Hello to all Dumpshocked.
I've been working on a Shadowrun character concept and I would like some feedback and improvement from the Dumpshock community. The character concept is "the parkour practitioner", and more accurately the "Yamakasi". The runner would use his talents, combined with a bit of adept masking, to escape chases after a run or to become a highly efficient courier, hard to track through magical means, difficult to chase with a vehicle because of a low signature and of an ability to travel quickly over difficult terrain (jumping from rooftop to rooftop, for instance).
The point is to reasonably "optimize" the character while still making it playable in standard Shadowrun sessions, and while staying true to the philosophy of the Yamakasi. In essence, to create a deep character but make it quite efficient at parkour and escaping pursuers, without resorting to munchkinism.
So, here's the prototype:
Metatype: Ork (Yamakasi is mostly practiced in lower-class neighborhoods)
Special: Adept
Attributes:
Body 5
Agility 5
Reaction 4
Strength 6
Charisma 3
Intuition 3
Logic 2
Willpower 2
Edge 3
Magic 6
Skills:
Outdoors (Group) 1
Stealth (Group) 3
Climbing 4
Swimming 1
Escape Artist 2
Unarmed Combat 3
Pistols 2
Running 5
Sp: Urban
Gymnastics 5
Sp: Parkour
Positive Qualities:
Astral Chameleon (to escape magical detection; the point is to lose pursuers.)
Natural Athlete
Sense of Direction
Negative Qualities:
Thrill Seeker
Distinctive Style (2)
Pacifist (Goes rather well with the Yamakasi philosophy)
Hunted Level 2
Liar
Adept Powers:
Wall Running
Traceless Walk
Gliding
Freefall 3
Great Leap 3
Attribute Boost [Bod]
Attribute Boost [Agi]
Attribute Boost [Rea]
Attribute Boost [Str]
Iron Lungs
Improved Sense [Direction]
15000 nuyens and 6 (free) points for contacts (2*charisma)
What would be appropriate gear and contacts for this character? I've though of giving him a Roomsweeper with Shock Locks (to avoid being slowed down by doors) along with a standard pistol, like a predator. What else should he consider getting?
As it stands, the character seems reasonably good at a variety of athletic feats, mostly running, climbing and gymnastics. The goal being to go as fast as possible over a large distance with obstacles, the whole trip involving climbing, jumping and other acrobatic feats, so as to make the path as short as possible or to lose pursuers. How can I improve this?