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Tymeaus Jalynsfe...
post Dec 8 2009, 11:29 PM
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QUOTE (Trigger @ Dec 8 2009, 03:00 AM) *
As for the spirit part, that confuses me too, as in no point in either SR4 or SR4A does the section on Spirit services state that they can aid someone with Drain.


Probably a holdover memory from previous editions...

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Tymeaus Jalynsfe...
post Dec 8 2009, 11:32 PM
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QUOTE (pbangarth @ Dec 8 2009, 11:54 AM) *
Well. That settles that, then.

For a character who enters the world designed by an omniscient creator interested in min-maxing, you may be right.

For a character who enters an imperfect and variably supplied world, in the context of local needs and priorities, you may be mistaken. To a Zoroastrian mage, whose Mentor Spirit is Damoish Upamana (one whose purpose is ride at the side of Ahura Mazda and blast evil demons by the power of his words), a Banishing Focus might be the be-all and end-all.



Thank You... Keeps me from havign to state the Obvious as well...

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Jaid
post Dec 9 2009, 12:06 AM
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there are actually legitimate (crunch-based) situations where a spellcasting focus might be more desireable.

i will agree that they're not particularly appealing to the average character however.
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Dakka Dakka
post Dec 9 2009, 12:12 AM
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QUOTE (Jaid @ Dec 9 2009, 01:06 AM) *
there are actually legitimate (crunch-based) situations where a spellcasting focus might be more desireable.

i will agree that they're not particularly appealing to the average character however.
Enlighten me please.
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Draco18s
post Dec 9 2009, 12:25 AM
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QUOTE (Trigger @ Dec 8 2009, 05:00 AM) *
As for the spirit part, that confuses me too, as in no point in either SR4 or SR4A does the section on Spirit services state that they can aid someone with Drain.


QUOTE (Runners Companion, page 108)
Possible Spirit Pacts
The gamemaster should consider game balance carefully before
introducing any spirit pact into her game or allowing a character
to take the Spirit Pact quality (see p. 26). The following are
some examples of spirit pacts; gamemasters should also feel free to
create their own.
Drain Pact: The spirit ties its own magical essence to the
character, allowing him to use magic more easily. For as long as
the pact is maintained, the magician gains a positive dice pool
modifier on all Drain Resistance Tests equal to the spirit’s Edge.
Using magic in this way is addictive, however, and unlike most
pacts the spirit can cut the magician off at any time. The spirit
may demand Karma from the magician to continue supplying
mana to the magician.
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Jaid
post Dec 9 2009, 12:50 AM
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QUOTE (Dakka Dakka @ Dec 8 2009, 07:12 PM) *
Enlighten me please.


aspected magicians who actually intend to focus on their one school of magic/one type of spirit, for example.

a dedicated illusionist (say, someone who works/worked in the special effects department of a simsense company) does not need a power focus when a simple spellcasting (illusion) focus is cheaper in cash and karma, and easier to find. for example, such a character may simply want a maxed-out illusion spellcasting pool, with little regard for other spells.

is that the standard? nope. most people want to grab spells from all over the place. but some people simply want to focus on one thing well. you can have a rating 5 spellcasting focus at chargen with the right quality (vs rating 4 power focus) or rating 3 (vs rating 2). if obtained after chargen, or using karmagen, this is especially true; the karma cost is substantially cheaper for the spellcasting focus.

certainly, it is not the most common way to design a character. but it certainly isn't unthinkable, either. just because you or I may not be planning such a character does not mean that it isn't a viable one.
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Tymeaus Jalynsfe...
post Dec 9 2009, 01:00 AM
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QUOTE (Jaid @ Dec 8 2009, 05:50 PM) *
aspected magicians who actually intend to focus on their one school of magic/one type of spirit, for example.

a dedicated illusionist (say, someone who works/worked in the special effects department of a simsense company) does not need a power focus when a simple spellcasting (illusion) focus is cheaper in cash and karma, and easier to find. for example, such a character may simply want a maxed-out illusion spellcasting pool, with little regard for other spells.

is that the standard? nope. most people want to grab spells from all over the place. but some people simply want to focus on one thing well. you can have a rating 5 spellcasting focus at chargen with the right quality (vs rating 4 power focus) or rating 3 (vs rating 2). if obtained after chargen, or using karmagen, this is especially true; the karma cost is substantially cheaper for the spellcasting focus.

certainly, it is not the most common way to design a character. but it certainly isn't unthinkable, either. just because you or I may not be planning such a character does not mean that it isn't a viable one.


My Manipulation Mage uses this exact philosophy... has a ton of Manipulation spells with just a smattering of other spells from the remaining categories (And absolutely no Combat Spells)... the Spellcasting Focus (Manipulation) is definitely the way to go with the concept in my opinion... he is an awesome character...

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Axl
post Dec 9 2009, 08:44 AM
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To pbangarth & Tymeaus: okay, point taken. (IMG:style_emoticons/default/smile.gif)

It's interesting to see that you chose the least useful focus (Banishing focus) as your example. (IMG:style_emoticons/default/rollin.gif)

In my opinion though, the developers should have created (mechanically) worthwhile foci, particularly in Street Magic.
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pbangarth
post Dec 9 2009, 04:07 PM
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QUOTE (Axl @ Dec 9 2009, 01:44 AM) *
It's interesting to see that you chose the least useful focus (Banishing focus) as your example.
Everybody picks on Banishing, so I thought that would be the best example.

QUOTE
In my opinion though, the developers should have created (mechanically) worthwhile foci, particularly in Street Magic.
As near as I can tell, there is a focus for each specific magical function, as well as a couple for general ones, Power Focus for the casting/summoning end, and Centering Focus for the Drain end.

What else would you do? Remember that SR allows the player to develop her own foci.
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Axl
post Dec 9 2009, 05:12 PM
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I don't object to the multiplicity of available foci. However foci (and indeed all items) should be appropriately priced for their utility. Banishing foci should be much cheaper (both in nuyen and karma).
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Dakka Dakka
post Dec 9 2009, 05:17 PM
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Also there shouldn't be as much discrepancy in the cost whether you acquire the focus during character generation or afterwards.
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pbangarth
post Dec 9 2009, 06:33 PM
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QUOTE (Dakka Dakka @ Dec 9 2009, 10:17 AM) *
Also there shouldn't be as much discrepancy in the cost whether you acquire the focus during character generation or afterwards.
Especially the Karma/BP cost. It is way cheaper to bond foci at chargen than afterward. Well, not in the Karmagen system, but in the regular BP system, anyway.
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