JesterX
Jun 16 2005, 05:13 PM
If someone is using B/R Skills Chips, do he needs skillwire system to use them effectively?
JesterX
Jun 16 2005, 05:13 PM
And what about Biotech?
tisoz
Jun 16 2005, 05:15 PM
Yes, active skills require skillwires. Knowledge and language softs can get by with just a chipjack.
Cray74
Jun 16 2005, 06:42 PM
QUOTE (JesterX) |
If someone is using B/R Skills Chips, do he needs skillwire system to use them effectively? |
Yes. They're an active skill, so they need skillwires.
GaiasWrath8
Jun 16 2005, 06:43 PM
Ya, my old GM usto let us get away with a rigger who chipped his driving skills when rigged. LOL
Ol' Scratch
Jun 16 2005, 09:11 PM
Yep, in the grand sense of splitting skills between "those that are regularly useful while shadowrunning" and those that aren't, then basing a piece of cyberware on that split, you wind up with the silliness of Computers and Bikes B/R needing skillwires while Dancing and Sculpting do not.
I personally would have preferred it if Skillwires were only needed for Active Skills linked to Physical Attributes or Reaction myself. Would have made a little more sense in the grand scheme of things. I'd also allow Vehicle ActiveSofts to be used with a VCR without Skillwires (or maybe just by using a Router) since the implant is already hijacking your physical movements to control the vehicle anyway.
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