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Trigger
So, SR4A dropped the section in the description of each foci that stated that the dice the foci provide can be withheld for drain, making me assume that in SR4A you couldn't use foci dice for drain (with the exception of the dice provided by Centering Foci). But rereading a completely different section of SR4A today, I noticed this section:

Pg: 185 SR4A: Ritual Spellcasting
Ritual Drain
At the end of the ritual, each member of the ritual team—including
the spotter—must resist the Drain of the spell. Individual magicians
with foci or bound spirits not otherwise occupied may use them to
help with Drain.

Does this mean that foci can assist all drain tests (depending on foci type) and that they forget to write it into the foci section? Or does it mean that you can only use foci dice to assist with drain while ritual spellcasting?
Tymeaus Jalynsfein
How Very Intersting... Missed that during the last topic firestorm on this very subject...

Keep the Faith
Jaid
it probably means they just c/p'd something and didn't think to remove it.
Trigger
QUOTE (Jaid @ Dec 7 2009, 11:19 PM) *
it probably means they just c/p'd something and didn't think to remove it.

That was my thought too, but I wanted to see what others thought of this. It is the exact same wording as in the SR4 book, so it is probably just copy pasted.
pbangarth
I think the bit in the Ritual Spellcasting description is wrong.
Dahrken
It's not necessarily wrong. Think about it this way : one type of focus (centering focus) and a bound spirit can help with Drain for non-ritual spellcasting, so a mage ritually casting can use them too.
Trigger
QUOTE (Dahrken @ Dec 8 2009, 01:52 AM) *
It's not necessarily wrong. Think about it this way : one type of focus (centering focus) and a bound spirit can help with Drain for non-ritual spellcasting, so a mage ritually casting can use them too.

Then it would be wrong, because foci denotes multiple focus, and the centering focus isn't even in the core book. No, the devs probably just forgot to fix the wording in that section when they took the ability to aid drain away from Foci.

What I have been wondering though is why foci no longer have the ability to aid in drain. What is the reasoning behind this?
pbangarth
QUOTE (Trigger @ Dec 8 2009, 12:18 AM) *
What I have been wondering though is why foci no longer have the ability to aid in drain. What is the reasoning behind this?

I suspect it had to do with doubling up of foci for a single test... in the sense that a Power Focus could be used for the Test and another focus for the Drain. I guess, a balance thing.
Trigger
QUOTE (pbangarth @ Dec 8 2009, 02:46 AM) *
I suspect it had to do with doubling up of foci for a single test... in the sense that a Power Focus could be used for the Test and another focus for the Drain. I guess, a balance thing.

Why would anyone bond any other foci outside Power, Counterspelling, Sustaining, and Weapon Foci then? Why use a Spellcasting Focus when a Power Focus will allow you to do the exact same thing, except to all spell types? Spellcasting foci used to be a something your character could consider, because it aided with Drain. Now nothing aids Drain except for Centering Foci, which you can't even use until after you Initiate and take Centering Metamagic.
Axl
I agree with Trigger. With the limitation on the number of foci (and the total Force points), there are many useless foci. I also regard counterspelling foci as worthless because each only helps against a single school.
Dakka Dakka
QUOTE (Trigger @ Dec 8 2009, 08:18 AM) *
Then it would be wrong, because foci denotes multiple focus, and the centering focus isn't even in the core book.
True, foci is the plural of focus, but the use needn't mean different types of foci. It could also denote the (centering) foci of different members of the ritual team. AFAIK the bit about spirits is false though. There is no service that can reduce drain, or am I missing something?
Even if it were true, there is only one type of spirit (per tradition) that can help with any one spell. Allowing members of different traditions to form a ritual team is an optional rule.

@Spell focus vs. Power focus: The reduced Karma cost may be an incentive to use the former, especially if most of the caster's spells come from one category.

@counterspelling focus: what's wrong with that one. It's the only one that can provide bonus dice for defending against a spell of a certain category.
Trigger
QUOTE (Dakka Dakka @ Dec 8 2009, 04:07 AM) *
True, foci is the plural of focus, but the use needn't mean different types of foci. It could also denote the (centering) foci of different members of the ritual team. AFAIK the bit about spirits is false though. There is no service that can reduce drain, or am I missing something?
Even if it were true, there is only one type of spirit (per tradition) that can help with any one spell. Allowing members of different traditions to form a ritual team is an optional rule.

@Spell focus vs. Power focus: The reduced Karma cost may be an incentive to use the former, especially if most of the caster's spells come from one category.

@counterspelling focus: what's wrong with that one. It's the only one that can provide bonus dice for defending against a spell of a certain category.


The centering Foci aren't in the BBB, so the a rule that includes them shouldn't be in the BBB, as it will confuse those who only have the BBB.

As for the spirit part, that confuses me too, as in no point in either SR4 or SR4A does the section on Spirit services state that they can aid someone with Drain.

I agree with your point on Spell Foci, but in the long run, it more efficient, and well, just better to have a Power Focus instead of multiple Spell, Summoning, Binding, and Banishing Foci, because hey, none of them can add their dice to Drain, and a Power Focus can be used instead of all of those.

Also, I didn't say there was anything wrong with Counterspelling Foci. I included them in the list of Foci that are actually worth it.
Draco18s
QUOTE (pbangarth @ Dec 8 2009, 02:46 AM) *
I suspect it had to do with doubling up of foci for a single test... in the sense that a Power Focus could be used for the Test and another focus for the Drain. I guess, a balance thing.


It wasn't that doubling up was unbalanced, but that doubling up was not intended and was consistently misinterpreted. You could use it for either casting [/i]or[/i] drain, or split the dice between the two, but the wordage was unclear about this.

Makes me think we need a new foci: the Drain Focus.
Dakka Dakka
QUOTE (Trigger @ Dec 8 2009, 11:00 AM) *
Also, I didn't say there was anything wrong with Counterspelling Foci. I included them in the list of Foci that are actually worth it.
Actually this question was directed at Axl.

QUOTE (Draco18s @ Dec 8 2009, 12:08 PM) *
Makes me think we need a new foci: the Drain Focus.
You mean besides the Centering Focus? So even uninitiated magicians can get up to +6 drain dice without having to shout or dance? I don't think so.
There are already foci that can augment the drain pool for the uninitiated and are useful for other stuff as well: Health Sustaining Focus. Cast Increase Willpower and/or Increase other Drain Attribute into it and even the drain from indirect combat spells should be less of a problem
Draco18s
QUOTE (Dakka Dakka @ Dec 8 2009, 09:04 AM) *
You mean besides the Centering Focus? So even uninitiated magicians can get up to +6 drain dice without having to shout or dance? I don't think so.
There are already foci that can augment the drain pool for the uninitiated and are useful for other stuff as well: Health Sustaining Focus. Cast Increase Willpower and/or Increase other Drain Attribute into it and even the drain from indirect combat spells should be less of a problem


I was considering making them very expensive to make, similar to a power focus, you you are correct that such a device would disrupt the balance.
Ol' Scratch
The text you quoted is not a rule in and of itself, it's simply permission for a rule. If you have any foci capable of helping with ritual spellcasting drain, then you may use them as part of that test. It doesn't suddenly let you use a weapon focus, for instance, to resist drain.

You just have to find an example that states that you can use the bonus dice a specific focus gives you to resist Drain. For example, a Spellcasting Focus adds its bonus dice to Spellcasting nd Ritual Spellcasting dice pools. If the rules allow you to reserve dice from those dice pools for use with resisting Drain, voila. Your focus is (indirectly) helping you with Drain. Otherwise it cannot. The last time I looked it up in SR4A, though, I couldn't find any direct references that let you do that. The best I found was an indirect comment in the rules for area effect spells that stated that any dice you used to modify the radius of the spell couldn't be used in any other associated test, such as Drain resistance.

If any rule is missing or well-hidden in SR4A, it's that one.
Warlordtheft
QUOTE (Trigger @ Dec 8 2009, 05:00 AM) *
The centering Foci aren't in the BBB, so the a rule that includes them shouldn't be in the BBB, as it will confuse those who only have the BBB.


Because SR4a incorporates/mentions alot of stuff from the other core books (arsenal, street magic etc.), I don't see it as a problem. In fact there is a master index that shows topic by book, and page reference.

As I recall, I think some free spirit powers assist with drain but not bound spirits.
Axl
To Trigger and Dakka Dakka: I regard Counterspelling foci as worthless because each is limited to only one category. The Shielding focus (metamagic based) is better, although much more expensive so also, in my opinion, not worth getting.
Dakka Dakka
QUOTE (Axl @ Dec 8 2009, 04:09 PM) *
The Shielding focus (metamagic based) is better, although much more expensive so also, in my opinion, not worth getting.
IIRC the Shielding only helps with shielding which in turn only helps with spell defense. The Counterspelling Focus also helps with dispelling sustained spells. I agree though that a decent focus is not worth the karma expenditure.
Axl
Sure, there are subtle differences in the application of the Counterspelling focus and the Shielding focus. In my opinion, neither is worth getting - for any character, PC or NPC. The Counterspelling focus is too limited in use and the Shielding focus is too expensive.

Ironically, I consider the Power focus a "must-have" for all magicians. Since the introduction of Runner's Companion with Restricted gear, every magician should have a Force 4 Power focus at character creation. Sustaining foci are great for buffing spells, of which Increase Reflexes is mandatory. The other Health attribute buffs are also very good in Sustained foci, notably Increase Willpower. Weapon foci are useful with particular character concepts.

No other foci are worth getting.
Draco18s
QUOTE (Axl @ Dec 8 2009, 01:06 PM) *
Ironically, I consider the Power focus a "must-have" for all magicians. Since the introduction of Runner's Companion with Restricted gear, every magician should have a Force 4 Power focus at character creation.


Funny, my current character doesn't have one. Mainly because I don't have the BP to get it (even if the GM is allowing 1 availability 18 item or 2 availability 16 items for free--I think those were the numbers, in any case, I only ended up with 1 avail. 14)
Axl
Restricted gear allows a single item up to availability 20.

Draco18s, your character is missing out on extra dice for Spellcasting and Summoning tests. These are tasks that magicians perform all the time.
Dakka Dakka
QUOTE (Draco18s @ Dec 8 2009, 07:27 PM) *
Funny, my current character doesn't have one. Mainly because I don't have the BP to get it (even if the GM is allowing 1 availability 18 item or 2 availability 16 items for free--I think those were the numbers, in any case, I only ended up with 1 avail. 14)
For my character it is a "should-have-gotten" item as well. With for free, do you mean without paying ¥ or without getting the restricted gear quality? The 1-3 BP for bonding shouldn't be that much of a problem, that's nothing compared to 8-24 Karma.
pbangarth
QUOTE (Axl @ Dec 8 2009, 11:06 AM) *
No other foci are worth getting.
Well. That settles that, then.

For a character who enters the world designed by an omniscient creator interested in min-maxing, you may be right.

For a character who enters an imperfect and variably supplied world, in the context of local needs and priorities, you may be mistaken. To a Zoroastrian mage, whose Mentor Spirit is Damoish Upamana (one whose purpose is ride at the side of Ahura Mazda and blast evil demons by the power of his words), a Banishing Focus might be the be-all and end-all.
Draco18s
QUOTE (Axl @ Dec 8 2009, 01:38 PM) *
Draco18s, your character is missing out on extra dice for Spellcasting and Summoning tests. These are tasks that magicians perform all the time.


I am aware. Unfortunately I don't have the points to spare. Hell, I haven't even soft-capped most of my 7 skills.

Fortunately I'm not really a mage (mystic adept and the magic is secondary).
Tymeaus Jalynsfein
QUOTE (Trigger @ Dec 8 2009, 03:00 AM) *
As for the spirit part, that confuses me too, as in no point in either SR4 or SR4A does the section on Spirit services state that they can aid someone with Drain.


Probably a holdover memory from previous editions...

Keep the Faith
Tymeaus Jalynsfein
QUOTE (pbangarth @ Dec 8 2009, 11:54 AM) *
Well. That settles that, then.

For a character who enters the world designed by an omniscient creator interested in min-maxing, you may be right.

For a character who enters an imperfect and variably supplied world, in the context of local needs and priorities, you may be mistaken. To a Zoroastrian mage, whose Mentor Spirit is Damoish Upamana (one whose purpose is ride at the side of Ahura Mazda and blast evil demons by the power of his words), a Banishing Focus might be the be-all and end-all.



Thank You... Keeps me from havign to state the Obvious as well...

Keep the Faith
Jaid
there are actually legitimate (crunch-based) situations where a spellcasting focus might be more desireable.

i will agree that they're not particularly appealing to the average character however.
Dakka Dakka
QUOTE (Jaid @ Dec 9 2009, 01:06 AM) *
there are actually legitimate (crunch-based) situations where a spellcasting focus might be more desireable.

i will agree that they're not particularly appealing to the average character however.
Enlighten me please.
Draco18s
QUOTE (Trigger @ Dec 8 2009, 05:00 AM) *
As for the spirit part, that confuses me too, as in no point in either SR4 or SR4A does the section on Spirit services state that they can aid someone with Drain.


QUOTE (Runners Companion, page 108)
Possible Spirit Pacts
The gamemaster should consider game balance carefully before
introducing any spirit pact into her game or allowing a character
to take the Spirit Pact quality (see p. 26). The following are
some examples of spirit pacts; gamemasters should also feel free to
create their own.
Drain Pact: The spirit ties its own magical essence to the
character, allowing him to use magic more easily. For as long as
the pact is maintained, the magician gains a positive dice pool
modifier on all Drain Resistance Tests equal to the spirit’s Edge.
Using magic in this way is addictive, however, and unlike most
pacts the spirit can cut the magician off at any time. The spirit
may demand Karma from the magician to continue supplying
mana to the magician.
Jaid
QUOTE (Dakka Dakka @ Dec 8 2009, 07:12 PM) *
Enlighten me please.


aspected magicians who actually intend to focus on their one school of magic/one type of spirit, for example.

a dedicated illusionist (say, someone who works/worked in the special effects department of a simsense company) does not need a power focus when a simple spellcasting (illusion) focus is cheaper in cash and karma, and easier to find. for example, such a character may simply want a maxed-out illusion spellcasting pool, with little regard for other spells.

is that the standard? nope. most people want to grab spells from all over the place. but some people simply want to focus on one thing well. you can have a rating 5 spellcasting focus at chargen with the right quality (vs rating 4 power focus) or rating 3 (vs rating 2). if obtained after chargen, or using karmagen, this is especially true; the karma cost is substantially cheaper for the spellcasting focus.

certainly, it is not the most common way to design a character. but it certainly isn't unthinkable, either. just because you or I may not be planning such a character does not mean that it isn't a viable one.
Tymeaus Jalynsfein
QUOTE (Jaid @ Dec 8 2009, 05:50 PM) *
aspected magicians who actually intend to focus on their one school of magic/one type of spirit, for example.

a dedicated illusionist (say, someone who works/worked in the special effects department of a simsense company) does not need a power focus when a simple spellcasting (illusion) focus is cheaper in cash and karma, and easier to find. for example, such a character may simply want a maxed-out illusion spellcasting pool, with little regard for other spells.

is that the standard? nope. most people want to grab spells from all over the place. but some people simply want to focus on one thing well. you can have a rating 5 spellcasting focus at chargen with the right quality (vs rating 4 power focus) or rating 3 (vs rating 2). if obtained after chargen, or using karmagen, this is especially true; the karma cost is substantially cheaper for the spellcasting focus.

certainly, it is not the most common way to design a character. but it certainly isn't unthinkable, either. just because you or I may not be planning such a character does not mean that it isn't a viable one.


My Manipulation Mage uses this exact philosophy... has a ton of Manipulation spells with just a smattering of other spells from the remaining categories (And absolutely no Combat Spells)... the Spellcasting Focus (Manipulation) is definitely the way to go with the concept in my opinion... he is an awesome character...

Keep the Faith
Axl
To pbangarth & Tymeaus: okay, point taken. smile.gif

It's interesting to see that you chose the least useful focus (Banishing focus) as your example. rollin.gif

In my opinion though, the developers should have created (mechanically) worthwhile foci, particularly in Street Magic.
pbangarth
QUOTE (Axl @ Dec 9 2009, 01:44 AM) *
It's interesting to see that you chose the least useful focus (Banishing focus) as your example.
Everybody picks on Banishing, so I thought that would be the best example.

QUOTE
In my opinion though, the developers should have created (mechanically) worthwhile foci, particularly in Street Magic.
As near as I can tell, there is a focus for each specific magical function, as well as a couple for general ones, Power Focus for the casting/summoning end, and Centering Focus for the Drain end.

What else would you do? Remember that SR allows the player to develop her own foci.
Axl
I don't object to the multiplicity of available foci. However foci (and indeed all items) should be appropriately priced for their utility. Banishing foci should be much cheaper (both in nuyen and karma).
Dakka Dakka
Also there shouldn't be as much discrepancy in the cost whether you acquire the focus during character generation or afterwards.
pbangarth
QUOTE (Dakka Dakka @ Dec 9 2009, 10:17 AM) *
Also there shouldn't be as much discrepancy in the cost whether you acquire the focus during character generation or afterwards.
Especially the Karma/BP cost. It is way cheaper to bond foci at chargen than afterward. Well, not in the Karmagen system, but in the regular BP system, anyway.
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