  133. Paracritters! (6 replies)
  134. Street Date: Shadowrun Anniversary Edition and Dawn of the Artifacts: Dusk (103 replies)
  135. House Rules - What are yours? (37 replies)
  136. Best Corporate Listing (5 replies)
  137. Armor Suit Capasity (4 replies)
  138. SR awsomeness (24 replies)
  139. Blade Runner Synths possible in SR? (7 replies)
  140. solty rei (2 replies)
  141. [Shadowrun 4]Skills: Active and Knowledge (4 replies)
  142. Chemestry and cumulative -1 rule ? (7 replies)
  143. Question about Drain (5 replies)
  144. Called shots in Melee (3 replies)
  145. Breathtaker duration? (5 replies)
  146. Nerve Strike Adept Power (10 replies)
  147. Sprites (60 replies)
  148. Matrix, got spotted. Then what ? (3 replies)
  149. Product Available in limited quantities at Gen Con (57 replies)
  150. Touch spells (5 replies)
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