QUOTE (Fortinbras @ Sep 17 2012, 09:12 PM)
Sounds like you're all set. No risk to live a high lifestyle. Come to think of it, no reason to do any runs at all.
Next session, just insist on 100 million nuyen(clearly your GM won't say no) then buy a permanent Luxury Lifestyle. Now you've won Shadowrun. Apparently, it's just that easy.
No one runs for money, at least not if the player has bothered to really think about their character.
Unwired page 99, Hacking Life.
Hacking a High Lifestyle has a threshold of 48 with an extended test (1 day interval) of Hacking+Spoof. Get a rating 6 Agent with a rating 6 Spoof program and it rolls 12 dice on the test. That allows you it to buy 3 hits per day. Or hack a High Lifestyle every 16 days. You can sell a hacked lifestyle for half the value of the lifestyle for a month. That's 5,000 nuyen per Agent per month. Those programs cost 21K nuyen, that is made back in under 5 months of 1 hacked high lifestyle per month.
Hacking a luxury lifestyle has a threshold of 100. To buy enough hits over 30 days to manage that requires that you pick up 4 more dice (which isn't particularly difficult).
When you hacker is running is he making less than 50K per month? If so then he isn't running for money, because he can hack a luxury lifestyle from the safety of his own base and sell it for 50K per month.
Doing that and having an agent hacking him a high lifestyle would give him an income (with minimal expenses) of 600,000 nuyen per year. Is your hacker or technomancer making less than that? If so then he isn't running primarily for money (or he is running to make hundreds of millions/billions).
Does your mage make less than 900,000 nuyen per month? If he has 6 Enchanting and 6 Magic then it means that he isn't running for money. He can buy 90 hits on the test to refine raw gold regents into radical gold regents, which means 90 radical regents and a profit of 10K per radical regent. That would be 10.8 million nuyen per year that your mage would need to make running for running to be the profitable choice. Hell, does you mage have 2 Magic and 2 Enchanting? That is enough to buy 1 hit per day, or turn a 300,000 nuyen per month profit.
"Winning" Shadowrun does not involved getting a permanent luxury lifestyle, it involves getting a permanent seat on the Corporate Court. At the level the PC's are at they are manifestly not running for money, or they are the biggest idiots around. Making more money than what penny ante running pays is simply too easy in SR for it to be a real concern at the level the PC's operate at by virtue of their skills and 'ware.
Hell, even in real life it's not particularly difficult to get a lot of money if you are willing to commit crimes and kill people.
You run for power, you run for prestige, you run for information, you run for the challenge, you run for revenge, you run for excitement, you run for a ton of possible reasons; but you aren't running to make the rent payments.
This isn't to say that there aren't plenty of people in the shadows who are "running" for the rent. There are, but they aren't 400 BP characters with multiple doctorate level skills, a quarter million in 'ware stuffed in their bodies, an army of drones, an arsenal larger than that of some gangs, high end magical abilities, etc. If they are lucky then they are 250 BP characters with a single professional level skill with a specialty (perhaps a skill group for the overachievers), some commercial low rating corp 'ware, a single drone, and an Ares Predator.
One group can survive hitting A or better rated corporate targets, the other has a problem if they are faced with a few Lone Star officers.
QUOTE (Shemhazai @ Sep 17 2012, 10:04 PM)
How could you know so much about the security of a place you did not have time to research?
We did research both before and after the run was done. Finding out what the security layout was like wasn't particularly difficult (and we already knew a good chunk of it from previous surveillance ops), and even figuring out how to bypass the security wasn't that much of a challenge. It simply wasn't feasible to bypass security in the 24 hours that we had.
As I said, if we had a week or longer to do the run then it would have cost a hundred K. If we had 72 hours to do the run then it would have slashed the price by at least half because it would have provided us with time to get around a good chunk of the security. We didn't have that time so we basically had to go for a straight smash and grab, and to do that with a good chance of survival means milspec gear and tactics (and that means a ton of nuyen).
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Did you know for a fact that this was the security layout, or was the mere possibility that this was the case enough to scare your team into using military aircraft that you insisted upon destroying after one use? I've never been in a group that needed to blow up all their vehicles after every run.
We knew a fair amount about the hotels security layout, we didn't know much of anything about the trid stars personal security. That uncertainty is what upped our risk factors by so much (does she have a half dozen high level adept bodyguards around her at all times? is she a great dragon?).
As for destroying the gear, there are far too many ways to trace gear. Did a camera capture a picture of our MIG? Almost certainly. Does our MIG have any potentially identifying marks? Almost certainly. If we used it again then it might end up showing up as the same MIG (and thus the same or a related organization doing the run). Did someone get an RFID tracking tag onto one of us or the MIG? Possibly.
Gear used on a run is a potential liability. Dispose of it as tracelessly as possible and get new gear next time.
The Sixth World is a world of massive supercomputers, AI, high level and expert systems. Entire corporations are dedicated to sifting the massive amounts of information available in the world to find the gems. A single loose thread or lead can be backtraced to unwind an entire conspiracy. Even if you control your exposure, you can't always control the exposure of others. If you want to stay safe and secure in the Sixth World you either need a truly mind-boggling amount of power or absolute anonymity and since the first is beyond any Shadowrunner you should strive for the second.
So erase everything you can when you complete a run. You want absolutely no possibility to exist of you being linked to that run. You want all of the data as flawed and corrupted as possible.
Most of the time you are wasting good gear and nuyen, the gear hasn't been and can't/won't be traced, being known for that wicked job will usually only lead to more work, etc. But most of the time is not good enough, because you will be burned eventually and it will almost certainly cost you your life when you are burned.
Everyone has a story of when they got caught because they blabbed a few too many words to the wrong people, kept that really shiny gun for just one more mission, grabbed that amazing ride from the ganger you just offed, etc and ended up burned hard because of it.
Shadowrunning is risky enough even when you do everything to the best of your abilities and go to extreme measures to reduce the risks, not taking steps like these raising the level of Shadowrunning from highly risky to suicidal. Pure numbers say that you will die on a run, bad luck will eventually screw you. The more you plan, the more paranoid you are, the more measures you take to reduce that risk, the more runs you will accomplish before you roll snake eyes and wind up dead. The objective is to push the number of runs you can survive to a level greater than the number you need to undertake to accomplish the goal that got you into running in the first place.
QUOTE (thorya @ Sep 17 2012, 10:43 PM)
Tippy, you might get less flak on your posts if you prefaced this by explaining what sort of world/game you play in.
We play in a world where a single mistake is death, where the corps and other organizations use every trick in the book and do not remotely play fair, where paranoia is not just a necessary survival trait but a lifestyle (you do grow your own food inside your own hermetically sealed and concealed greenhouse right?), and where the players are (from the start) one of the most skilled independent running
teams on the planet. Individuals might be more skilled, megacorps and governments might have black ops teams as or more skilled, but the Shadows are not filled with teams of well rounded prime runners.
It's a game where the world is not remotely fair and the only way to survive is to stack the deck as far in your favor as possible and hope that you stacked it enough. We have gone on runs (same table, different characters and different campaign) where the players ended up sniped from 20 kilometers away by a Mercury Ship Laser on a stealth-ed LZ-2065 that our leg work and preparations missed because it wasn't supposed to be there (it ended up diverted from another corp facility because of a protest at the other corp facility, we didn't investigate corp procedures and schedules enough to realize that the diversion would occur).
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This is still the 400 BP +1500 Karma game where everyone in the group has 1,000,000+ worth of gear, with 8 runners, and your team owns a mega corp? Where you're all essentially superman in your own specialty? And it's in a world where killing hundreds or thousands of people on a regular run isn't unusual and hundreds of thousands of equipment are acquired and disposed of on a regular basis? (Most people would call that pink mohawk, but you don't seem to like the term, so however you want to say it.)
It's pointless to ask most people for their opinions of this game, because generally most people play with 1/10th that karma, have between 1/6-1/4 that amount of gear, half as many runners, and don't have access to and don't just carelessly dispose of that much equipment. None of the answers you're going to get apply to your game.
Nope, we got wiped out in that game three weeks ago. Part of the team took 2 rounds to long to kill a guard and it threw the timing of the whole run off at a critical moment (we knew the risk but got screwed on the roll, even with edge). And we were so close to ;( , if we had completed that run then Aztechnology would have lost it's Corporate Court seat and our mega would probably have been able to gain it.
This game has the same end goal (although the GM and a player switched this time) but we are pretty much back at square one. We haven't even got our Seattle information network fully set up yet.
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Why don't you just start a thread where you describe your awesome antics (there are lots of game play threads)?
Because I actually want answers. I wanted to know how much other people jack the price up by when they are on short time tables. I've received some responses.