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Nerbert
My first in depth experience with roleplaying was joining a D&D campaign about halfway through, right about the time the character were coming into easily available resurrection spells. Soon after that I convinced them to try shadowrun and few things became immediately apparent.

Firstly, in Shadowrun when you die, you're dead forever. This is an interesting dynamic, not only for the players, who now have an actual reason to run away instead of illogically fighting to the death with every creature they encounter, but also because the players invariably end up killing a large number of NPCs, which is clearly a morally questionable act with its own set of philosophical quandaries.

Secondly, without the alignment system of D&D in place, there's nothing to stop characters from "misbehaving". This is simultaneously a good thing and a bad thing. Its predominantly good in that it allows players to diverge from a prescribed archetype without penalty, its basically just more fun to be able to have your evil days. The downside to this is that its much harder to predict how characters are going to react to a given situation. In a morally ambiguous situation its truly difficult to predict where your story is going to go.

I was just wondering, how do people in your games handle this kind of thing?
Digital Heroin
Most of my players in the past have been either irrational killmongers, or low key people. I handle the two extremes with a simple measure. The later players simply live longer.
Herald of Verjigorm
QUOTE (Nerbert)
Secondly, without the alignment system of D&D in place, there's nothing to stop characters from "misbehaving".

Quite the opposite, there are consequences of actions instead of consequences of the recorded alignment.
Nothing stops the LawfulGood pladin from gambling his money on bloodsports except the DM threatening him with a change of alignment. And nothing stops a shadowrunner from killing everything in sight except the HTR team or other opposition that tears him to shreds.
Both are simply the GM reacting, in accordance with the setting of the game, to the behaviour of the player.
Crusher Bob
Remember that there are no 'all knowing' forces present in the SR world, so if you are 'bad' and don't get caught then that's that. Notice IRL how long it took to catch guys like Ted Bundy, don't come down on one of the characters like the vengance of the gods just because they've done something you don't like. But do pay attention to what kind of evidence they leave behind, who would find that evidence, and what they would do about it.
Kagetenshi
I handle morality by using the four-round uncompensated burst on my MMG to hit the guy with no limbs.

~J
Crusher Bob
I trump your MMG with a dose of narcojet and an organlegger contact.
shadd4d
Actually, Shadowrun, depending on the GM, does a wonderful job of beating in the idea that actions have consequences. That part really is one of those things that makes Shadowrun one of my all-time favorites.

Don
Paul
I like the lack of constraint that not having alignments gives me. not every character is completely "Good" nor are they completely "Evil". Good people make mistakes-an example is one of our more heroic style characters taking a shot and missing, killing an innocent bystander. It wasn'tt hat he was indiscriminately killing people, he made a tough call-take the shot at a risk, or let a truly bad man go.

He took the shot.

QUOTE
Firstly, in Shadowrun when you die, you're dead forever.


Well as a Game Master I have often faced this issue-and I have come to a conclusion or two that are outside the scope of the rules. So if you aren't familiar with paragraph three of page 38 of the SR3 mainbook, go read that then read this:

I will bring back characters who were really "Cool"-well played, well thought out, heavy in time investment characters-IF, IF there is a benefit for the group as a whole. No one likes to die. We're raised that way. I can generally find a marvel comicesque reason to bring a PC back, and that usually entails a plot hook, or two.

QUOTE
...also because the players invariably end up killing a large number of NPCs...


Not every run has to go that way though. We have had more than a few runs with out shots fired. Really its a choice in how you play. Each style is unique, and in my belief there is no one way to play SR. The rule is as long as you are having fun as a group, and individually then why ask why?

blakkie
I'll assume you are talking 3e D&D. Some of the classes in D&D have nominal alignment limitations. Barbarrians must not be "Lawful", and Monks must be "Lawful" (actually more like they pick a code to adhere too, which makes more sense than alignment), and Druids have to have the word "Neutral" in their alignment descriptor. Clerics do have to worry about keeping within the confines of the teachings of their choosen god...until they follow a new one. Of those classes only Paladins need to worry about good vs. evil, and even with that there are rules for Paladins switching over to the "darkside" (and picking up some cool powers to boot).

All in all that amounts to a big fat whoop-tee-doo unless you wanted to multiclass Druid/Paladin, or Barbarrian with Monk or Paladin. Outside the Paladin only the Monk comes close to a tough requirement. Once you get into prestige classes you start seeing more limitations, but those are more inherent in the flavour, motivation, and purpose of the class than anything.

At it's root any real restraint created by alignment in D&D come from either the subjective GM choice about the alignment of given actions, and the inherent rules of conciquence the GM chooses to implement in how he models the world. Personally i find D&D better off if you more-or-less toss out alignment spells affecting non-outerplaner creatures that are not a Cleric, Druid, or Paladin of at least level 9. Then you can toss out any alignment tracking makework projects, the GM has a lot better use for limited time.

As for death, SR does tend to have the deadliness level of D&D played with 1st level characters. But SR has the Hand of God, the royal trump second chance for the 'runner to retire. D&D itself has plenty of effectively permanent death senarios, even at higher levels. It is GM and players choice whether to bring those possibilities into play.

P.S. Note the quote in my tagline. wink.gif
Voran
I tend to play more conservatively in SR than in D&D. But that may also be a function of getting older. Don't have as much time to invest in making up new characters and starting over, so I try to protect my existing characters as best as I can.

SR does tend to be a bit more consequence-oriented than D&D. In D&D you seem more likely to end up roaming all over the continent/planet/planes. In SR its fully possible that you'll end up sticking to one general region. Smaller area to romp around, the more you have to be careful about long-term consequences.
Abstruse
In Shadowrun, there are a LOT more shades of grey. There's no one who is truly good or evil in Shadowrun with possibly the exception of the Enemy/Horrors. Everyone has a motivation for their actions and, from their own perspective, are doing the right thing. Lofwyr wants power because, as a powerful, ancient, and highly intelligent creature, he is most fit to rule. The Insects feel they are bringing people into the Hive, which is a good thing. Tir Tairngire's Princes feel that, with their age and experience, they are most fit to rule and their form of government worked well in the past, so it should work well now also. And so on.

Even the so-called "good guys" aren't good guys. Harlequin is a drunkard, overconfident, and apparently lazy (he could've done big things to change the world, but hasn't). As revealed in PoaD, Dunkelzahn regularly and violently had people killed. All of the corps kill people regularly, and they often value nuyen over human life.

The only thing that enforces any sort of morality is logic. You go around killing people constantly, eventually you'll hit someone that someone powerful cares about (watch The Sopranos, the lawn mower you beat up might have sentimental meaning to a Made Man who wants revenge when he is attacked...) Security guards have family, cops have each other (nothing makes a cop want your blood more than knowing you're a cop-killer), etc. Someone will eventually want revenge, and they'll eventually screw up.

Also, Johnsons like dealing with professionals. Messy work does not a professional make. If Corp A hires you for an extraction from Corp B, and you go to Corp B shooting up the place, killing sec guards and secretaries left and right, then Corp B figures out Corp A pulled the run (or if they think Corp C did it), they'll have no problems doing the same to Corp A or C or D or whoever. Then things get bad as secretaries and security guards are expensive to train, thus making profit margins go down. Thus when given the option of two shadowrunning teams, one who killed 2 people and one who killed 74 people on the same type of run with the same level of results, who do you think the Johnson will call?

The Abstruse One
mfb
depends on the job. my main character, his job is killing people--he doesn't really enjoy it, but that's where his skills lie. the only real line he won't cross is taking out people who aren't involved; not out of any real sense of justice or right, but because revenge is an overly-complicated, unprofitable business; besides, if he doesn't cross that line, hopefully no one else will, either, which keeps his wife and kid safer.

but, yeah, he wonders about some of the things he's done, and he genuinely wishes he hadn't done some of them. one of those things was dropping gamma-anthrax into the water supply of a corporate military research outpost he and a team were hired to raze. most of the people survived (hilariously, we thrashed them so completely that the entire outpost surrendered inside 24 hours), which assauges his conscience quite a bit--but it's not something he'll do again.
Abstruse
I'm not saying a shadowrunner who kills someone isn't professional -- esp. if it's their job -- but they aren't if they're killing people they don't have to. Sure, kill the mark, kill his bodyguards, kill the security...but don't kill his girlfriend/secretary/ass-kisser/random pedestrian unless said person tries to attack you and you have to defend yourself or they're part of the deal too. I try to play up professionalism as much as possible in my games, trying to talk my players into watching movies like The Professional, The Killers, The Transporter where the main characters have a very strict ethical and/or professional code.

The Abstruse One
toturi
A professional shadowrunner has only 1 ethic: the nuyen.gif

Survival is a secondary concern since he needs be alive to spend or acquire nuyen.gif.

He will only do what he is paid to do. To do any extra is the cost of business.
mfb
it depends on your situation, and the people you deal with; professionalism, as defined by Abstruse, only works if most of the people in your circle of associations abide by the same rules. to a certain level of gang, mafioso, yak, etc., it's "professional" to kill a man's entire family and a couple of his friends, if he wrongs you. the reason that's professional is because, in that circle, anything less is taken as a sign of weakness, which invites other groups to attack you. you have to show everyone exactly how bad life--or death--will be, if they mess with you; anything less is 'unprofessional' in that it will end your place in the profession by means of a double-tap to the face.
Voran
Things get especially more murky in SR, because 'the cops' aren't really 'the cops' like they are in real life today. Whack a cop today, and its highly likely (almost certain, I would imagine) that the shared brotherhood thing would have dire consequences. In SR, you've got competing security corps trying to vie for that position of 'the cops', none of which in canon have demonstrated themselves to be ethical or law-abiding citizens themselves compared to real life standards. I could well imagine Lone Star itself having the characteristics of mafia families working together:

You whack a particular lone star corper/cop and you'd probably definately pick up drek from his immediate buddies/squad whatever. But it's up in the air whether or not you'd get the full LS organization ticked at you. So many of them are apparently described in canon as corrupt and fragmented in their loyalties, that you probably have factions within LS Seattle itself that don't get along and likely don't mind if one of the officers of another faction get geeked. They might put on a public face of 'brotherhood' but I imagine there's alot of wiggle-room for a GM to determine overall response.

Dead bodies, in general, do up the ante for responses. Generally I would its nearer to an all-or nothing kinda situation. Either you do your damndest to keep the body count to a minimum or waste them all and literally leave no witnesses. Stunning those you come across and leaving piles of stunned bodies, is probably better than leaving piles of dead bodies, but failing to make sure everyone is dead.



sidartha
If you want to see a true shadowrun movie go out and rent Ronin, The Score, Boondock Saints and Oceans Eleven.
One question that is always asked at my teams meets is how much collateral damage will you accept? We've had runs where we are given hunting licences and told go forth and destroy, and conversely we have been told no one can know that you were there.
As for the lethality issue. I totaly agree that D&D is a much less leathal game than SR. I am playing a D&D campaign now and members of the party have died several times and suffered only a loss of gold to pay for spell components.
However the difference is that in D&D combat is enevitable. It's how you get XP. In SR however, the best runs come off without a shot being fired. If you plan well enough then you avoid the leathal bits and skate on by. So in the game world it fits that combat be much more deadly.
My 2 nuyen.gif
blakkie
Hey! True Lies is soooo Shadowrun, at least how our party plays it. smile.gif

QUOTE
I am playing a D&D campaign now and members of the party have died several times and suffered only a loss of gold to pay for spell components.


Really? That must be a fairly highlevel campaign to have True Ressurection as an in-party spell. That definately could change though at the choice of the GM, or if your True Ressurection capable characters all go down at once and [the GM chooses for] you have a tough time locating an NPC to cast.
TinkerGnome
QUOTE (toturi)
A professional shadowrunner has only 1 ethic: the nuyen.gif

Not exactly true. Shadowrunners have a lot of ethics. It's just that they're usually negotiable. ("I don't do wetwork." "Your cut would be a million nuyen." "I meant to say, I don't like to do wetwork. Sometimes I do, though.")

I've had characters who were complete and total bastards but wouldn't take a run against a "little guy" (ie, not corp or government affiliated) without a really good reason.
kevyn668
QUOTE
TinkerGnome Posted on Apr 26 2004, 02:28 PM
  QUOTE (toturi)
A professional shadowrunner has only 1 ethic: the 


Not exactly true. Shadowrunners have a lot of ethics. It's just that they're usually negotiable. ("I don't do wetwork." "Your cut would be a million nuyen." "I meant to say, I don't like to do wetwork. Sometimes I do, though.")


rotfl.gif rotfl.gif rotfl.gif

Oh my God!! That's Priceless!! And oh so true; "eat that character morals!"

Voran
QUOTE (TinkerGnome)
I don't do wetwork." "Your cut would be a million nuyen." "I meant to say, I don't like to do wetwork. Sometimes I do, though.")

Heh. Or the:

Me: I don't do wetwork..

Johnson: Your cut would be a million nuyen.

Me: ...unless the bastard really deserves it. Y'know then naturally, its open for discussion.

smile.gif
Kagetenshi
QUOTE (Crusher Bob)
I trump your MMG with a dose of narcojet and an organlegger contact.

I'm inside a vehicle with five points of hardened armor and vehicle damage reduction, not to mention a lack of blood vessels. Consider your narcoject trumped.

~J
BitBasher
QUOTE
Things get especially more murky in SR, because 'the cops' aren't really 'the cops' like they are in real life today. Whack a cop today, and its highly likely (almost certain, I would imagine) that the shared brotherhood thing would have dire consequences. In SR, you've got competing security corps trying to vie for that position of 'the cops', none of which in canon have demonstrated themselves to be ethical or law-abiding citizens themselves compared to real life standards. I could well imagine Lone Star itself having the characteristics of mafia families working together:

You whack a particular lone star corper/cop and you'd probably definately pick up drek from his immediate buddies/squad whatever. But it's up in the air whether or not you'd get the full LS organization ticked at you. So many of them are apparently described in canon as corrupt and fragmented in their loyalties, that you probably have factions within LS Seattle itself that don't get along and likely don't mind if one of the officers of another faction get geeked. They might put on a public face of 'brotherhood' but I imagine there's alot of wiggle-room for a GM to determine overall response.
You haven't read the Lone Star sourcebook then. Despite the fact that Lone Star is a corp, the officers themselves act and think like cops. There are sections of the book going into just how bad it is to be a cop killer and just what the consequences of that are. Lone Star cops look out of each other and definitely have a fraternity mentality. That mentality is beacuse if someone will shoot one coip, then they will shoot you. It's part self preservation. Being owned by a corp doesnt stop that. The job they do is still functionally the same. Even if you really dislike another cop you're still going to go hunt down the person that killed him and see some justice. That's just the way it is. That's called survival. Cops HAVE to look out for each other.
RangerJoe
Obviously, every player and every SR character has thier own set of ethical and/or moral codes, even if it's just that of the player spilling over, or a handful of arbitrary metagaming rules ("My dude is, like, a pacifist. Yeah"). What is important is that those rules be explained or somehow elucidated to the members of the runner team and/or the GM. Otherwise, someone tends to get geeked. I think the following quotation from an online game sums it up best:

One mage to another mage: "So we can't kill him, but we can leave him to suffocate and looting corpses is okay? I'm willing to play by your rules they seem fine, I'd just like to have some vague idea of what they are."
draco aardvark
I just had this discussion on a D&D forum. We basicly agreed that alignments were a restriction, that prevented you from roleplaying your charactor how you think they'd react in order to maintain that "neutral" part of your druid, or make sure you don't become "evil" or something.
Then I found shadowrun, which actually works correctly without alignments.

I just finished running a game in which the players stopped fearing death because they could get raised easily, the only way to way to get the party to be afraid was to threaten to kill the entire party, which would kill the game. Granted, the DM can make it a pain to get raise dead scrolls, but that puts restrictions on the type of world you can have.

sidartha
QUOTE
Really? That must be a fairly highlevel campaign to have True Ressurection as an in-party spell.

It is a high level game, but the spell is 5th level that only works within one round of the person dropping. So it has it's limitations.

QUOTE
Obviously, every player and every SR character has thier own set of ethical and/or moral codes, even if it's just that of the player spilling over, or a handful of arbitrary metagaming rules ("My dude is, like, a pacifist. Yeah").

I played a game with a pacifist, not in RL just the flaw. In the same team there was the most uber-professional, cold hearted, moralless street sam ever and they got on great. Both of them stayed in character and the party was the better for it.
This is my biggest beef with the D20 system, things like 'the paladin won't work with someone who's neutral evil'. Or 'the barbarian cannot follow any social system' Hello?? Warrior Kings anybody?
The thing I must say I like most about the SR world is it's realism. Economics, Politics, Technology(to a degree), Sociology.
In fact I was having a conversation about free market economics with another SR player last night and I used Fuchi to illustrate a point.
Is that cool or what? wink.gif
Cray74
Well...everyone's already made my answers for me.

LoneStar is down on cop killing: see Lone Star sourcebook. Killing police, or individuals who think of themselves as police despite being glorified rentacops, is bad IMG. You have to draw the line somewhere and impart the feeling that there will be consequences to actions, or you get kill-happy slaughterfest games.

Preventing characters from misbehaving in SR: also answered. There are people who generally respond to misbehavior from PCs, including police, relatives, the military, corporations, or other runners, depending on what the PCs did. (There are also times when PCs can literally get away with murder - not getting caught is a big step in that direction.)

Killing cops and consequences of actions just came up in my Saturday game, too. The runners (two of'em) decided to shoot some gangers pestering them - it was honest self-defense - but left the bodies in the parking lot (in broad daylight) while they went into a building for the run. When they came back out, surprise: LoneStar was there, drawing chalk outlines and reviewing local security camera records. They ended up successfully running after discussing the likely consequence of turning themselves in and pleading self defense (but one runner had a lengthy rap sheet from his gang days) or killing the dozen+ cops outside (Lone Star HTR team visits the decidedly underpowered runners where they're hiding, and the runners had left traceable DNA all over their motorcycle - impounded - and bullet casings).

Hmm. Leaving freshly dead bodies and your motorcycle in B-rated security areas in broad daylight. Alright, they're not exactly top-rated runners...

Since they decided to run when the numbers of police had thinned out and ran at different times, I figured I let them get away. LoneStar didn't chase hard because they were wanted for questioning, not arrest. (Security cameras showed it was pretty clearly self-defense).
Smiley
2 things:

"Good" and "evil" are subjective, just like "moral" and "immoral." It just depends on the player. To one person, killing security guards is wholly unthinkable and immediately punishable to an eternity of eternal damnation. To others (me being one of them), they knew the risk when they signed up. If they're in your way, they're in your way. From the guard's point of view, shadowrunners are merc scum who don't care who they hurt or what they steal. To us, we're just trying to pay the rent and maybe have a few giggles.

Also, the kind of GMs that are against killing of any kind irk me. This is a game where the players are specifically hired to do things that are against the law. That's the whole point of the game. If your PCs are specifically seeking out the elderly and schoolchildren for ritualistic scrifice, that's one thing. But what i see more often is this:

PC: A security guard? I take out my pistol...

GM: How DARE YOU? He is a living being with a family! He's just doing his job! If you shoot at him, I will ANNIHILATE YOU and your children's children's children!

PC: OK OK! Jeez... I'll go around.

GM: He shoots you. Resist 10 Serious.
Aidley
Re the D&D alignment thing. Most of the people I play with don't bother writinging down their alignment. They just come up with a character, give them morals, and away she goes. If you stay in character, huzzah. if you don't, you're a dick. if you rp really well and are incredibly inventive & creative in how you rp, you get bonus points.

alignment be damned. there's too much 'oh, chaotic neutral means you're as likely to jump off a bridge as walk over it.' etc rather than 'okay, most people of your class & race & background act like this.... use it as a guide.'

I'm tired. it's 5.30am. Sorry if i'm incoherent.
CircuitBoyBlue
QUOTE (Smiley)


PC: A security guard? I take out my pistol...

GM: How DARE YOU? He is a living being with a family! He's just doing his job! If you shoot at him, I will ANNIHILATE YOU and your children's children's children!

PC: OK OK! Jeez... I'll go around.

GM: He shoots you. Resist 10 Serious.

QUOTE


Heh, it's so true!

In my games the characters a amoral scumbags, but it usually doesn't matter that much. They aren't really great shadowrunners. I don't mean that they do stupid stuff like leaving bodies around, they're all really smart and conscious about stuff like that. But we DON'T HAVE A STREET SAM. If we tried to get into a firefight outside the barrens where we can take advantage of things like machine guns, grenades, and stolen cars that gangers won't recognize later, we're toast. Here's what discreet tends to look like for us, in terms of fire fights.

Player: I'll shoot him with my light pistol
GM: What's your firearms?
Player: uh...I'm defaulting to my quickness of 5

It tends to work much better when you're blanketing an area with bullets, not really aiming at anything, and backing it up with some randomly tossed grenades. But that's not something you can really do outside the barrens. And it's also not usually economic unless you're in a fight with 30 gangers. So the group has a de facto morality where they only kill mobs of gangers in the barrens, for the most part. Sometimes they'll shoot at a corp sec guard, but most of the time the guards get to go home to their families and tell stories about the idiots that attacked them at work.
Smiley
By no means am I saying that runners should execute anyone and anything that gets in their way. I'm saying that a black-and-white code of ethics isn't the best thing in a game where the whole purpose is to smash, grab, break, enter, loot, kidnap, neutralize, erase, sabotage, frame, etc. etc. etc.

Killing isn't always the desirable course of action, but you shouldn't be penalized for doing it when it IS necessary. Necessary from the specific player's point of view anyway. If a PC thinks a guard heard something and decides to take him out rather than risk it, groovy. If another player will only kill when his life is directly threatened, also groovy.

And now that i've diatribed all over everyone, i shall take my leave.
blakkie
QUOTE (sidartha @ Apr 26 2004, 06:44 PM)
It is a high level game, but the spell is 5th level that only works within one round of the person dropping. So it has it's limitations.

Custom spell, ya that'd make a big difference.

As for that other stuff about alignment, the only systemic D20 problem shown by someone saying that 'the barbarian cannot follow any social system' is the problem that they'll let anyone with $40 buy a player's handbook and a set of dice. smile.gif
sidartha
QUOTE (blakkie)
Custom spell, ya that'd make a big difference.

Minitures Handbook: Spells: Cleric: L5: Revivify.
And I still don't like the alignment system nyahnyah.gif
Abstruse
I know it was 15 posts back, but I just wanted to defend myself. Canon sources for what I said:

Lone Star sourcebook, 2nd Ed. Many times it's mentioned you kill a cop, you're a cop killer and therefore will be "shot while resisting arrest" if you ever cross another cop. This even sometimes crosses company lines (Get pulled over/questioned by a Knight Errant patrolman and he finds you have a warrent for killing a Lone Star officer, there's a good chance he'll cap you). Blow up a building, shoot random pedestrians, as far as LS/KE/etc. are concerned, you're doing your job and they're doing theirs. They just may enjoy their job a bit more when they get you ("Injured/killed while resisting arrest"). But, and this is a quote from the Lone Star book, "Kill a cop and you've by God made it PERSONAL."

Fields of Fire sourcebook, 2nd Ed. TONS of talk about professionalism among shadowrunners and why shadowrunners have a bad rep with corps while mercs have a much better one BECAUSE mercs are generally professional and runners are generally not. Also lots of talk from top-name shadow talent about how they treat unprofessionalism.

No nyeh nyahnyah.gif I'm not just pulling stuff out of my ass and from The Sopranos ^_-

The Abstruse One
shadd4d
Awakenings (if we're naming books). There's a whole series of posts on how to cack the cops, and then there's the line to the effect: "don't do it." A poster, Santa Anna, IIRC, then responds with something like "If you cack a lawman, you've by God made it personal. Your life isn't worth a plugged nuyen."

So basically, if your body count includes large numbers of cops, you are probably seeing trid shows, a la America's most wanted or Lone Star's most wanted, or that show in Cowboy Bebop, in which your face looks back at you. Then you know you're screwed.

Don
toturi
Kill them and not let them see/catch/detect you.
Austere Emancipator
The point is, you suddenly have to be a lot more careful about not letting any single piece of evidence whatsoever slip into their hands. Because you know they'll be pulling on all strings, and pulling hard, to get their hands on you.
toturi
QUOTE (Austere Emancipator)
The point is, you suddenly have to be a lot more careful about not letting any single piece of evidence whatsoever slip into their hands. Because you know they'll be pulling on all strings, and pulling hard, to get their hands on you.

Don't you assume that they are going to pull out the plugs anyway for your run of the mill shadowruns?
Austere Emancipator
Industrial espionage? Breaking & entering? Heck no. They'll do what they're supposed to in those cases. When a mate gets killed, they do overtime to fry your ass. They'll be out there on the streets, pressing on all their snitches for anything.

And I know your attitude to shadowrunning. I'm aware that your group in your games could never be caught because they're the badassest of the badasses. That doesn't work in other games.
toturi
QUOTE (Austere Emancipator)
Industrial espionage? Breaking & entering? Heck no. They'll do what they're supposed to in those cases. When a mate gets killed, they do overtime to fry your ass. They'll be out there on the streets, pressing on all their snitches for anything.

And I know your attitude to shadowrunning. I'm aware that your group in your games could never be caught because the badassest of the badasses. That doesn't work in other games.

Excuse me? What has my attitude has got to do with it?

People will certainly try to even the odds or even stack the odds on their side, especially if it is their life on the line. I think that breaking into a corp zero zone to pull an extraction or steal some SOTA toy will merit as much caution and care as killing a cop/cops.

My players just assume the worst, hope for the best, prepare for Hell, wait for salvation. They are certainly not the badassest of the badasses.
Austere Emancipator
QUOTE (toturi)
What has my attitude has got to do with it?

You have a history of posting along these lines in threads where the impotence of shadowrunners in the face of the Big Guys in shadowrun is discussed. You are of the group of SR-players who believe shadowrunners are the best of the best and can damn near do anything. And that's fine, you can play your games like that.

I'm of the group of SR-players who believe shadorunners only exist because the Big Guys allow them to. IMG, if runners go around killing people -- cops, no less -- everybody suffers, and very soon everybody will want to kill this group of morons hurting everybody's business. It may well be that there are more SR-players who think along the first lines, that shadowrunners are way better than anybody else and can pull of insane stunts and not have to face consequences.

Anyway: Yes, breaking into a corp zero zone and causing a megacorp massive financial losses require just as much caution as killing cops. However, I run games where runners don't fo the former at all. The B&E-countermeasures you can put up with just a few million nuyen are so staggering that a starting group of shadowrunners don't stand a chance. IMG, that is. Others downplay the effectiveness of security, and canon even suggests this in many places.

And when there is no megacorp-busting, cop-killing becomes an easy way to get bad PR. All you need to do is pop a single guy who's not much tougher than many secguards, and suddenly you've got thousands of people who want nothing more than making you suffer, and they certainly have means.
toturi
QUOTE (Austere Emancipator)
QUOTE (toturi)
What has my attitude has got to do with it?

You have a history of posting along these lines in threads where the impotence of shadowrunners in the face of the Big Guys in shadowrun is discussed. You are of the group of SR-players who believe shadowrunners are the best of the best and can damn near do anything. And that's fine, you can play your games like that.

I believe that shadowrunners have the potential to be the best of the best along with everyone else. IMO, the field of shadowrunning has a real world twin - the battlefield. The Darwinian forces in the field of shadowrunning weeds out the weak and inadequate quickly, those that survive are, as a consequence, somehow someway better.

What I believe is that experienced runners can improve their position vis a vis the megacorps rather than being stuck in a zero sum rut for the rest of their lives. I am also of the opinion that it is possible that PC runners can reach the hallowed heights of Prime Runners if they are lucky and smart. Once they have sufficient pull of their own, they can do all sorts of insane things and suffer minimal consequences because of their power and status.

What I object to is the belief that since the megacorps are so powerful, it is impossible to improve your position with respect to the megas and that consequences are applied only to the runners instead of the megas also. Consequences should be applied evenly across the board, or at least that is how I play it.
Austere Emancipator
When you put it nicely like that, we are in complete agreement. Our disagreement comes from scales, and I have no interest in debating them. Suffice it to say, IMG even the so-called Prime Runners would have to be really fucking careful if they ever started killing policemen. I'm sure they have to be that even now, but that's always one more group of thousands of people who all want you dead. And in my world, people don't want that when not killing policemen is so much easier.
Abstruse
Consequences for your actions. That's the check to morallity in Shadowrun. Sure, you can start plugging people at random, but there are consequences. And no matter how careful you are, you'll eventually slip up and get busted or piss off the wrong person who's more powerful than you are.

That's why you'll notice most of the runners who post in the books regularly talk about professionalism (check Shadowrun Companion, Fields of Fire, and Target: Matrix (the personallity profiles) for more info), and the ones who talk about high body counts, big explosions, etc. generally don't show up in the next book. Either they die because no one wants to deal with them so they starve/become exposed/whatever, they die because they're sent on a suicide mission, or they rot in jail.

I get all my players to read the section of the Shadowrun Companion where they show the document from the Fuchi exec that talks about hiring Shadowrunners. It's a pretty good overview of how Shadowrunners generally should act. Sure, there's exceptions, but in 99 cases out of 100, you should remain professional, act with discression, cover your tracks, and stay in the shadows.

The Abstruse One
shadd4d
Amen. The document in Corp. Download is also none to shabby, although the one in the SR Companion does take the cake.

Don
Erebus
Gel Rounds!!!! Never kill unless you absolutley have too... Then by all means break out the big guns...

On the same token... Most of the regular corp security in my games pack Gel rounds also, but when they run out of their two clips, or if one of their own has been seriously injured they'll also break out the heavy hitters.

On the otherside of the coin though, if your expecting to break into some super-secret AAA computer lab thats on the cutting edge of producing military grade Black ICE, than you better believe those aren't gel rounds being fired at you.

Corp Security is also more likely to let you live when they catch you if you aren't indescriminately gunning down their security folks. Forced Employment/Corp Imprisonment not withstanding...

I like to keep games civilized. I also tend to stress the whole cyberpunk morality play too. Corps are bad, so Shadowrunners are the little guys making nuyen off of inter-corp buzz wars, and if they can do something good for people in the long run they ussually end up doing it, even if it pays less. I like my players to be more on the scoundrel line than crossed over into the villainy zone. Additionally, even though corps are bad, most folks including most wage slaves and low level security folks are still lumped into the category of the oppressed. (Though Corp Jobs do have their perks, propoganda does tend to have a negative effect on free-will.)

Talia Invierno
The "never kill unless you have to" covers most of the spectrum on this thread. The major question might be exactly what constitutes "have-to" kills.

Most of us, I think, would agree on non-involved bystanders not being targeted, as "unnecessary" killing.

Beyond that? Maybe it might depend on the individual tone of the game being run. How much does life mean, on the streets or in the boardroom? How common is casual murder, on the streets or behind closed doors? How dystopian, how gritty, how hopeful do you choose to make your individual campaign? (Oddly enough, the less value placed on life generally, the less specific consequence there is likely to be of cop-killing. It is only where life is reasonably valued that that degree of fraternity can exist.)

To a large extent, what is felt to be "necessary" against security and such might well depend on what kind of hammer you choose to be carrying. In many (not all) cases, it is just as easy to render a target unconscious as it is to kill them. There is a different chance for identification, obviously - and that might be relevant enough to individual characters (or campaigns) to shift the choice to the lethal one.

That aside, however, unconsciousness tends to produce much the same effective in-run results as death, and you won't have the rep which might make your next security opposition fight out of the sheer desperation which comes from knowing that to fight is not only their single best option or theirr job, but also their only chance to survive.

Consequences. Got to love them rotate.gif
mfb
heh, i like gel rounds, especially against hardened military armor. "but mfb," you say, "you're crazy, gel rounds can't punch through hardened armor!" yes, but they smear real nice, and when you combine them with my penchant for shooting people in the face...
Kagetenshi
*Applause*

~J
Arethusa
I'd really like to point out that gel rounds should be staged to physical on headshots.
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