QUOTE (Ruby @ Sep 22 2012, 01:18 PM)

Yeah I thought as much. I saw it as "Hey there kids! You want a real SIN so you can have voting rights and a house and stuff? Join Merc-co and we'll give you a SIN upon completion of your contract!"
I figured they'd target SINless because its easier to get away with exploiting them. After all, what could the SINless do in a world that doesn't consider them a real person without a SIN?
The GM is being a real stickler for details so I'm apparently suppose to know the name of the employer (apparently "Just some mercenary company" won't fly). Given the fact I imagined her as a more militant sort of runner, I don't imagine she was hired by Knight Errant?
Oh boy, I'm having lots of mental fun with those recruitment posters. I'm about to do Universal Brotherhood in my 3rd Ed game set in 2054, and I think this is going to make a sub-arc explaining how the UB gets so many good fighters. "Remember - Service Guarantees Citizenship!"
For the record, most megacorps (AA and AAA rated as they're extraterritorial) have the authority to issue SINs to their employees and their families. You're a Renraku employee, you've got a Renraku SIN, not a UCAS one. So if they need grunt security guards and don't want to pay them proper wages, there's a good chance they'll use recruitment tactics like that. Especially the ones they want to use to field test experimental cyber or ones they don't feel is worth the investment of cyberware so they drug them up with Kamikaze and the like. Basically, they can promise the SIN all they want because they don't expect them to survive to collect, saving the company money on all the paperwork (a temporary SIN would be much easier to provide as there's less work involved).
Please note, however, that you WOULD get a SIN, even if just a temporary one. All employees have SINs just like all employees have Social Security Numbers now. If they don't, they're getting paid under the table in cash (or certified cred in this case) and any agreements made about the end of employment wouldn't be enforceable anyway.
For the record, the legal system in Shadowrun has always been a bit...doesn't make a lick of sense. Employees are corporate citizens, but do they still pay taxes to the government? How can they if they live and work on sovereign corporate soil? So don't get bogged down too much in those details. It's one of those aspects of the game that if you examine it too far, it completely destroys the suspension of disbelief.