TygerTyger
Dec 5 2009, 12:40 PM
We are starting a brand new SR4A campaign in the coming weeks, and had our first character gen last night. One of the players, who started out making a sammie, ended up with a bear shapeshifter who is a physical adept. He took 6 points of Mystic Armor.
Yeah. How does one realistically challenge a character like that in combat? Assuming he has a basic Armor Jacket, he has 14 Ballistic Armor, and even if one does get a bullet through all that, he has a Body + Magic of 16 for his Regeneration tests.
I have repeatedly stressed the relative rareness of magic, though all four of my players ended up taking awakened characters... its going to be challenging enough keeping to canon without having to have a mage or silver armed security forces in every group to keep this guy interested.
Any thoughts? This is my first time GMing SR since second edition. Its been a long, long time. That said, I am a very experienced GM, who just needs some ideas on this particular situation.
Tech_Rat
Dec 5 2009, 01:10 PM
Ok, so many mages... What the pc's can do/use, the npc's can equal. Give them _A_ cracked out shapeshifter phys ad as a recurring enemy. Once enemies realize[part of a corp or higher ranking ganger group], some pelt/bounty hunters.... They'd be likely to use silver bullets...

I lurves playing shifters. My DM did this to me. Also, Regen fixes physical damage. It's null and void on magics.
TygerTyger
Dec 5 2009, 01:16 PM
QUOTE (Adrian Korvedzk @ Dec 5 2009, 09:10 AM)

Ok, so many mages... What the pc's can do/use, the npc's can equal. Give them _A_ cracked out shapeshifter phys ad as a recurring enemy. Once enemies realize[part of a corp or higher ranking ganger group], some pelt/bounty hunters.... They'd be likely to use silver bullets...

I lurves playing shifters. My DM did this to me. Also, Regen fixes physical damage. It's null and void on magics.

OK, sorry to be an arsehat, but I did specify that I didn't want to use mages or silver bullets against him consistently, as I think that is quite a stretch from canon. Yes, he can, and will, encounter those who are hunting him specifically, but if that is a part of ever single run, it is going to get old real fast.
Ol' Scratch
Dec 5 2009, 01:22 PM
Look up the rules for Called Shots.
TygerTyger
Dec 5 2009, 01:27 PM
Good catch. I read that in Regeneration, but totally glossed it over. I don't think its beyond the pale at all for the leader of a particular security force to yell out "Frag it, shoot him in the head!" when they watch the bullet wounds close on his torso.
Thanks Doc!
Tech_Rat
Dec 5 2009, 02:02 PM
Yeah, sorry tiger. Good call, doc.[36+hours on five hours of sleep]
Ol' Scratch
Dec 5 2009, 02:05 PM
Be warned though, people around these parts don't think opponents are going to notice if someone's regenerating or not. And for some, it even apparently takes a very specific and obscure Knowledge Skill to even know what this "regeneration" thing is! Parazoology? Magic Background? Paranormal Threats? Nope, none of those work at all.
According to some.
(I'm not one of them.)
Karoline
Dec 5 2009, 02:09 PM
Does he have magic of 6? Remember that you can only get rating equal to your magic. This might not be an issue if he does indeed have six magic, but if it is less, his armor has to be less as well.
If magic is comparatively rare in your version of SR, consider why that might be. Maybe Background count is very common. If they step into a BR of 2 or so, they lose 2 points of magic, and thus adepts will have to drop powers and mages won't be nearly as strong.
Maybe magic is less common because lots of people are resistant to it. Characters with magic resistance, arcane arrestor, and astral hazing all make for good ways to keep a magic heavy group from running rampant.
Consider throwing them into a BR 6 zone and watch as they all look at each other and go "You can do stuff without magic... right?" and everyone shakes their head.
Also, if magic is rare, and they are a group with such powerful magic, those rare other magic types are going to be very interested by the group. They might make them an offer they can't refuse.
Edit: Oh, and of course simple things like foci are going to be much harder to obtain, and likely far more expensive because you don't have many mages around gathering materials and making stuff from them. Consider disallowing them having the classic talismonger contact and make them really work for the foci form of advancement.
TygerTyger
Dec 5 2009, 02:18 PM
QUOTE (Karoline @ Dec 5 2009, 10:09 AM)

Does he have magic of 6? Remember that you can only get rating equal to your magic. This might not be an issue if he does indeed have six magic, but if it is less, his armor has to be less as well.
If magic is comparatively rare in your version of SR, consider why that might be. Maybe Background count is very common. If they step into a BR of 2 or so, they lose 2 points of magic, and thus adepts will have to drop powers and mages won't be nearly as strong.
Maybe magic is less common because lots of people are resistant to it. Characters with magic resistance, arcane arrestor, and astral hazing all make for good ways to keep a magic heavy group from running rampant.
Consider throwing them into a BR 6 zone and watch as they all look at each other and go "You can do stuff without magic... right?" and everyone shakes their head.
Also, if magic is rare, and they are a group with such powerful magic, those rare other magic types are going to be very interested by the group. They might make them an offer they can't refuse.
Edit: Oh, and of course simple things like foci are going to be much harder to obtain, and likely far more expensive because you don't have many mages around gathering materials and making stuff from them. Consider disallowing them having the classic talismonger contact and make them really work for the foci form of advancement.
All excellent points Karoline. I didn't mean to imply that my magic would be less rare than the average SR campaign though, or that I would be deviating from the RAW books. I just noted a lot of spots where the designers made statements to the effect that the average person had not seen magic personally. From that, and other statements about the relative rarity of awakened people, I infer that magic should be non-ubiqutous, and relatively rare.
So while not every security force will have a mage on it, they will be out there. Just not every single time, as I think that would strain the world as its been designed a bit.
Karoline
Dec 5 2009, 02:32 PM
QUOTE (TygerTyger @ Dec 5 2009, 09:18 AM)

All excellent points Karoline. I didn't mean to imply that my magic would be less rare than the average SR campaign though, or that I would be deviating from the RAW books. I just noted a lot of spots where the designers made statements to the effect that the average person had not seen magic personally. From that, and other statements about the relative rarity of awakened people, I infer that magic should be non-ubiqutous, and relatively rare.
So while not every security force will have a mage on it, they will be out there. Just not every single time, as I think that would strain the world as its been designed a bit.
Well, keep this in mind though. The book seems to list awakened at somewhere between .1% - 1% of the population. Runner groups of course always break this number, because there is always at least 1 hanging around, and usually 25-50+% are awakened. This is because it is a special area that will have high concentrations due to the money that can be made without selling your soul to the corps.
Corps are another place that you will see a particularly high concentration of mages, because they are willing to fork out the big bucks to get awakened to work for them (Mages and Mystic Adepts in particular), they will show much higher than the 1% concentration as well. And what all these areas of high concentration mean is that the general populace sees even lower than advertised levels of magic. Runners have a magic population of about 25%, and corps can be expected to have a similar (security) population. This leaves joe on the street population decimated, and likely somewhere closer to .0001%.
This is why joe average has never seen a spell before, because mages outside the shadows or corps are rare. That and the fact that many spells aren't seen on the physical plane. They could watch a big battle between two mages as they threw stunbolts at each other and counterspelled and summoned spirits to the astral plane, and the whole time think it was just two random people looking at each other kind of funny until one of them suddenly falls unconscious.
Edit: What this means for your game is that it certainly isn't beyond belief that every single compound they break into will have at least one mage, or some spirits, or at the very least a mage on call who can pop up in astral in a minute or two if needed. Certainly not every squad should include a mage, but many should have access to counterspelling and spell support via a mage watching them through fiberoptics.
Tech_Rat
Dec 6 2009, 01:56 PM
Well, assuming the current world population of 6,692,030,277; that would mean, if we were to awaken at this moment at a rate of 1%, there'd be ~66,920,302 awakened people worldwide. In the U.S., there're 304,059,724. So it wouldn't be unreasonable to say about 3.04 million people in the states would be awakened. Most living in large cities like Seattle, New York, Dallas... And with projected world population in 2070 to be assumed to peak at 9 billion, it wouldn't be unreasonable to say that there'd be about 90 million people in the world awakened. At on to that the paracritters, awakened animals[200,000 shifters alone not tallied into that figure...], and the dragons... Well, magic really wouldn't be that uncommon, seeing it in numbers, eh? Sorry. Gota little bored...
@Karoline: I like your ideas. I'll have to incorporate them in case one of my players play a shifter.
toturi
Dec 6 2009, 02:11 PM
QUOTE (Dr. Funkenstein @ Dec 5 2009, 10:05 PM)

Be warned though, people around these parts don't think opponents are going to notice if someone's regenerating or not. And for some, it even apparently takes a very specific and obscure Knowledge Skill to even know what this "regeneration" thing is! Parazoology? Magic Background? Paranormal Threats? Nope, none of those work at all.
According to some.
(I'm not one of them.)
A Perception should allow them to just notice that the Shapeshifter isn't going down but not exactly why. But evidently some people think that just because the characters can see the effect they should automatically know why it is happening. No need for Knowledge skills at all. Nope, no need at all.
According to some.
(I'm not one of them.)Even if a skill is applicable, it doesn't necessarily mean that the threshold is reachable by the character. Some general skills like Magic Background while theorectically applicable may have such a high threshold it is practically impossible for all but the most skilled and/or smart to reach.
Inane Imp
Dec 6 2009, 02:19 PM
Shot a guy 6 times in the Chest with an AR. Seen blood spray out. He's still standing. Hell yeah I'm shooting him in the head / using excessive force (a grenade should be able to at least knock him prone, HE grenade maybe do enough damage that you as GM rule he has to wait for something like an arm to regen - which as a Mundane I would notice). I don't need to know whats going on, I'm just going to lob enough ordinance at it in highly damaging locations until it stops.
Actually I'm going to run away screaming, but assuming that I can't go with option A. Then I'll shoot him in the head.
Oh and don't under-estimate the power of Knowledge Skill: B-Movie Monsters. I'm shooting it and its not dying, its a ZOMBIE! Lets shoot it in the head cos that kills zombies.
toturi
Dec 6 2009, 02:55 PM
QUOTE (Inane Imp @ Dec 6 2009, 10:19 PM)

Oh and don't under-estimate the power of Knowledge Skill: B-Movie Monsters. I'm shooting it and its not dying, its a ZOMBIE! Lets shoot it in the head cos that kills zombies.
Ah but by 2060 a B-Movie Monster zombie can be killed by the chick who is a latent mage! Guns don't work, headshot or no.
Karoline
Dec 6 2009, 04:05 PM
QUOTE (Inane Imp @ Dec 6 2009, 09:19 AM)

Oh and don't under-estimate the power of Knowledge Skill: B-Movie Monsters. I'm shooting it and its not dying, its a ZOMBIE! Lets shoot it in the head cos that kills zombies.
Oh no! It's a vampire. Quick, someone throw me two sticks to make a cross, or some garlic, or holy water, or a mirror!

There are so many rumors flying around about creatures like werewolves and vampires that it is unlikely that people know the real weaknesses. About the only beliefs that are accurate are stake through the heart (Though most won't realize that the wood all on its own will mess up a vampire) and sunlight (Which is less detrimental than in the movies)
Sure, magical background
might be able to provide you with some truths about regeneration if you can get about 5 hits (That's like saying history class should provide information about the distance from here to the moon since history involves traveling to the moon). Parazoology might get it at 3-4 hits, as the study is going to be more concerned with the critters, their habits, diets, habitats, maybe powers. Paranormal threats would be the most likely, with somewhere around 2-3 hits to mark regeneration's weaknesses and the weaknesses of a particular regenerating creature. Even then you might pull up fake info, because there is alot of it out there, and not a heck of a lot of scientific tests to determine what is and isn't effective (And then variation vampires and shifters bring in even more difficulty). I never meant to imply that these skills couldn't do it, only that it isn't a given just by having a rank or two in the skill, as regeneration is a relatively rare power.
If you have something like Vampire/werewolf hunting, then yeah, a rank or two is plenty to know the basics of what will and won't kill that thing, or maybe Paranormal threats (vampires) would lower the threshold (Or at least be giving you more dice). My point here is that just because it shows up in the book doesn't mean it is common knowledge to joe average. Think of all the ways you've ever heard of, or 'facts' you've ever heard about vampires or werewolves. That is what joe average knows, that there are about 50 things that might take them down, but also that each of those 50 things may also do nothing at all.
Personally, outside of SR, I generally haven't run across the idea that a werewolf can't regenerate spinal damage or headshots. For the most parts it's silver, wolfsbane, or you're screwed.
Inane Imp
Dec 6 2009, 04:37 PM
My point was less that it would give you sound knowledge to go on, more that even morons can get lucky and make the right call. Especially when its not an outrageous suggestion. Shoot it in the head is a fairly standard way to deal with body armour, wild animals etc not just regen.
Tymeaus Jalynsfein
Dec 6 2009, 04:49 PM
QUOTE (Inane Imp @ Dec 6 2009, 09:37 AM)

My point was less that it would give you sound knowledge to go on, more that even morons can get lucky and make the right call. Especially when its not an outrageous suggestion. Shoot it in the head is a fairly standard way to deal with body armour, wild animals etc not just regen.
Except that "Shoot it in the Head to avoid that Body armor" is generally a lose proposition fo rhte attacker, as you will probably not actually hit it at all at that point... you must take a negative equal to its armor to do so, and you will never negate the inboirn armor of the creature as it is actually unavoidable... so that shifter with a Armored Jacket is now -8 to hit the "Head" and it may still have Mystic armor that you cannot negate that way...
Good Luck
Keep the Faith
Inane Imp
Dec 6 2009, 05:02 PM
Yeah, there is that. I meant from a realism POV not necessarily Mechanics.
Tymeaus Jalynsfein
Dec 6 2009, 05:05 PM
QUOTE (Inane Imp @ Dec 6 2009, 10:02 AM)

Yeah, there is that. I meant from a realism POV not necessarily Mechanics.
Oh, well okay...
Sorry...
But, very few people in real life are so competent that they can consistently make called shots to the head in a running combat, despite the movies... and though it is a good idea, it is risking a complete miss to a middle body hit that MIGHT actually do something (though in the case of the Zombie, probably not)...
Keep the Faith
TygerTyger
Dec 6 2009, 05:09 PM
QUOTE (Adrian Korvedzk @ Dec 6 2009, 09:56 AM)

Well, assuming the current world population of 6,692,030,277; that would mean, if we were to awaken at this moment at a rate of 1%, there'd be ~66,920,302 awakened people worldwide. In the U.S., there're 304,059,724. So it wouldn't be unreasonable to say about 3.04 million people in the states would be awakened. Most living in large cities like Seattle, New York, Dallas... And with projected world population in 2070 to be assumed to peak at 9 billion, it wouldn't be unreasonable to say that there'd be about 90 million people in the world awakened. At on to that the paracritters, awakened animals[200,000 shifters alone not tallied into that figure...], and the dragons... Well, magic really wouldn't be that uncommon, seeing it in numbers, eh? Sorry. Gota little bored...
@Karoline: I like your ideas. I'll have to incorporate them in case one of my players play a shifter.
Good points Adrian, though I seem to recall reading somewhere, and maybe someone can point me at the actual information, that the Sixth World's population was considerably lower than would normally be expected, due to the lack of resources which predicated the resource rush, the repeated outbreaks of VITAS, and the corporation management of personel and resources.
But yes, if there are even three billion, one percent of that is still thirty million awakened individuals. One in a hundred awakended means that most of us would have had at least a mage or two in our high schools. Combine that with Karoline's points about the corps and the runners snatching up most of those, that would still leave a larger percentage of awakened folks in your average city.
Hell, even my little city of Halifax would have ~ three thousand awakened in it. Even if three quarters of those people are effectively hidden by corps and runners, that's still 750 awakended walking the streets.
I think I am going to have to revisit my "magic is that rare" point with my group. I had the wrong impression. Funny how the actual numbers can do that.
Tech_Rat
Dec 6 2009, 05:14 PM
Glad to help. The specific hunter/silver bullet in every clip type thing, I still see being a stretch of reality[yes, I use that loosely].
I've always found numbers to be great, if [edit]not* infallible, eye openers.
Tymire
Dec 6 2009, 09:52 PM
Why would anyone think people don't know how to deal with shapeshifters? Would agree the general populous may not have much experience with them, however since there has been bounty on them for years, finding out how to kill them wouldn't be that hard am guessing. They are rare, they aren't myths like now.... Am sure there hasn't been a single sim made about them at all..... Now weather or not they have a set of silver/wood bullets on hand is another story.
Ol' Scratch
Dec 6 2009, 09:56 PM
Apparently few people on the forums have realized that magic was kinda-sorta proven real in the Sixth World, including all those fanciful monsters of yore. If you don't have some obscure, overly-focused Knowledge Skill, you're completely ignorant to even the most basic and simple of things.
(But only as long as it fits someone's argument, of course. If this was a "How Do Know How to Deal with Shapeshifters?" thread, I'd wager dollars to donuts that they'd be arguing the exact opposite.)
Glyph
Dec 6 2009, 10:55 PM
I would consider accepting that this character will be all but immune to small arms fire from standard mooks, and look at his other vulnerabilities.
Being dual-natured means that astrally projecting beings can safely lob spells at him from a distance, and that wards will be a problem (keep in mind that defeating the ward still alerts the caster - and wards, even in a magic-rare campaign, should be a fairly common security measure).
He is still vulnerable to narrow bursts, heavy weapons, gas, sonics, poison, adepts (damage from killing hands or weapon foci does not regenerate), and spells (which also do not regenerate). Other prime runner types can have dice pools high enough to hurt him even with standard small arms, and if they know he is a shapeshifter, they will be packing silver rounds and/or making called shots to the head.
There is also the fact that shapeshifters are obvious to anyone assensing them (unless they take masking) or analyzing their DNA, and that there is a bounty on them.
Tymire
Dec 6 2009, 10:59 PM
Considering what's on TV now wouldn't surprise me if there were not only documentaries on all types of “super naturals”. Wouldn't bet against them to being stars in their own “soap”. Anything to sell.
Just thinking about a SR sim version of "The Munsters" brings a smile to my face.
Karoline
Dec 6 2009, 11:09 PM
QUOTE (Tymire @ Dec 6 2009, 04:52 PM)

Why would anyone think people don't know how to deal with shapeshifters? Would agree the general populous may not have much experience with them, however since there has been bounty on them for years, finding out how to kill them wouldn't be that hard am guessing. They are rare, they aren't myths like now.... Am sure there hasn't been a single sim made about them at all..... Now weather or not they have a set of silver/wood bullets on hand is another story.
QUOTE
Apparently few people on the forums have realized that magic was kinda-sorta proven real in the Sixth World, including all those fanciful monsters of yore. If you don't have some obscure, overly-focused Knowledge Skill, you're completely ignorant to even the most basic and simple of things.
Well, do you know what to do if attacked by a bear? There are many theories out there, everything from run and climb the nearest tree, to play dead, to talk calmly to it, to trying to assert yourself, and several others. Bears are very real, and can be a big threat, and yet I'm guessing 99+% of people wouldn't know what to do if they were suddenly standing face to face with a bear in the middle of the wilds.
Similarly, despite knowledge of shapeshifters existing, people are still going to have that mass overload of information (even moreso than modern times) of various ways to deal with everything. And of course, it is very hard for true fact to pierce public 'common knowledge'. If the vast majority of people believes that garlic will stop a vampire cold, then it would take a huge concerted effort to change public opinion to realize that garlic does jack against them. This is why I hold by the belief that even though the true knowledge of how to defeat a creature with regeneration is out there, it is far from common knowledge, and the truth is often buried under alot of hearsay.
QUOTE
Am sure there hasn't been a single sim made about them at all
Because as we all know, movies are all 100% accurate of the real world, and sims will of course follow that proud tradition of sticking to the facts. The books even make specific mention of movies constantly showing magic doing things it can't really do. I see no reason that they would have a desire to educate the masses about how vampires can't really be stopped by garlic (Especially as some can, because if they -believe- that they can be stopped by garlic then they are).
BRodda
Dec 6 2009, 11:24 PM
QUOTE (Inane Imp @ Dec 6 2009, 09:19 AM)

Oh and don't under-estimate the power of Knowledge Skill: B-Movie Monsters. I'm shooting it and its not dying, its a ZOMBIE! Lets shoot it in the head cos that kills zombies.
That's the difference between a rent a cop and REAL corp security. I figure that real corp security would have training classes on how to recognize and neutralize the most common or dangerous threats that they might encounter. You might be surprised to find out that they DO carry a clip of silver ammo for their handgun and/or a wooden weapon for those "just in case" times. Or at least have SOMEONE who can deal with a vamp or shifter. Its been 50 years, I think that the "Oh crap its not going down!!!" factor has be replaced with a "Processes and Procedures for dealing with Hostile Paranormals and Para-critters" that gets drilled into their heads and they spend 4 weeks a year getting training against.
Most of which probably boils down to "Geek the mage first" and "When all else fails aim for the head"
Saint Sithney
Dec 6 2009, 11:34 PM
Yo, Tyger. Lay down the info on your other players. This isn't just meant to be a thread about dealing with a bulletproof ninja bear is it? I mean, given the right layout, you could have them off in the wilds messing with paracritters, fighting poachers, whatever. There's lots of non-standard stuff you can do with a group of wiztypes.
Tymire
Dec 6 2009, 11:41 PM
QUOTE
Well, do you know what to do if attacked by a bear? There are many theories out there, everything from run and climb the nearest tree, to play dead, to talk calmly to it, to trying to assert yourself, and several others. Bears are very real, and can be a big threat, and yet I'm guessing 99+% of people wouldn't know what to do if they were suddenly standing face to face with a bear in the middle of the wilds.
A lot of what happens depends on the mood of the bear itself and why it's after you if indeed that it is after you. What works in one situation won't work in another one.
This reminds me of a story that happened to a friend of mine. Him and another guy where out in a cabin in the middle of nowhere. He needed to go out to the outhouse one morning to take care of some buisness. Ends up that a black bear showed up pretty much the moment he left the shack and was within 20' of him. What's left of the bear is now hanging on his wall. Yes he went to the bathroom in his skivies and a rifle.
PS: He does admit he got lucky on the shot.
secondrate
Dec 6 2009, 11:43 PM
Work for talisleggers, getting telesma or some shit. Maybe some work for MIT&T. There's all kinds of antics an all magic team can get up to.
Draco18s
Dec 6 2009, 11:59 PM
QUOTE (Tymire @ Dec 6 2009, 06:41 PM)

A lot of what happens depends on the mood of the bear itself and why it's after you if indeed that it is after you. What works in one situation won't work in another one.
Reminds me of
this guy. I can't find the original video, so the sound has been replaced with a music track.
Same guy also built some
combat armor based around the same research.
Saint Sithney
Dec 7 2009, 12:10 AM
Every animal attack I ever hear of reminds me of
this guy.
Because he is the baddest man alive.
TygerTyger
Dec 7 2009, 02:22 AM
QUOTE (Saint Sithney @ Dec 6 2009, 07:34 PM)

Yo, Tyger. Lay down the info on your other players. This isn't just meant to be a thread about dealing with a bulletproof ninja bear is it? I mean, given the right layout, you could have them off in the wilds messing with paracritters, fighting poachers, whatever. There's lots of non-standard stuff you can do with a group of wiztypes.
We have:
An elven mystic adept - heavy on the face side (Kinesics 4) with a few minor illusion spells.
A human magician - 67 years old without even one offensive spell, or training in any firearms. He's not quite a pacifist, but close. Heavy focus on healing spells.
A shifter (bear) physical adept - the aforementioned tank.
A human technomancer - leaning slightly toward the rigging side of things.
All of them took Magic (or Resonance) attributes at 6 to start. So they are loaded for bear. Especially the bear.
We also have a fifth player interested, who just asked about playing a pixie stealth adept.
So yeah, not a single piece of cyberware in the group, and nothing heavier than an AK-97 in the party. This is going to be an interesting challenge, as the party composition came out nothing like I was expecting, and I am having coniptions trying to figure out a reasonable campaign theme. Much reading has ensued! Hell, any suggestions?
I kinda like the MIT&T angle... might have to explore that a bit more.
The Jake
Dec 7 2009, 02:42 AM
QUOTE (TygerTyger @ Dec 7 2009, 03:22 AM)

We have:
An elven mystic adept - heavy on the face side (Kinesics 4) with a few minor illusion spells.
A human magician - 67 years old without even one offensive spell, or training in any firearms. He's not quite a pacifist, but close. Heavy focus on healing spells.
A shifter (bear) physical adept - the aforementioned tank.
A human technomancer - leaning slightly toward the rigging side of things.
All of them took Magic (or Resonance) attributes at 6 to start. So they are loaded for bear. Especially the bear.
We also have a fifth player interested, who just asked about playing a pixie stealth adept.
So yeah, not a single piece of cyberware in the group, and nothing heavier than an AK-97 in the party. This is going to be an interesting challenge, as the party composition came out nothing like I was expecting, and I am having coniptions trying to figure out a reasonable campaign theme. Much reading has ensued! Hell, any suggestions?
I kinda like the MIT&T angle... might have to explore that a bit more.
Atlantean Foundation style runs. Lots of archaeology, treasure hunting, investigation/research, etc. Some combat but limited mostly for dramatic purposes.
- J.
Karoline
Dec 7 2009, 02:53 AM
QUOTE (Draco18s @ Dec 6 2009, 06:59 PM)

Same guy also built some
combat armor based around the same research.
Looks cool, but the neck seems extremely exposed. Given the position most IDEs are likely to explode from, I'd imagine that he would need to do alot more with some chin to collar protection. I just envision all the shrapnel aiming right for that exposed section under the chin that I could see during the interview.
3278
Dec 7 2009, 02:54 AM
QUOTE (TygerTyger @ Dec 5 2009, 01:40 PM)

Yeah. How does one realistically challenge a character like that in combat? Assuming he has a basic Armor Jacket, he has 14 Ballistic Armor, and even if one does get a bullet through all that, he has a Body + Magic of 16 for his Regeneration tests.
Could be worse. Could pretty easily be 25.
Draco18s
Dec 7 2009, 12:21 PM
QUOTE (Karoline @ Dec 6 2009, 09:53 PM)

Looks cool, but the neck seems extremely exposed. Given the position most IDEs are likely to explode from, I'd imagine that he would need to do alot more with some chin to collar protection. I just envision all the shrapnel aiming right for that exposed section under the chin that I could see during the interview.
I was thinking the same thing. The shoulders and knees are likewise exposed, you can see when he kneels that there's pretty much just some fabric between the outside and his skin.
Saint Sithney
Dec 7 2009, 02:28 PM
QUOTE (Draco18s @ Dec 7 2009, 04:21 AM)

I was thinking the same thing. The shoulders and knees are likewise exposed, you can see when he kneels that there's pretty much just some fabric between the outside and his skin.
You're just prejudiced due to your support of the
Dragon Skin system.
For your group, I've one solution: Wards!
If the bear can't enter in a building? And the magician can't go through with his focuses, etc? What do they do?
In a open space fight, many security corps equip their guards with tasers or electric bullet or gel rounds. Electric can stop a bear ( it fits very well to the situation ) and gel rounds can put him down.
And Gamma-scopolamine, and Pepper Punch? You have a great choice of toys to stop them.
Karoline
Dec 7 2009, 04:28 PM
QUOTE (Saint Sithney @ Dec 7 2009, 09:28 AM)

You're just prejudiced due to your support of the
Dragon Skin system.

Darn, no sound (atm), so it isn't all that impressive of a video.
The bear suit thing looks very impressive, but the limb cover seems somewhat limited. Granted it is likely more than soldiers have now (I have absolutely no idea what they have now) but it still seems like it leaves alot of openings, especially to something like shrapnel.
It also seems quite bulky (though apparently lightweight), which would make it hard to maneuver in tight spaces, and perhaps hinder things as simple as getting in and out of a truck.
I do have to admit I love the AC helmet though. A bit on the noisy side, but very handy. The laser sight is another cool idea, but I can't imagine it working so well on the field during the day. No one is going to be able to spot that little point of light at 100m during the day.
Karoline
Dec 7 2009, 04:30 PM
QUOTE (mog @ Dec 7 2009, 11:16 AM)

And Gamma-scopolamine, and Pepper Punch? You have a great choice of toys to stop them.

And don't forget narcojet + DMSO. Runners aren't the only ones smart enough to figure out it is an instant KO against anything that moves.
Draco18s
Dec 7 2009, 05:14 PM
QUOTE (Saint Sithney @ Dec 7 2009, 09:28 AM)

You're just prejudiced due to your support of the
Dragon Skin system.

And what kind of protection is Dragon Skin going to offer over one's knees?
Karoline
Dec 7 2009, 05:22 PM
QUOTE (Draco18s @ Dec 7 2009, 12:14 PM)

And what kind of protection is Dragon Skin going to offer over one's knees?
I'm guessing what appeared in the video was just a prototype and that the full version would cover more than the chest.
Personally I think the bear armor looks a bit sketchy, like it is made out of regular plastic. I'd want to see some tests before I tried it out.
Saint Sithney
Dec 7 2009, 05:43 PM
QUOTE (Draco18s @ Dec 7 2009, 09:14 AM)

And what kind of protection is Dragon Skin going to offer over one's knees?
Funny you should ask. They specifically have joint cover versions for knees and elbows. They use smaller disks, so there's less flex, but they also don't need to be as heavy.
Here's part two of the video where the armor takes a frag grenade at zero distance. It's really an awesome design. It uses angular deflection and the pitch and yaw of the disks to spread the force over a larger area, reducing the concussive force by 40%. That means taking a bullet to the chest is less like getting wailed on by a hammer and more like getting clocked with a rubber mallet. Too bad the glue that holds the disks in place can't stand the desert heat...
Daylen
Dec 7 2009, 11:35 PM
Yikes you guys giving advise to punish and kill the char or challenge him?! Unless things have changed ALOT on the shapeshifter rules from 3rd ed most of those methods will not just do damage that wont be regened but probably kill him! Shapeshifters are not invincible, they just have alot fewer doctor bills and dont have to worry as much on long runs where taking a few lights and a medium will start worrying others.
Remember though its expensive to not have to worry about the little hits! I don't know what it cost in sr4 but I assume it is similar to sr3 and that always ment the char was not so potent in most other areas. Also, no cyber so the only way to boost is with magic, which again I assume will be as expensive as sr3. This is gona leave the guy skimpy on attributes and skills. I know if I was a shapeshifter and gave up having cool skills and nice stats to be able to not have most medical bills, and still be ready for more action when the rest of the team is almost dead (assuming a run gone bad there), I would be ticked if the baddies hurt me alot and had me going to the vet after every run.
oh as a side note I once had a blast playing a tiger shapeshifter with the flaw- dayjob at the local zoo where I was one of the tigers on show.
Karoline
Dec 7 2009, 11:47 PM
QUOTE (Daylen @ Dec 7 2009, 06:35 PM)

Yikes you guys giving advise to punish and kill the char or challenge him?! Unless things have changed ALOT on the shapeshifter rules from 3rd ed most of those methods will not just do damage that wont be regened but probably kill him! Shapeshifters are not invincible, they just have alot fewer doctor bills and dont have to worry as much on long runs where taking a few lights and a medium will start worrying others.
Remember though its expensive to not have to worry about the little hits! I don't know what it cost in sr4 but I assume it is similar to sr3 and that always ment the char was not so potent in most other areas. Also, no cyber so the only way to boost is with magic, which again I assume will be as expensive as sr3. This is gona leave the guy skimpy on attributes and skills. I know if I was a shapeshifter and gave up having cool skills and nice stats to be able to not have most medical bills, and still be ready for more action when the rest of the team is almost dead (assuming a run gone bad there), I would be ticked if the baddies hurt me alot and had me going to the vet after every run.
oh as a side note I once had a blast playing a tiger shapeshifter with the flaw- dayjob at the local zoo where I was one of the tigers on show.
True, regeneration is a very expensive ability, but we're just offering as many different ways to offset such a character when desired. This helps break away from "Oh look, another squad that just happens to have silver bullets." whenever you want to throw a bit of an extra challenge at the shifter.
Having to use magic as opposed to cyber to get cool abilities is a bit of a win-win though, since increased magic also means better regeneration rolls. Still, you are right, no need to go crazy on the person for regeneration, but it is important to know how to negate/challenge regeneration.
Daylen
Dec 7 2009, 11:50 PM
increased magic means better regen rolls?
since when?
Ol' Scratch
Dec 7 2009, 11:56 PM
I believe a Regeneration Test is Body + Magic, no?
Karoline
Dec 8 2009, 12:07 AM
QUOTE (Dr. Funkenstein @ Dec 7 2009, 06:56 PM)

I believe a Regeneration Test is Body + Magic, no?
Body + Magic yes

At least since the start of 4th edition. I have no idea about previous editions.
Daylen
Dec 8 2009, 12:35 AM
no longer just roll a d6 and on anything but a 1 that nasty ol' deadly damage goes away?
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