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  1. Matrix System Question (6 replies)
  2. Drone Propulsion (30 replies)
  3. Pimp my char! (30 replies)
  4. Urban Scavenger hunt? (29 replies)
  5. Form fitting body armor (29 replies)
  6. next, i need a character generator (19 replies)
  7. Magicians & IPs (55 replies)
  8. What's a streetline look like? (11 replies)
  9. Spirit Karma Pool (1 reply)
  10. Moved: Does anyone want to make a SR Deus Ex mod? (-- replies)
  11. Trodes! (4 replies)
  12. House Rule: Movement/Distances (7 replies)
  13. Just me being polite... (17 replies)
  14. Kenshi? (1 reply)
  15. Moved: Looking for PbP (-- replies)
  16. Stun Weapons (14 replies)
  17. Sinsearach Questions (15 replies)
  18. Sr3 Chargen (Online) (0 replies)
  19. The Ultimate Repo Man? (3 replies)
  20. New Knights Templar (18 replies)
  21. Drakes (13 replies)
  22. Dragon Technomancer (34 replies)
  23. SR 4E MUD.. (15 replies)
  24. North Monroe County (1 reply)
  25. Spells and Edge (7 replies)
  26. Hostages (18 replies)
  27. Shadowrun Character robs shop (40 replies)
  28. I spoke to an old vet about M14 versus M16A1 (54 replies)
  29. Getting ready to run SR4-tips? (2 replies)
  30. SR3 Magic in the Matrix (7 replies)
  31. Gazprom like Seretech (13 replies)
  32. Hacking the Firewall (13 replies)
  33. Help me Remake The Cat (29 replies)
  34. RL corp tech (1 reply)
  35. Hacking a Technomancer (34 replies)
  36. Something Awful cyberpunk parody. (1 reply)
  37. Reaction Enhancer ruling in FAQ (22 replies)
  38. Copy Protection Noshing (15 replies)
  39. Noticing Magic (79 replies)
  40. Hardened Armor (25 replies)
  41. HV ammo poll 2.0 for Heavy Angel (23 replies)
  42. FanPro D Newsletter Jan. 2007 (46 replies)
  43. Do GMs have to follow the SR4 rules? (40 replies)
  44. FanPro D Newsletter Mar. 2007 (12 replies)
  45. New Stuff @ Heavy Angel (38 replies)
  46. Archetypes of cybered characters (5 replies)
  47. Implant for mages (13 replies)
  48. Rigger character (17 replies)
  49. Just curious to see. (31 replies)
  50. Aircraft Sensors? (21 replies)
  51. Wards, Spirits and Lodges... (4 replies)
  52. Program/Commlink ratings (10 replies)
  53. The Mad Bomber: a Quirky character concept (19 replies)
  54. Different Sized Weapon Mounts (4 replies)
  55. Cetiah's Hacking Rules (28 replies)
  56. Cetiah's Identity Rules (9 replies)
  57. Running for Dummies (101 replies)
  58. The Shadowrun FPS (73 replies)
  59. Totems of the CAS (6 replies)
  60. Platelet Factory and Drain (44 replies)
  61. New printing? (7 replies)
  62. Need GM feedback on an item for HA (31 replies)
  63. Help with "translation" (3 replies)
  64. Birds! (14 replies)
  65. Terrible movie thematically related to Shadowrun (6 replies)
  66. What does a deadly wound look like (4 replies)
  67. Do we need a decapitation mechanic? (30 replies)
  68. What the hell is up with Dwarves? (6 replies)
  69. The Corps and the riches of the Belt (41 replies)
  70. Sensor Rating for Rigged Security System? (1 reply)
  71. Applying Contacts from the GM's perspective (0 replies)
  72. Crashing programs (5 replies)
  73. ShadowrunnerNights (22 replies)
  74. Reaction Enhancers... (6 replies)
  75. German Releases (2 replies)
  76. New Shadowrun Player (36 replies)
  77. A thought on England (22 replies)
  78. Sustaining Magic and LOS questions (6 replies)
  79. Pictures of Contacts (14 replies)
  80. Should Shadowrun use Hit Locations? (39 replies)
  81. Shedim reference (6 replies)
  82. Spontaneous Casting (29 replies)
  83. Reusing lost essence (15 replies)
  84. edge and extended tests. (2 replies)
  85. Twink Tank (53 replies)
  86. Cyberware compatibilty (25 replies)
  87. Parkour/Free Running Question (26 replies)
  88. FanPro D Newsletter Feb. 2007 (26 replies)
  89. Hit location for SR3 (12 replies)
  90. Low powered Runner settings (5 replies)
  91. Cybermantic Power Systems (9 replies)
  92. Noob character questions (ork heavy) (16 replies)
  93. Simple Software Bug Rule (1 reply)
  94. SR4 is too modern or near modern sometimes (124 replies)
  95. Seattle's New Governor (80 replies)
  96. Fragged up chars (7 replies)
  97. RL news - smuggling items into facilities (1 reply)
  98. Pirates of the Carribean (129 replies)
  99. Describing Shadowrun (17 replies)
  100. Technomancer question (15 replies)
  101. Date of Dunkelzahn for President event at Gen Con (3 replies)
  102. Troll Scale Weapons (SR3) (7 replies)
  103. Papa Midnite (2 replies)
  104. Grenade Launcher Canister Loads (13 replies)
  105. Barsaive the New Matrix Phenomina (5 replies)
  106. Ares Alpha (40 replies)
  107. 2051 Dementia Millions (3 replies)
  108. The Assualt Cannon has arrived! (6 replies)
  109. The Rat Trap (2 replies)
  110. Setting for SR in the CAS's North Carolina (35 replies)
  111. Info on Vancouver (11 replies)
  112. The bullet with your name on it. (23 replies)
  113. Hacker / Face or Hacker / Covert (12 replies)
  114. Choclate-Chip Cookie Cabal (13 replies)
  115. Shadowrun Novels (21 replies)
  116. Shadowrun wallpaper (5 replies)
  117. Shadowrun 4th Char Gen Program? (1 reply)
  118. Outremer (14 replies)
  119. Front companies. (22 replies)
  120. Juicers (21 replies)
  121. Old Books (27 replies)
  122. Spur Location (25 replies)
  123. Mentor Spirits (7 replies)
  124. House Rule: Auto-fire (4 replies)
  125. GM Screen errata (3 replies)
  126. Time in VR (7 replies)
  127. HACKED! (19 replies)
  128. New settings: It's not just for D20 anymore! (2 replies)
  129. Chicago 2070: Blood, Bugs, and Bullets! (0 replies)
  130. The South Shall Rise Again (20 replies)
  131. alternate technomancers (84 replies)
  132. A few questions about drones (14 replies)
  133. Noob Matrix Questions (17 replies)
  134. The Fey Tradition (3 replies)
  135. Pharmaceuticals in the corporate water supply? (7 replies)
  136. Firing Into Melee... (12 replies)
  137. Random brainstorming on making burst fire real (49 replies)
  138. Copy Protection vs. Intercept Wireless Signal (21 replies)
  139. Financial Advisors (30 replies)
  140. Fluff for new small-corp service (19 replies)
  141. Release Dates (53 replies)
  142. Newbie Question: Counterspelling (3 replies)
  143. Shadowrun Reboot? (11 replies)
  144. Delay vs. suppression (14 replies)
  145. Interesting Codes for your Sammie (18 replies)
  146. Defense Trait (SR3) (8 replies)
  147. The Corporation (2 replies)
  148. Corporate Logos (12 replies)
  149. Matrix questions (6 replies)
  150. Who decides AA status? (8 replies)
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