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  1. What day of the week do you game? (35 replies)
  2. I want my cyberdecks back (12 replies)
  3. More News from the n00b (4 replies)
  4. Game rules and math (46 replies)
  5. What do you think of Horrors? (94 replies)
  6. Mercurial @underworld 93 (3 replies)
  7. BOOO Shadowrun (183 replies)
  8. Items of Power (29 replies)
  9. buying karma in 4.0 (24 replies)
  10. Multi-tasking Adept Power... (73 replies)
  11. Converting RL ammo into SR Stats (2 replies)
  12. How the hell does the magical economy work? (53 replies)
  13. How do you role play military people? (211 replies)
  14. Etiquette confusion (23 replies)
  15. YAAAAYY Shadowrun (28 replies)
  16. The Stars are not Far (167 replies)
  17. What are Franktrollman's origional Ally Rules? (6 replies)
  18. Checking the numbers (32 replies)
  19. Would you play Shadowrun Clix? (24 replies)
  20. Fiction. (7 replies)
  21. Rigger 3 German Version (0 replies)
  22. How long between initiations? (7 replies)
  23. enhanced metahuman eyesight (22 replies)
  24. "Paris Syndrome" leaves Japanese (96 replies)
  25. Creating a Catholic priest (11 replies)
  26. Capacity and Cyberwear grade (11 replies)
  27. About Snipers (157 replies)
  28. Why are my shotgun shells on the spice rack? (28 replies)
  29. Killing Hands and related powers (23 replies)
  30. Man & Machine book for 4th? (11 replies)
  31. Sense Removal Spell– Only negative PERCEPTION? (12 replies)
  32. Custom Gang Creation (5 replies)
  33. So just 'where' is the default setting? (14 replies)
  34. classic runners (30 replies)
  35. clear up some dragon questions? (14 replies)
  36. Hired Help (22 replies)
  37. So, Tir Paladins. (20 replies)
  38. VR Visualization of the Matrix (46 replies)
  39. What does a TM commcode look like? (24 replies)
  40. Gun question (11 replies)
  41. Mechanically Enhanced Combat Hardsuits (32 replies)
  42. Novel (2 replies)
  43. Counterspelling vs existing spells (16 replies)
  44. 300 or 400? (18 replies)
  45. Two is the new Three... (68 replies)
  46. Space Dragons (118 replies)
  47. Character History: Failed Otaku (1 reply)
  48. Magical groups (10 replies)
  49. What's your favorite magical tradition? (22 replies)
  50. Conspiracy theories (31 replies)
  51. Linguistics (6 replies)
  52. 1600s Port Royale style smuggler/runner havens? (26 replies)
  53. Vampires and Ghouls and Free Spirits, oh my! (11 replies)
  54. My first SR fiction. (31 replies)
  55. Quick Question: Edge & BP's (8 replies)
  56. Literacy and the Sixth World (35 replies)
  57. Halloweeners (8 replies)
  58. More stuff from a n00b GM.... (30 replies)
  59. Knight Errant (17 replies)
  60. Critters (6 replies)
  61. Music for Shadowrun (43 replies)
  62. Wands & such (59 replies)
  63. FanPro D Newsletter Nov. 2006 (11 replies)
  64. Spirits and Spells (5 replies)
  65. 6th world culture (101 replies)
  66. What would you like to see next (115 replies)
  67. [RPG] For your critique (16 replies)
  68. Lumalive (1 reply)
  69. In need of a quick run for Con (11 replies)
  70. Adepts and Quickening (13 replies)
  71. Elven racist slurs (51 replies)
  72. Would you allow PC's to play magical threats? (62 replies)
  73. VR rigging & some vehicle stuff (18 replies)
  74. [ShadowsOfEurope] French Teletel (6 replies)
  75. Little Red Riding Hood (1 reply)
  76. Frank Trollman... (50 replies)
  77. Hard Caps (19 replies)
  78. Combat game shows (17 replies)
  79. Unknown metamagics? (12 replies)
  80. Shadowrun 4 Character sheets (21 replies)
  81. My Current Campaign (55 replies)
  82. Reflex Recorder (17 replies)
  83. Shadowrun Map (15 replies)
  84. Hermetics (11 replies)
  85. Metaplanar quests to reduce spell costs? (5 replies)
  86. [Dragons6thW] Undiscovered Greats (50 replies)
  87. new fiction at srrpg.com (38 replies)
  88. Need GM Help (11 replies)
  89. Cracking knowlege skill (25 replies)
  90. Mount Kilimanjaro Rail Gun (16 replies)
  91. Astral Space (9 replies)
  92. Connecting RL to SR (11 replies)
  93. [RL] Mob War - France (8 replies)
  94. Article about Britain's increasing surveillance (0 replies)
  95. Hackers and Logic (54 replies)
  96. A few new spells (0 replies)
  97. Questions after my 2nd reading of Street Magic (100 replies)
  98. Super-quick question on Essence loss on Magic (11 replies)
  99. Augmented Attributes (11 replies)
  100. Firewal Cap? (28 replies)
  101. A whole slew of magic questions: (49 replies)
  102. Shadowrun Plot line (113 replies)
  103. standard equipment for typical Lone Star officer (40 replies)
  104. How do you get a Meta Link or CMT Clip to function (58 replies)
  105. direct access to your brain (9 replies)
  106. SURGE (52 replies)
  107. Node idea (5 replies)
  108. Player ego. (27 replies)
  109. Thought Form (7 replies)
  110. Possessed by a spirit... (20 replies)
  111. Celedyr's role in NeoNet (21 replies)
  112. So, you can handle 400 points, but... (47 replies)
  113. Shadowrun on the Orient Express (15 replies)
  114. Blood Magic Metamagic Questions (14 replies)
  115. No more flavor text? (38 replies)
  116. The New Revolution Coup (9 replies)
  117. Comlink vs. Corporate Node/Host (52 replies)
  118. Mind Probe VS Sleeping target (19 replies)
  119. How would you represent .50 beowulf in Shadowrun? (22 replies)
  120. What do people think of Technomancers? (74 replies)
  121. Foci: inactive subject to astral perception? (43 replies)
  122. AOE spells and drain (5 replies)
  123. Change to combat spells (70 replies)
  124. sustained area effect spells (13 replies)
  125. Putting the 'run' in Shadowrun (45 replies)
  126. Inhabitation and conjuring (12 replies)
  127. connection as capability (10 replies)
  128. GM ingenuity? (44 replies)
  129. Ammunition... (42 replies)
  130. In Hong Kong, looking for Far East/Asian names. (26 replies)
  131. Corporation RPG (0 replies)
  132. Fun with magic (5 replies)
  133. Increased Attribute Spells Limits (3 replies)
  134. Possible Context for Layering Armor (4 replies)
  135. sprite loophole (23 replies)
  136. Alternate System and Response (8 replies)
  137. Release Dates (55 replies)
  138. CharGen Program Output? (8 replies)
  139. synapse headset (7 replies)
  140. Direct Combat spells: Common misconception WRONG? (94 replies)
  141. Movement and Actions in Combat (16 replies)
  142. Calling all Riggers (27 replies)
  143. Muggers.....on your Mark! (45 replies)
  144. Anti-Human racial slurs (11 replies)
  145. The Fiddler (47 replies)
  146. Increased anti-terrorist activity in the aftermath (12 replies)
  147. Learning Lessons the HARD Way. (41 replies)
  148. Player on Player Conflicts (36 replies)
  149. Ah Ha! I fixed cyberlimbs (47 replies)
  150. New Negative quality (22 replies)
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