QUOTE
While sustained spells do offer the opportunity to have an ongoing magical effect, they are also draining on the magician’s magical abilities. For each sustained spell the magician maintains, she suffers a –2 dice penalty on all other tests.
I am curious how this applies to spell casters. It is clear that magical tests (drain, spell casting, summoning) are covered, but are non magical abilities also covered?
For example
- body + armour rolls when avoiding damage
- willpower + countermagic when avoiding a spell
- non magical skills (athletics, infiltration, driving, shooting, melee)
I am aware of a few ways of avoiding this penalty:
- sustaining foci
- spirits
- quickening
are their any others?
Thanks for the help
Edit:
I was wrong about drain
QUOTE
Note that wound modifiers or sustained spells have no effect on the character’s dice pool for Drain Resistance Tests.