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Mongoose
Say a rigger has the nice fat 5 IPs currently allowed by various augmentations / gear, and jumps into a drone. Can the drone now perform actions in all 5 IPs? It seems like a pretty cheap way to get a "speed monster" on your side in combat.
Are all drones really built for such rapid response? What if the drone is a biodrone?
It seems to me drones should have a limited number of IPs they can act in, no matter how they are controlled, and bonuses for simsense use would simply allow more VR actions, such as controlling OTHER drones.
Tsuul
I thought there was a very specific limit on that 5th IP. Or at least one of the 5 you take.
Mongoose
Not that I'm aware of. Though a drone with 4 IPs is pretty nice already, considering how hard it is to get that many IPs for physical actions via normal augmentation.

QUOTE
Simsense Accelerator
This state-of-the-art mod increases the speed at which simsense signals are transmitted between the commlink and a persona controlled via hot-sim VR. It increases a VR-using character’s Matrix Initiative Passes by 1. It does not boost Matrix Initiative in cold-sim VR or AR. It is compatible with simsense booster cyberware (so a hacker in hot sim with a simsense accelerator and simsense booster cyberware has 5 Initiative Passes). Initiative Passes; this is an exception to the rule that normally limits IPs to 4).
JoelHalpern
As far as I know, the phrase "Matrix Initiative Passes" is intended to apply only to actions in the matrix. My understanding is that actions of a drone in the real world, when controlled by a jumped-in rigger, are not considered "in the matrix". As such, the fifth pass would not apply.

(It does seem an interesting way to get 4 passes though.)

Yours,
Joel
Jaid
rigging a drone is a matrix action.

and yes, you can get 5 IPs on a drone with the right augmentations. this isn't really as big of a problem as you might think, if for no other reason than the fact that the more IPs you have, the less of a boost the next IP is, and ultimately it's still just actions that are taken after everyone else... and most likely after the fight is over anyways.

also, don't forget, you need to spend at least 1 action simply piloting the drone each turn or you have to make a crash test... so 5 IPs effectively becomes 4.
Jericho Alar
QUOTE (Jaid @ Dec 5 2009, 03:27 PM) *
also, don't forget, you need to spend at least 1 action simply piloting the drone each turn or you have to make a crash test... so 5 IPs effectively becomes 4.



And depending on the drone in question weaponry may or not be fireable as often as you might like too.
JoelHalpern
QUOTE (Jericho Alar @ Dec 5 2009, 04:09 PM) *
And depending on the drone in question weaponry may or not be fireable as often as you might like too.


? Given that firing a drone weapon is always a complex action, until one runs out of ammunition, why would one be unable to fire 4 times per combat turn, in the hypothetical situation with 5 IPs 1 of which is spent driving?

Yours,
Joel

PS: I am not sure that controlling a drone when jumped in should count as a "matrix action", but that clearly is a matter of how oen reads the vaguely worded rules.
Jericho Alar
QUOTE (JoelHalpern @ Dec 5 2009, 06:10 PM) *
? Given that firing a drone weapon is always a complex action, until one runs out of ammunition, why would one be unable to fire 4 times per combat turn, in the hypothetical situation with 5 IPs 1 of which is spent driving?

Yours,
Joel

PS: I am not sure that controlling a drone when jumped in should count as a "matrix action", but that clearly is a matter of how oen reads the vaguely worded rules.


I may be misremembering but aren't some [edit]larger* drones using basically breech weapons that require explicit reload actions?

or are in situations where they need to spend actions defeating ewar tech to take reasonable shots. (although this is paralleled on the ground by non-riggers.)
Tsuul
It's possible to have single action shots on a drone weapon. Depends on the weapon used.
Gunnery on 162.
"The action required for shooting weapons depends on the mode fired, same as with normal firearms, but in almost all cases vehicle weapons require a Complex Action to fire."
Tymeaus Jalynsfein
QUOTE (Jaid @ Dec 5 2009, 01:27 PM) *
rigging a drone is a matrix action.

and yes, you can get 5 IPs on a drone with the right augmentations. this isn't really as big of a problem as you might think, if for no other reason than the fact that the more IPs you have, the less of a boost the next IP is, and ultimately it's still just actions that are taken after everyone else... and most likely after the fight is over anyways.

also, don't forget, you need to spend at least 1 action simply piloting the drone each turn or you have to make a crash test... so 5 IPs effectively becomes 4.



Of course, if you think that you can pass the Crach Test, you do not need to spend an action driving... better hope that you are an exceptional pilot though...

Keep the Faith
Neraph
QUOTE (JoelHalpern @ Dec 5 2009, 05:10 PM) *
PS: I am not sure that controlling a drone when jumped in should count as a "matrix action", but that clearly is a matter of how oen reads the vaguely worded rules.

The rules are not vaguely worded; you simply do not like them. It very plainly states that all actions when jumped in are considered matrix actions. If you are somehow able to get 5 IPs for matrix actions, then you make a very effective rigger.

QUOTE (Tymeaus Jalynsfein Posted Today, 10:31 PM )
Of course, if you think that you can pass the Crach Test, you do not need to spend an action driving... better hope that you are an exceptional pilot though...

Of course, the -1 Threshold for being in VR is definately going to help...
JoelHalpern
QUOTE (Neraph @ Dec 6 2009, 12:05 AM) *
The rules are not vaguely worded; you simply do not like them. It very plainly states that all actions when jumped in are considered matrix actions. If you are somehow able to get 5 IPs for matrix actions, then you make a very effective rigger.


Can you be more specific? As far as I can tell, there are only three paragraphs about "Jumping into Drones." They are on page 239 on the base book.
They specify that one jumps into a drone "via full-VR". That is not the same as "very plainly states that all actions when jumped in are considered matrix actions."
The rules specify that the drone acts on the riggers initiative, using the riggers own skill and attributes. It does not say "matrix attributes".

I can see how you can read it as meaning matrix attributes and matrix initiative and passes. But I can not see anywhere that it states this explicitly. It reads to me in fact that it uses the riggers meat attributes, meat skills, and meat initiative (modified by control rig and control rig booster).
I may have missed something, but I don't see anything in Unwired that changes this.

Yours,
Joel
etherial
QUOTE (JoelHalpern @ Dec 6 2009, 12:37 AM) *
Can you be more specific? As far as I can tell, there are only three paragraphs about "Jumping into Drones." They are on page 239 on the base book.
They specify that one jumps into a drone "via full-VR". That is not the same as "very plainly states that all actions when jumped in are considered matrix actions."
The rules specify that the drone acts on the riggers initiative, using the riggers own skill and attributes. It does not say "matrix attributes".

I can see how you can read it as meaning matrix attributes and matrix initiative and passes. But I can not see anywhere that it states this explicitly.


QUOTE (SR4A, p. 245, Jumping in, ¶3)
Hot sim benefits the rigger as much as the hacker. All actions by a rigger who has jumped into a drone (or other device) are considered Matrix actions, and receive the benefit of the +2 bonus due to hot sim VR use. ...
Tymeaus Jalynsfein
QUOTE (Neraph @ Dec 5 2009, 10:05 PM) *
The rules are not vaguely worded; you simply do not like them. It very plainly states that all actions when jumped in are considered matrix actions. If you are somehow able to get 5 IPs for matrix actions, then you make a very effective rigger.


Of course, the -1 Threshold for being in VR is definately going to help...



No Doubt... Any competent Piolt will never have to use that Pilot Test unless they really want to do something spectacular, otherwise the thresholds are failry low in Hot VR (Crazy situations notwithstanding)

5 IP for Drone Goodness Indeed... See SR4A, Page 245, Heading: Jumping In for the description...


Keep tthe Faith
Jack Kain
Somehow I find it odd the rigger would be able to exceed the drones regular number of IP passes which is 3, but hey plenty of things in this game are odd.
Tymeaus Jalynsfein
QUOTE (Jack Kain @ Dec 6 2009, 09:05 AM) *
Somehow I find it odd the rigger would be able to exceed the drones regular number of IP passes which is 3, but hey plenty of things in this game are odd.


That is because a Pilot program only receives three passes in Combat... the rigger overrides that when he jumps in and receives the 3 for Hot Sim unless he has other boosts, at which point he can achieve 4 and even 5 passes in combat... it is not a limitation of the Drone, it is a limitation of the Piloting Program itself...

Not really all that Odd...

Keep the Faith
Tech_Rat
How would this character get around the "Most Characters" part? I see Dragons getting around it, yes, but...

QUOTE
SR4A p.145

Initiative Passes
Some characters may have magic or implants that allow them to act
more than once in a Combat Turn. When this occurs, the Combat
Turn is divided into Initiative Passes. Everyone gets to act during the
first Initiative Pass (in order according to their Initiative Score), characters
with two actions get to go again during a second Initiative Pass,
characters with three actions get a third action during a third Initiative
Pass, and so on. Most characters may not act in more than 4 Initiative
Passes in a Combat Turn (even if they spend Edge).
Tymeaus Jalynsfein
QUOTE (Adrian Korvedzk @ Dec 6 2009, 10:06 AM) *
How would this character get around the "Most Characters" part? I see Dragons getting around it, yes, but...


Well... 2 pieces of equipment...

The simsense Accelertor (+ HOT VR Initiative Pass)
and a Simsense Booster (+1 Initiative Pass)

Added together, they will provide 5 IP, which is an exception to the rule that normally limits IP's to 4...

See page 198 of Unwired for specifics... Ironically, this would apply to a Jarhead full conversion cyborg as well, as his body is a drone that is jumped into... makes for a very powerful character indeed... assuming that you could afford to paly one... not that this will limit the Corps ina any way other than money...

Keep the Faith
Tech_Rat
QUOTE (Tymeaus Jalynsfein @ Dec 6 2009, 11:13 AM) *
Well... 2 pieces of equipment...

The simsense Accelertor (+ HOT VR Initiative Pass)
and a Simsense Booster (+1 Initiative Pass)

...

Keep the Faith


Thanks, Tymeaus. Being one who normally plays Essence reliant PC's[shifter phys ad, phys ad, TM...], I wouldn't have seen this.
Tymeaus Jalynsfein
QUOTE (Adrian Korvedzk @ Dec 6 2009, 10:24 AM) *
Thanks, Tymeaus. Being one who normally plays Essence reliant PC's[shifter phys ad, phys ad, TM...], I wouldn't have seen this.



Hey, No Problems... Glad I could help out...

Keep the Faith
Malachi
QUOTE (Tymeaus Jalynsfein @ Dec 6 2009, 10:51 AM) *
That is because a Pilot program only receives three passes in Combat... the rigger overrides that when he jumps in and receives the 3 for Hot Sim unless he has other boosts, at which point he can achieve 4 and even 5 passes in combat... it is not a limitation of the Drone, it is a limitation of the Piloting Program itself...

QFT.

This is a very important distinction. The "drone" itself doesn't have 3 IP's, it is the Drone's Pilot program that has the 3 IP's. A "drone" cannot have IP's any more than a "gun" or "autopicker" or piece of cyberware. The device doesn't have the IP's, the controller/user of the device has the IP's.
Tsuul
I sense a upgrade that boosts a pilot's IPs on the horizon.
JoelHalpern
Thanks Etherial. The quote for SR4A is quite clear. (I don't know if that is a clarification they added, or if I missed a similar quote in SR4. But in any case, the quesiton is resolved.)

Yours,
Joel
Jericho Alar
QUOTE (Tsuul @ Dec 6 2009, 02:58 PM) *
I sense a upgrade that boosts a pilot's IPs on the horizon.


I'd be a little surprised if there was one; it would significantly reduce the advantages for jumping in. (basically you'd only ever do it as hot and the game wants cold only to be at least an option..)
3278
QUOTE (Jaid @ Dec 5 2009, 08:27 PM) *
also, don't forget, you need to spend at least 1 action simply piloting the drone each turn or you have to make a crash test... so 5 IPs effectively becomes 4.

Only a drone I'm jumped into, correct? If I'm in hot sim VR with my 5 IPs worth of gear, but sitting in my own node using the Command program, I can issue 5 commands per combat turn, none of which would need to be piloting tests, because when I'm not actively issuing commands to a drone, it's acting on its own Pilot. Or am I reading this incorrectly? I ask because I can't believe I'm reading this correctly.
Jericho Alar
QUOTE (3278 @ Dec 6 2009, 08:43 PM) *
Only a drone I'm jumped into, correct? If I'm in hot sim VR with my 5 IPs worth of gear, but sitting in my own node using the Command program, I can issue 5 commands per combat turn, none of which would need to be piloting tests, because when I'm not actively issuing commands to a drone, it's acting on its own Pilot. Or am I reading this incorrectly? I ask because I can't believe I'm reading this correctly.


You can issue five commands, but the Drone Pilot only has 3 IP on which to act on your commands, afaik. (at least, that's my interpretation)
3278
QUOTE (Jericho Alar @ Dec 7 2009, 03:05 AM) *
You can issue five commands, but the Drone Pilot only has 3 IP on which to act on your commands, afaik. (at least, that's my interpretation)

Or should the drone's Pilot get 3 turns with the drone, and I get to issue 5 commands? The hardware is fast enough, the IP limit is supposed to be "user-based." Ahh! This must be made clear somewhere, but I've been doing a lot of rigger reading, and I've missed it.
Tymeaus Jalynsfein
QUOTE (3278 @ Dec 6 2009, 07:09 PM) *
Or should the drone's Pilot get 3 turns with the drone, and I get to issue 5 commands? The hardware is fast enough, the IP limit is supposed to be "user-based." Ahh! This must be made clear somewhere, but I've been doing a lot of rigger reading, and I've missed it.


Issuing commands on all 5 of your IP is cool, but hte Drone just might get a bit confused, and there will definitely be a command lag as the Drone only has 3/5ths of your IP...

Autonomous Drones get 3 IP and follow their program...
If you are issuing Commands via Remote Control, the Drone receives 3 IP's and will follow your commands on its initiative, you may be in AR or VR for Remote Control (You are not Jumped in)...
If you are Jumped In, You use your IP's based upon the level of control you are using, but you must be in VR... Cold Interface is Cold VR IP, and Hot VR is Hot IP's... pretty simple actually... there are benefits to all versions of controlling a Drone...

This may not have helped, but there you go...

Keep the Faith
secondrate
As I understood it, the 5th IP is only possible through using Edge, otherwise it is capped at 5...
Tymeaus Jalynsfein
QUOTE (secondrate @ Dec 6 2009, 08:26 PM) *
As I understood it, the 5th IP is only possible through using Edge, otherwise it is capped at 5...


You cannot even get a 5th IP using edge, the normal cap is 4...

Keep the Faith
Octopiii
QUOTE (Tymeaus Jalynsfein @ Dec 6 2009, 07:21 PM) *
Issuing commands on all 5 of your IP is cool, but hte Drone just might get a bit confused, and there will definitely be a command lag as the Drone only has 3/5ths of your IP...

Autonomous Drones get 3 IP and follow their program...
If you are issuing Commands via Remote Control, the Drone receives 3 IP's and will follow your commands on its initiative, you may be in AR or VR for Remote Control (You are not Jumped in)...
If you are Jumped In, You use your IP's based upon the level of control you are using, but you must be in VR... Cold Interface is Cold VR IP, and Hot VR is Hot IP's... pretty simple actually... there are benefits to all versions of controlling a Drone...


A better way to look at it is not that the drone can only physically do 3 IP's, but that the pilot program can only do 3 IP's. The tricked out rigger is faster, and can do the calculations better than the semi-ai in the drone. The whole point of the command program is to allow a human operator to use their superior skills and knowledge via the drone.

Besides, the book does not say anywhere that 3 IP's is the max that drones get. It just says drones get 3 IP's. It also says characters in VR get 3 IP's; but we know that there are ways around that limitation via RAW.
Jaid
QUOTE (3278 @ Dec 6 2009, 08:43 PM) *
Only a drone I'm jumped into, correct? If I'm in hot sim VR with my 5 IPs worth of gear, but sitting in my own node using the Command program, I can issue 5 commands per combat turn, none of which would need to be piloting tests, because when I'm not actively issuing commands to a drone, it's acting on its own Pilot. Or am I reading this incorrectly? I ask because I can't believe I'm reading this correctly.

command is used for directly controlling drones. if you are using the command program, the drone is never controlling itself, you are controlling it directly via remote control.

issuing commands to drones can be done, and on it's own initiative using it's own dicepools the drone will attempt to follow those commands. no program is required for this.
Octopiii
QUOTE (3278 @ Dec 6 2009, 06:09 PM) *
Or should the drone's Pilot get 3 turns with the drone, and I get to issue 5 commands? The hardware is fast enough, the IP limit is supposed to be "user-based." Ahh! This must be made clear somewhere, but I've been doing a lot of rigger reading, and I've missed it.


Sorry, that's specifically ruled out: "Unless already executing an action based on a Rigger's behalf, a remote controlled drone acts only when it receives commands. (ie, on the Rigger's action). p. 245 sr4a.

QUOTE
issuing commands to drones can be done, and on it's own initiative using it's own dicepools the drone will attempt to follow those commands. no program is required for this.


Correct. Remote Control via the command program is different than issuing commands. The way I read it, once you decide to remote control a drone (requiring a subscription, unlike vanilla commands) it no longer acts unless specifically under your orders. What I don't understand is how this works on certain "automatic" tests, such as the ranged weapon test. Do we use the drone's Pilot rating? We certainly can't use the Rigger's, unless he spends a complex action to give a "dodge" command.
Tymeaus Jalynsfein
QUOTE (Octopiii @ Dec 6 2009, 08:31 PM) *
A better way to look at it is not that the drone can only physically do 3 IP's, but that the pilot program can only do 3 IP's. The tricked out rigger is faster, and can do the calculations better than the semi-ai in the drone. The whole point of the command program is to allow a human operator to use their superior skills and knowledge via the drone.

Besides, the book does not say anywhere that 3 IP's is the max that drones get. It just says drones get 3 IP's. It also says characters in VR get 3 IP's; but we know that there are ways around that limitation via RAW.


Most definitely, and that is what I pointed out a post or two ago, but it does bare repeating anyways...

No, they do not say that drones can only have 3 IP's... and maybe you could apply the simsense Accelertator to the Drone to up it a bit, lord knows they use it for the Full Borg Conversion... there are Hardware upgrades (Simsense Accelerator) and there are Wetware upgrades (Simsense Booster)... no wetware in the Drone, as it requires a metahuman brain, but no one said that you could not trick out the communications channels of a Drone with an Accelerator... they are pretty expensive, which is why I would steer away from that, buy others may disagree (who is going to add a 15,000 nuyen piece of hardware to a 2000 nuyen Drone after all)

I prefer to augment the controller and then go to town myself... then any off the shelf drone will become just that little bit hotter with the augmented operator...

Keep the Faith
Octopiii
QUOTE (Tymeaus Jalynsfein @ Dec 6 2009, 07:39 PM) *
Most definitely, and that is what I pointed out a post or two ago, but it does bare repeating anyways...

No, they do not say that drones can only have 3 IP's... and maybe you could apply the simsense Accelertator to the Drone to up it a bit, lord knows they use it for the Full Borg Conversion... there are Hardware upgrades (Simsense Accelerator) and there are Wetware upgrades (Simsense Booster)... no wetware in the Drone, as it requires a metahuman brain, but no one said that you could not trick out the communications channels of a Drone with an Accelerator... they are pretty expensive, which is why I would steer away from that, buy others may disagree (who is going to add a 15,000 nuyen piece of hardware to a 2000 nuyen Drone after all)

I prefer to augment the controller and then go to town myself... then any off the shelf drone will become just that little bit hotter with the augmented operator...

Keep the Faith


But, you stated earlier that using the Remote Control option would still carry the 3 IP limit, which is not true. Issuing Commands does restrict it to the 3 IP's, but Remote Control (using the Command program, confusing, I know) overrides the Pilot program allowing the Rigger to use all 5 of his IP's to issue a command.

Here's another Q: Since the pilot program operates in VR, should it get the -1 threshold to matrix tests as well?
Tymeaus Jalynsfein
QUOTE (Octopiii @ Dec 6 2009, 08:47 PM) *
But, you stated earlier that using the Remote Control option would still carry the 3 IP limit, which is not true. Issuing Commands does restrict it to the 3 IP's, but Remote Control (using the Command program, confusing, I know) overrides the Pilot program allowing the Rigger to use all 5 of his IP's to issue a command.

Here's another Q: Since the pilot program operates in VR, should it get the -1 threshold to matrix tests as well?


If you look at the rules, it states that when you Issue COmmands, the Drone Pilot actually acts on them ON ITS OWN INITIATIVE... therefore you are not allowed to use your character's IP's for that... That is what Jumping into the Drone Is for actually...

As for the Pilot Program receiving -1 because it is in VR, that would be an interpretation... I would probably not subscribe to that, but I could see how it would be allowed...

Keep the Faith...
3278
QUOTE (Octopiii @ Dec 7 2009, 03:39 AM) *
Sorry, that's specifically ruled out: "Unless already executing an action based on a Rigger's behalf, a remote controlled drone acts only when it receives commands. (ie, on the Rigger's action). p. 245 sr4a.

Excellent: that forbids the drone taking 3 actions, and then me taking 5 with it via Remote Control.

QUOTE (Octopiii @ Dec 7 2009, 03:39 AM) *
Correct. Remote Control via the command program is different than issuing commands.

This is something Jaid pointed out, too, and I think not everyone is on the same page about it.

There are three ways of controlling drones:
  1. Issuing Commands. You use the Issuing Command action to tell the drone to do something. It uses its Pilot as the main attribute for tests.
  2. Remote Control. A Matrix action in which you use the Command program to control the drone through AR or VR. You use the Command program's rating as the main attribute for tests. All tests are Complex Actions, even if the drone's action is a Simple Action.
  3. Jumping In. A Matrix action in which you become the drone via VR. You use your Response as the main attribute for tests.


QUOTE (Octopiii @ Dec 7 2009, 03:39 AM) *
The way I read it, once you decide to remote control a drone (requiring a subscription, unlike vanilla commands) it no longer acts unless specifically under your orders. What I don't understand is how this works on certain "automatic" tests, such as the ranged weapon test. Do we use the drone's Pilot rating? We certainly can't use the Rigger's, unless he spends a complex action to give a "dodge" command.

Therein lies my confusion. My reading is the same as yours, and I've just been assuming that while the rigger isn't using his Command program to issue a command to the subscribed drone, that the drone would just hang out - "acts only when it receives commands" - and revert to its Pilot, meaning it won't act autonomously - unless you gave it standing orders: "Unless already executing an action based on a Rigger's behalf" - but it'll Dodge if something shoots at it and it notices. That makes sense to me, but there are certain concerns I have about this in execution.
Octopiii
QUOTE (Tymeaus Jalynsfein @ Dec 6 2009, 07:55 PM) *
If you look at the rules, it states that when you Issue COmmands, the Drone Pilot actually acts on them ON ITS OWN INITIATIVE... therefore you are not allowed to use your character's IP's for that... That is what Jumping into the Drone Is for actually...


You're mixing things up. Let's have a chart:

Issuing Commands
v.
Remote Control
v.
Jumped-In.


We are talking about Remote Control (using the Command program), not Issuing Commands (by taking a Simple Action). Remote Control requires A: A subscription to a Drone, and B: A Complex Action. The book explicitly states that the drone acts on the Rigger's action:

QUOTE
Unless already executing an action based on a Rigger's behalf, a remote controlled drone acts only when it receives commands. (ie., on the Rigger's action.)
Sr4a. 245

And then, there is the very handy table on p. 247 which lists under the column for "initative" under Remote-Controlled: "as rigger".
Octopiii
QUOTE (3278 @ Dec 6 2009, 08:15 PM) *
Excellent: that forbids the drone taking 3 actions, and then me taking 5 with it via Remote Control.


This is something Jaid pointed out, too, and I think not everyone is on the same page about it.

There are three ways of controlling drones:
  1. Issuing Commands. You use the Issuing Command action to tell the drone to do something. It uses its Pilot as the main attribute for tests.
  2. Remote Control. A Matrix action in which you use the Command program to control the drone through AR or VR. You use the Command program's rating as the main attribute for tests. All tests are Complex Actions, even if the drone's action is a Simple Action.
  3. Jumping In. A Matrix action in which you become the drone via VR. You use your Response as the main attribute for tests.



Therein lies my confusion. My reading is the same as yours, and I've just been assuming that while the rigger isn't using his Command program to issue a command to the subscribed drone, that the drone would just hang out - "acts only when it receives commands" - and revert to its Pilot, meaning it won't act autonomously - unless you gave it standing orders: "Unless already executing an action based on a Rigger's behalf" - but it'll Dodge if something shoots at it and it notices. That makes sense to me, but there are certain concerns I have about this in execution.



SR4a lists the dicepool for ranged defense (not dodging) as the rigger's Command program. But does the Rigger have to spend a complex action to do so, or is it automatic? Doing it automatically gives too much benefit to the remote-control rigger, IMO, while the drone not dodging at all kind of gimps him. I'm inclined to say that unless specifically commanded, a drone will defend itself using its Response attribute when it is under Remote-Control.
Tymeaus Jalynsfein
QUOTE (Octopiii @ Dec 6 2009, 09:16 PM) *
You're mixing things up. Let's have a chart:

Issuing Commands
v.
Remote Control
v.
Jumped-In.

We are talking about Remote Control (using the Command program), not Issuing Commands (by taking a Simple Action). Remote Control requires A: A subscription to a Drone, and B: A Complex Action. The book explicitly states that the drone acts on the Rigger's action:

Sr4a. 245

And then, there is the very handy table on p. 247 which lists under the column for "initative" under Remote-Controlled: "as rigger".



Gotcha, My Mistake, I was under the impression we were talking about Issuing Commands, not remotely controlling the device... which I thought was obvious from my remarks about Issuing Commands...

Keep the Faith
3278
QUOTE (Octopiii @ Dec 7 2009, 04:21 AM) *
SR4a lists the dicepool for ranged defense (not dodging) as the rigger's Command program. But does the Rigger have to spend a complex action to do so, or is it automatic?

Now, see, I'd have said that the rigger would need to blow his next action and use his Command to dodge - the rigger action table is really clear, right? - but that implies that when you subscribe a drone to Remote Control it, it just sits and does absolutely nothing until you tell it to, which makes me think I'd need to use an action each turn to actually fly/drive each vehicle, lest it crash. And that's no good, either.

Sometimes I feel like the Remote Control rules weren't really tortured as hard as they needed to have been. I don't see why anyone would ever jump into a drone, for instance.
Tymeaus Jalynsfein
QUOTE (3278 @ Dec 6 2009, 09:36 PM) *
Now, see, I'd have said that the rigger would need to blow his next action and use his Command to dodge - the rigger action table is really clear, right? - but that implies that when you subscribe a drone to Remote Control it, it just sits and does absolutely nothing until you tell it to, which makes me think I'd need to use an action each turn to actually fly/drive each vehicle, lest it crash. And that's no good, either.

Sometimes I feel like the Remote Control rules weren't really tortured as hard as they needed to have been. I don't see why anyone would ever jump into a drone, for instance.


Jumping into a Drone is an order of magnitude more awesome than Remote Controlling it is (though there are risks of course)... you actually "Become" the drone when you are jumped into it, it becomes an extension of your will, and acts like your body would, instinctively, with no need to "tell" it anything... You ARE the Drone for all intents and purposes...

That is way cool...

Keep the Faith
3278
QUOTE (Tymeaus Jalynsfein @ Dec 7 2009, 04:40 AM) *
That is way cool...

Yeah, let me include the desperate caveat that if they were handing out vehicle control rigs, I'd be the guy running over the other people waiting in line. I'm a serious gearhead, and the idea of being my Jeep or my BMW is intoxicating beyond compare. While I can't imagine why anyone would, from a mechanical standpoint, choose to Jump In, I similarly cannot imagine why anyone wouldn't, from a realistic perspective, do anything but!

I can't say that, either. I'm playing a spider now, a drone rigger who uses his network as an extension of his senses and who operates the network via remote control VR, and it's amazing to imagine what that kind of sensorium would be like.

Anyway, my over-hasty response left out the important caveat, "from a mechanical standpoint," and it most certainly should not have. Good looking out!
Jaid
QUOTE (Tymeaus Jalynsfein @ Dec 6 2009, 11:40 PM) *
Jumping into a Drone is an order of magnitude more awesome than Remote Controlling it is (though there are risks of course)... you actually "Become" the drone when you are jumped into it, it becomes an extension of your will, and acts like your body would, instinctively, with no need to "tell" it anything... You ARE the Drone for all intents and purposes...

That is way cool...

Keep the Faith

yes, but mechanically, the only thing it really has going for it over the command program remote controlling (especially if you do something horribly evil and make a technomancer with a threaded/sustain operation command CF up in the high teens, with a diagnostics power running to boost it further, and of course specialising vehicle skills in remote operation and picking 'control device' as a matrix action for codeslinger, but we've already been there) is the fact that doesn't always burn a complex action. usually, this is only significant if for some reason you want to use the sensor targeting maneuver twice in one turn for no apparent reason.

personally, i would probably require the complex action be spent to go on full defense (though on the plus side, it will be on full defense) just to make rigging more appealing.
Jericho Alar
QUOTE (secondrate @ Dec 6 2009, 10:26 PM) *
As I understood it, the 5th IP is only possible through using Edge, otherwise it is capped at 5...


the 5th IP is possible in the matrix, using hot sim, with two IP boosting pieces of equipment that explicitly stack with each other *and* with hot sim.

the 'most' is not 'all'. smile.gif
Tymeaus Jalynsfein
QUOTE (Jaid @ Dec 6 2009, 10:02 PM) *
yes, but mechanically, the only thing it really has going for it over the command program remote controlling (especially if you do something horribly evil and make a technomancer with a threaded/sustain operation command CF up in the high teens, with a diagnostics power running to boost it further, and of course specialising vehicle skills in remote operation and picking 'control device' as a matrix action for codeslinger, but we've already been there) is the fact that doesn't always burn a complex action. usually, this is only significant if for some reason you want to use the sensor targeting maneuver twice in one turn for no apparent reason.

personally, i would probably require the complex action be spent to go on full defense (though on the plus side, it will be on full defense) just to make rigging more appealing.


The fact that you just can't take over a drone that has a rigger jumped in makes no never mind I guess... you cannot spoof it, so you would have to actually enter the drone's node and kick him out before you could do anything to the drone...

Jamming would work, assuming you could get enough juice to do so, but that is rare in actual practice as it is very easy to avoid the jamming limitations unless you are bending to GM Fiat... Also, the Jamming range is pathetically short... I mean really, Rating 6 Directional has an effective range of 120 Meters... Really?... And that only at the first 20 Meters (rating 6 that is)...Pretty useless in actual practice if you ask me... Every one of my drones that I use can operate in a zone of up to 13 points of Jamming... Find me a jammer that can do that and maybe we can then talk...

Keep the Faith
Jaid
spoofing will not work on a remote controlled drone either; the pilot is not active to be spoofed, and the controller presumably is impervious to spoof (unless it's an agent or sprite, i suppose)
Octopiii
Actually, it would work. While the drone does not take any actions on its own when Remote-Controlled, it still takes commands - it's kind of the point of Remote-Control. I don't see why an enemy rigger can't spoof his own commands with his own Command + Skill roll.

Edit: Well, it's kind of confusing in the book. Spoof allows you to issue commands as per the Issue Command action; while remote control requires a subscription and apparently completely overrides the pilot. So I'm going to go with Jaid being right via RAW, but I like my conception better. Jumped in riggers need the love...
Jericho Alar
QUOTE (Jaid @ Dec 7 2009, 11:21 PM) *
spoofing will not work on a remote controlled drone either; the pilot is not active to be spoofed, and the controller presumably is impervious to spoof (unless it's an agent or sprite, i suppose)


This doesn't feel right to me; Since you don't need a pilot on a device to spoof commands to it. (you can spoof commands to dumb peripherals for instance, which is consistent with how it works in 'the real world' of today.*) nominally this is a different roll (System+Firewall instead of Pilot+Firewall) but the drone version of pilot is described as an enhanced System program, so in the case of drones it would be the same roll.

The only ways to get around spoofing vulnerabilities appear to be either a) occupation by a live persona or b) going dark. obviously remote control pretty much negates option b unless your 'remote' control is riding the vehicle and is physically wired in.

However, you're in house rule territory here no matter what with SR4A/Unwired, as despite being described as matrix nodes drones notably lack any of the following stats explicitly: Response, Signal, Firewall, Device Rating.

per RAW autosofts don't actually affect Response rating (notably because there is no listed response rating, despite tests calling for it..) so at our table we generally just rule Response to be 3 for all listed drones, upgradeable as per commlink rules. signal is set to Sensor and Firewall = Pilot by default but obeys usual rules concerning 'improved' software; if you have a better firewall feel free to load it etc.





*if you know the protocol and the way the master auth's (AccessID in SR) then you can create a signal indistinguishable from a legitimate one, etc.
Octopiii
Ok, after looking at it a little more I think you can spoof a Remote Controlled drone. In the Hacking and Spoofing paragraph of the drone section, it details alternative ways to takes drones out of fights as opposed to just breaking them; while discussing Spoofing it states:

QUOTE
Such hijacking attempts against your drones can be foiled by
jumping into a device. A jumped-in rigger overrides any other control
of the drone, including by its Pilot.
sr4a, p.246.

Since it makes a specific mention of Jumped-In; but not a specific mention of one of the other two methods of controlling a drone, I would have to say that Spoofed commands will work. Remote-Control doesn't turn the Pilot off, it just tells it to stop working while the Rigger uses his virtual joystick. So what happens when the Rigger gets tired of playing with his joystick?* He tells the Pilot program to resume working - therefore, the Pilot program is not "asleep", it's just on standby until further notice.

Regarding drone ratings, they are considered average Devices per the table on p. 222 and thus get a 3 in everything not listed.

*Yes, I went there.
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