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  1. How accurate is SR's depiction of hackers? (79 replies)
  2. Aid sorcery question. (3 replies)
  3. New free spirit binding rules. (24 replies)
  4. rules for sleep deprivation? (12 replies)
  5. What's the Exchange? (16 replies)
  6. Dikote (42 replies)
  7. Invisibility and Armor (Spells) (19 replies)
  8. Record Sheet Question (1 reply)
  9. metamagic foci (1 reply)
  10. election plot 1 (5 replies)
  11. decking for dummies (6 replies)
  12. ERRATA: GM Screen (18 replies)
  13. Vehicle Help! (2 replies)
  14. What about spirits? (0 replies)
  15. Archives of Old Forum? (11 replies)
  16. Initiations and Submersions (8 replies)
  17. Sustained spell range (5 replies)
  18. Life after Nigel D. Findley. (16 replies)
  19. Magical AP (23 replies)
  20. Vehicle repair (30 replies)
  21. flovor text vs die results (49 replies)
  22. Lion in the Grass (3 replies)
  23. Drain Track (30 replies)
  24. really stupid question (22 replies)
  25. Idea for a new Adept power (7 replies)
  26. Digital Maps (9 replies)
  27. Seeking Conversion (2 replies)
  28. Magic group avatars (21 replies)
  29. Get a clue! (25 replies)
  30. Cybersurgery recovery? (3 replies)
  31. Masking through wards questions. (5 replies)
  32. Instruction Skill (3 replies)
  33. The Wireless World 4.1 (28 replies)
  34. Looking for a program... (5 replies)
  35. Commlinks Hacked - Evil Brainstorm (12 replies)
  36. Dark King Mentor Spirit (5 replies)
  37. Smuggling Category/Types (26 replies)
  38. Mapping (11 replies)
  39. Favorite SR threat? (68 replies)
  40. Questions Arising from Playtesting (38 replies)
  41. UFC in Street Magic (5 replies)
  42. Team Building (50 replies)
  43. microtrancievers vs. commlinks (16 replies)
  44. Skillset for Military Archetypes (82 replies)
  45. Do cyberlimbs feel sensation? (31 replies)
  46. Channeling an Ally (4 replies)
  47. What's your take on megacorporate executives? (14 replies)
  48. Hardening (3 replies)
  49. Where does the inspiration for SR magic come from? (77 replies)
  50. Parachuting Skill (46 replies)
  51. Flamethrower Stats (51 replies)
  52. Security scanners and cyberware (5 replies)
  53. What's your SR character's morality code? (55 replies)
  54. Alternate Magicial Traditions System (6 replies)
  55. Imperialus' dedicated character thread (13 replies)
  56. Faustus (8 replies)
  57. 5th spirit type help (16 replies)
  58. Limit build skills (18 replies)
  59. Street Magic Errata (19 replies)
  60. NYC2123 - Online cyberpunk comic (32 replies)
  61. Killing Hands and Spirits (15 replies)
  62. Some old plot hooks. (107 replies)
  63. faq's @ fanpro (16 replies)
  64. runners havens wtf (27 replies)
  65. Quick rules question on Essence (26 replies)
  66. Programming Software (3 replies)
  67. A bit o' philosophy. (84 replies)
  68. I wish I could run really large battles in SR (30 replies)
  69. Forearm blades - RL (18 replies)
  70. Character Ideas (17 replies)
  71. Can cars "aim?" (2 replies)
  72. Judgement (8 replies)
  73. whats happen? (8 replies)
  74. Dudukain's Dedicated Character Thread (Again) (10 replies)
  75. Fighting With Two Weapons (45 replies)
  76. Improved ability and skill groups (19 replies)
  77. Elemental Strike clarification (17 replies)
  78. Technomancers, Scan and Sniff (3 replies)
  79. Which piece of 'ware would you buy? (67 replies)
  80. Jumping from a Moving Vehicle (38 replies)
  81. Decker Quick refernce Sheet? (4 replies)
  82. Arsenal? (15 replies)
  83. Would you like cyberware and biotech to be real? (46 replies)
  84. Playing the most normal runner ever:read: (35 replies)
  85. Newbie Query: Attacking Foci (17 replies)
  86. Streamlining gameplay (33 replies)
  87. house rules for multiple IPs. (24 replies)
  88. "new" technomancers (15 replies)
  89. Drones? (9 replies)
  90. Because many rarely check the Community Projects.. (0 replies)
  91. Review - Runner Havens (49 replies)
  92. Spell Pool + Enchanting = ? (3 replies)
  93. Modular Cyberlimbs? (13 replies)
  94. The Pregen Hacker in the BBB (11 replies)
  95. Which skills do I use to train / handle an animal? (2 replies)
  96. PAN Control (4 replies)
  97. Sample Characters, Redux (28 replies)
  98. Juvie for magicians? (37 replies)
  99. How Much History Is Known? (8 replies)
  100. Is SR3 magic broken? (63 replies)
  101. What about Anchoring tatoo magic? (2 replies)
  102. Halloween Runs (19 replies)
  103. Pimp My Adept (24 replies)
  104. Ayone have a complete list of Nigel's novels? (5 replies)
  105. Earlier versions? (35 replies)
  106. War in Tarislar (12 replies)
  107. Fear the Swiss Boarding School - an Adventure (14 replies)
  108. Kaballic magic (5 replies)
  109. I'm pretty sure this is wrong, but.... (1 reply)
  110. Shapeshifting Spell (9 replies)
  111. Metamagic house rules. (10 replies)
  112. Shielding foci (10 replies)
  113. Mage or street sam? (55 replies)
  114. Munching Out the Ally... (13 replies)
  115. College Sports: 2070 (24 replies)
  116. Inhabitation, Materialization, and Possesion (2 replies)
  117. Barely even a fight (87 replies)
  118. Bound Spirit Services (15 replies)
  119. House Rule (9 replies)
  120. Sorcery: Range and Duration (22 replies)
  121. Taking Questions for Unofficial Hacking FAQ (44 replies)
  122. Burning Up and Burning Out (28 replies)
  123. providing counter-spelling on your own spell (30 replies)
  124. Most powerful archetype? (65 replies)
  125. National Militaries (54 replies)
  126. vampire-based campaign (19 replies)
  127. Unsung Heroes, (14 replies)
  128. SR4 Armor spell question (32 replies)
  129. Television Show - Smith (11 replies)
  130. Disguise Skill (19 replies)
  131. Vehicle combat (5 replies)
  132. Tile Based Shadowrun (20 replies)
  133. SR4 concetps in an SR3 rules system (15 replies)
  134. Advanced lifestyle rules (11 replies)
  135. [OT] Dawn of the riggers (7 replies)
  136. Proof of Shadowrun? (23 replies)
  137. The Probe Race (3 replies)
  138. Create My Demo Scenario (7 replies)
  139. Twinking out the Ally (64 replies)
  140. Bull rush? (7 replies)
  141. Question again! (14 replies)
  142. Elvish Life Span (80 replies)
  143. Astral forms and dual-nature Q (11 replies)
  144. Shadowrun Dice (21 replies)
  145. SR4 and Gear (16 replies)
  146. Security Guard: Survival Guide (36 replies)
  147. Which SR4 megacorporation would you work for? (29 replies)
  148. Full dodge and Acrobatic Dodge (19 replies)
  149. Grappling in SR4 (10 replies)
  150. Using MJLBB in SR4... (5 replies)
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