I just had an idea a few secs ago. It's probably not new, but I would like to know if you think it would be balanced.
Basically, I was thinking about making someone able to get lots of successes even if they don't have a high skill. My idea was (haven't thought about balance yet, so it probably needs a bit of tweaking) that if you roll a 6, and that 6 is a success (with a TN of 7-12 you would have to roll a 6 on that roll, not the first roll, and so on) you roll another die, and if that die is a 6, you get to roll another die, just as if you had a higher skill.
Looking back, this is not very balanced as-is, but I think this game needs a way for someone to simply become lucky and kill someone with a light pistol while defaulting to a low attribute. it would make the game a bit more "scary" as you would never be completely sure that someone is harmless.