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Kronk2
Ok so my party mage is casting powerball on a tank, tank gets object resistance 6, and thats its only defense?

Mage over casts a force 9 powerball gets something like 9 successes and the tank just crumples with no defence to roll.
So a 72 ton tank get crushed by a 72 kilo elf?
Fatum
Welcome to Shadowrun!
Irion
Well, the Tank should have some boxes to fill, but yes.

I consider the whole system of "object resistance" quite fucked up anyway.
James McMurray
If you're fielding an umpteen-thousand nuyen vehicle the price of a mana barrier to wrap it in is a pittance.
Muspellsheimr
So, a powerful magician with an extreme level of skill (or luck) is capable of knocking a tank down to 1/4 it's damage track (if that), and must resist 7 Physical damage in Drain for his trouble, and you are upset about it being "to powerful"?

Now, build an equally skilled (or lucky) heavy weapons specialist or sniper; give them a decent weapon with AV rounds, and see what happens. The tank probably takes a lot more damage, and the guys spend ~50 Nuyen in ammo instead of suffering an aneurysm. Shadowrun is a game of glass cannons; it is far easier to deal damage than it is to take it.


Don't get me wrong - Direct Combat spells are definitely to powerful as written; it's just that the amount by which they are overpowered is often negligible. The biggest problem is that they use a different resolution system than the rest of the game by not allowing a Resistance test after the "dodge". What I personally use for Direct Combat spells and would suggest, is allowing a "dodge" of Intuition + Counterspelling, followed by a Resistance of Body (Physical) or Willpower (Mana) + Astral Armor. I also reduced Object Resistance by 1 step on a 0-1-3-6 scale, so while objects do get a damage resistance, it's easier to affect them & up damage through Net Hits.


Finally, Object Resistance for vehicles / drones (Rules as Written) is 5, not 6. Update your PDF copy of the Anniversary printing, or get a hardcover version.
Nath
QUOTE (Muspellsheimr @ Feb 19 2011, 11:23 AM) *
Finally, Object Resistance for vehicles / drones (Rules as Written) is 5, not 6. Update your PDF copy of the Anniversary printing, or get a hardcover version.
Also, if you can deal with half the Dumpshock Forums calling you an heretic, War! introduces the Redundant Process Manufacturing vehicle upgrade (basically, making the vehicle manufacturing more toxic than necessary) to increases the Object Resistance by 1 or 2. Beating an Object Resistance above 7 requires an average number of dices above 20.

Also, any visibility modifier, from a smokescreen or an holographic camo, is a negative modifier to the mage if he casts the spell using normal vision. If should get no modifier if using astral perception (unless the tank is also surrounded by FAB) but you can still give him the -2 penalty for hiding from the tank crew and dodging the shots that will follow.

I never realized that RAW implicitly suggest a mage can only provide Counterspelling dice to living persons, not to objects.
Bodak
QUOTE (Nath @ Feb 19 2011, 09:39 PM) *
I never realized that RAW implicitly suggest a mage can only provide Counterspelling dice to living persons, not to objects.
See this thread on counterspelling living creatures / inanimate objects.
hobgoblin
The one unclear thing about object resistance, or any situation where one is mixing a threshold with staging based on hits is the issue of the hits needed to pass the threshold. Do they just vanish, and one start to count from that point onwards? Or do one count them into the staging (resulting in a all or nothing effect)?

Btw, i guess SR4A has a typo. It says that combat spells are resisted by armor*2 if the object has any. I suspect the word "indirect" should be added before "combat".
Irion
@Nath
As a matter of facts, I have never found any paragraph stating, that visibility modifiers apply to the use of magic. Could somebody help me out with that?
Sephiroth
QUOTE (Irion @ Feb 19 2011, 05:20 PM) *
@Nath
As a matter of facts, I have never found any paragraph stating, that visibility modifiers apply to the use of magic. Could somebody help me out with that?

SR4A 177, under SPELLCASTING in the Sorcery section.
pbangarth
QUOTE (Irion @ Feb 19 2011, 04:20 PM) *
@Nath
As a matter of facts, I have never found any paragraph stating, that visibility modifiers apply to the use of magic. Could somebody help me out with that?

QUOTE (SR4A, page 183)
STEP 4: MAKE SPELLCASTING TEST
Casting a spell requires a Complex Action. The Spellcaster rolls
Spellcasting + Magic, modified by foci, totem bonuses, bound spirits,
and/or Visibility modifiers.
pbangarth
What teamwork, Sephiroth. Each of us runs and gets a different reference!
Sephiroth
QUOTE (pbangarth @ Feb 19 2011, 05:31 PM) *
What teamwork, Sephiroth. Each of us runs and gets a different reference!

Because we can coordinate with each other without even knowing we're coordinating. wink.gif
Neurosis
Wait a second...why doesn't the tank get to roll Body to soak?

Did I miss something?
CanRay
First Rule of Combat: Geek the Mage First.

There's a reason for that.
Tymeaus Jalynsfein
QUOTE (Neurosis @ Feb 19 2011, 02:49 PM) *
Wait a second...why doesn't the tank get to roll Body to soak?

Did I miss something?


Objects do not get a Soak against Direct Damage Spells... just Object Resistance... wobble.gif
They get to Soak against Indirect Damage Elemental Spells (which is where their Body and Armor comes in)...
Neurosis
Interesting. Well, I think that actually makes all but the sturdiest vehicles (BOD ~18-24+) better off than if they were just rolling Body to resist/soak damage. Based on the 3:1 ratio, I mean. Assuming 4-6 successes is reasonably generous.

Note that still by my count the tank might not, in fact, crumple. Also, using the (optional?) rules for increasing direct combat spell drain by net hits, the mage is soaking something in the vicinity of 7P drain. Let's look for instance at the Aztechnology (something unpronounceable) from War!. It has BODY 36. Unless I am again in error, this means that it has 26 Condition Monitor Boxes (8 + 18). This means that even TWO Force 9 Powerbolts (with nine successes) won't pop it.
Kronk2
QUOTE (Neurosis @ Feb 19 2011, 06:34 PM) *
. Unless I am again in error, this means that it has 26 Condition Monitor Boxes (8 + 18). This means that even TWO Force 9 Powerbolts (with nine successes) won't pop it.

It was my understanding that all vehicles had 10 boxes done and done.
Nath
QUOTE (Kronk2 @ Feb 19 2011, 11:48 PM) *
It was my understanding that all vehicles had 10 boxes done and done.
Psychological remnants from older editions. 8+1/2 something is now the standard number of boxes for everything and every condition monitor (and it means a lot for tanks). Fourth edition just wasn't very clear about vehicles, but Anniversary edition is.

QUOTE
Shadowrun 4th Edition, page 158
Condition Monitor
Vehicles have a Condition Monitor to track damage and operability, just like characters. Vehicles do not suffer from Stun damage, however, so they simply have one Physical Condition Monitor. Higher Body vehicles have more damage “boxes,” same as with characters. A Body 3 motorcycle or combat drone, for example, has 10 boxes on its Condition Monitor.

Shadowrun 20th Anniversary, page 167
CONDITION MONITOR
Vehicles have a Condition Monitor to track damage and operability, just like characters. Vehicles do not suffer from Stun damage, however, so they simply have one Physical Condition Monitor. Higher Body vehicles have more damage “boxes,” same as with characters. A vehicle’s Condition Monitor has a number of boxes equal to 8 plus half the vehicle’s Body attribute (round up). A Body 3 vehicle, for example, has 10 boxes on its Condition Monitor.
Sephiroth
QUOTE (Kronk2 @ Feb 19 2011, 06:48 PM) *
It was my understanding that all vehicles had 10 boxes done and done.

Goodness gracious, no. Body on vehicles works much the same as Body on characters. So there's no way a mage can total a tank with just one powerbolt unless he casts at like F20 or something.

QUOTE (SR4A pg 167)
Condition Monitor
Vehicles have a Condition Monitor to track damage and operability,
just like characters. Vehicles do not suffer from Stun damage, however,
so they simply have one Physical Condition Monitor. Higher Body
vehicles have more damage “boxes,” same as with characters. A vehicle’s
Condition Monitor has a number of boxes equal to 8 plus half the vehicle’s
Body attribute (round up). A Body 3 vehicle, for example, has
10 boxes on its Condition Monitor.
Kim
A vehicle’s Condition Monitor has a number of boxes equal to 8 plus half the vehicle’s Body attribute (round up). A Body 3 vehicle, for example, has 10 boxes on its Condition Monitor.
Ascalaphus
Was there a "fix" in there to keep micrdrones from having at least 8 boxes?
Tymeaus Jalynsfein
QUOTE (Ascalaphus @ Feb 19 2011, 04:30 PM) *
Was there a "fix" in there to keep micrdrones from having at least 8 boxes?


Nope... Microdrones have 8 Boxes, just like weapons do (for the "Wreck Guns" Spell)...
Kronk2
Thanks gang that reaaallly makes me feel a bit more secure sending those multi million dollar tanks out against my team.

Third question: At most the Pulse spell should jam the comms on a tank right?
Tymeaus Jalynsfein
QUOTE (Kronk2 @ Feb 19 2011, 07:12 PM) *
Thanks gang that reaaallly makes me feel a bit more secure sending those multi million dollar tanks out against my team.

Third question: At most the Pulse spell should jam the comms on a tank right?


At most... But it is likely that the Mage will not be able to move the effect as fast as the tank moves, so, it is really not all that useful for Jamming Vehicles in my opinion
CanRay
Indirect spells are like Hi-Ex Shells, not something you use against a hardened target. Direct Spells are like AP rounds, something you use primarily on hardened targets.

Priority of Targets (Infantry) for Tankers:

Target One: Magicians.

Target Two: The Troll with the Assault Cannon/Anti-Tank Weapon.

Target Three: The Big Ork with the Big Gun.

Target Four: The idiot with the Anti-Tank Mine on a stick.

Target Five: Everyone Else.
Garvel
Powerbolt isn't really that overpower against a tank, as explained above.
But what about simply sending a random ghost, to materialise inside the tank, and kill the crew or whatever is inside there? Preferably a fire spirit. I would fear that much more from a mage than a powerbolt.
Is there any defense against that? Can you put a ward on a moving object like a tank?
CanRay
Can a Possession Spirit take over a tank?

Because if you got one of J.E.B. Stuart, that would rock five kinds of awesome! (Let's see who gets the reference.).
Kyoto Kid
...and this is why I elected to stay with 3rd ed.

By 3rd ed RAW:

Armoured vehicles received body and 1/2 armour added to the object resistance TN (8 for vehicles). Furthermore if the Armour rating exceeded the spell's force (which would be very common in the case of heavily armoured vehicles like tanks) the spell would have no effect. So trying to tag even a light tank like a Rhurmetall Frettichen (Body 10 Armour 22 - 3ed ed stats) would require a powerbolt cast at a force of 23 to hit on a base TN of 21 (subject to visibility/cover modifiers/other sustained spells) to cause any damage.

Were I a spellslinger in that situation, I'd defer to the chap with the ATGM or call in air support (and then cast my armour 6 spell and look for a good place to hide).

About the only ones who could wield that kind of spell power would be a GD and in that case, I'd have no argument.
Hamsnibit
QUOTE (Tymeaus Jalynsfein @ Feb 20 2011, 02:15 AM) *
Nope... Microdrones have 8 Boxes, just like weapons do (for the "Wreck Guns" Spell)...


actually p. 24 in running wild states following :

QUOTE
CRITTER ATTRIBUTES
Critters are measured on the same scale as metahumans, which
means they can be perceived as amazingly fragile or vastly strong in
comparison. Critters with a Body attribute of 0 are unable to soak
damage and are immediately destroyed if successfully struck. (Note
that many insects with a Body of 0 act as Swarms. See Swarms, p. 25,
for details.) Likewise, critters with a Strength of 0 are able to move
their own body mass but do not approach the strength of even the
weakest infant. If a critter has an attribute of 0, it does not add dice
for the linked attribute in any tests or skills related to that attribute


i think its easily transferable to drones. at least we use it at our table for drones too.
Summerstorm
QUOTE (Garvel @ Feb 20 2011, 03:54 AM) *
Powerbolt isn't really that overpower against a tank, as explained above.
But what about simply sending a random ghost, to materialise inside the tank, and kill the crew or whatever is inside there? Preferably a fire spirit. I would fear that much more from a mage than a powerbolt.
Is there any defense against that? Can you put a ward on a moving object like a tank?


In my games: absolutely. (And i guess it is RAW, as long as the walls don't move in relation and you can make a simple form with the ward) I always asked myself if one coul have a ward on the OUTSIDE of a room, though. That would help against spells.

Also mana-static is a area effect spell... i wonder if one could allow the use of a different spell with the same effect to be centered on a moving sustaining focus. Have to look that up. But that would be an AWESOME defense against magic, even in low levels.

Oh, and also in my game i allow materializing of spirits only if they are (in the physical world) faster than the moving vehicle, AND can find a spot big enough to contain them... if they can't do it right: Ramming rules.
Ascalaphus
Hmm, Quickened Mana Static on expensive vehicles? Doable?
Muspellsheimr
No. Mana Static is an Area effect. It will not move as the vehicle moves.

I did however design a targeted version of Mana Static. It is essentially identical, with the difference being affecting one target instead of an area, and allowing a Willpower + Counterspelling resistance test. Drain was the same as Mana Static (+2 [not Environmental] & -2 [not Area]).

The version my magician always used was an additional -2 Drain (Sustained, not Permanent), for a total of (F÷2)+2.
hobgoblin
QUOTE (Garvel @ Feb 20 2011, 03:54 AM) *
Powerbolt isn't really that overpower against a tank, as explained above.
But what about simply sending a random ghost, to materialise inside the tank, and kill the crew or whatever is inside there? Preferably a fire spirit. I would fear that much more from a mage than a powerbolt.
Is there any defense against that? Can you put a ward on a moving object like a tank?

Not really that different from the effects of RL anti-tank weapons, that are more likely to make puree of the crew then make the tank go boom!
Tymeaus Jalynsfein
QUOTE (Hamsnibit @ Feb 19 2011, 08:58 PM) *
actually p. 24 in running wild states following :



i think its easily transferable to drones. at least we use it at our table for drones too.


Except that Critters and Technology are not the same thing... If it works for you, then great, but Technology does not work that way...
Ryu
QUOTE (CanRay @ Feb 20 2011, 03:52 AM) *
Indirect spells are like Hi-Ex Shells, not something you use against a hardened target. Direct Spells are like AP rounds, something you use primarily on hardened targets.

Priority of Targets (Infantry) for Tankers:

Target One: Magicians.

Target Two: The Troll with the Assault Cannon/Anti-Tank Weapon.

Target Three: The Big Ork with the Big Gun.

Target Four: The idiot with the Anti-Tank Mine on a stick.

Target Five: Everyone Else.

Given the power level mages need to defeat tanks, I´d shoot the troll first. Consider what heavy weapons used with 7 hits can do, compared to a force 7 spell. Most mages in the world will find it impossible to touch tanks reliably, while AT weapons do their job. Target One: gauss rifle crew. On the high end it is easier to have massive dp´s for using guns than for spells.
CanRay
Due to the nature of combined arms, with tanks being supported by mechanized infantry as they're supposed to be, the first rules of combat still applies: Geek the mage first!
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