QUOTE (toturi @ Apr 1 2014, 11:52 AM)

You should be.
The player may or may not have the skills to act the part, but if the character does not have the skills, then he should not have the ability to do whatever he is doing. In essense, he should not and cannot find ways to not have hurl so many cubes around instead, because the ability to make better choices is an aspect of the character and not the player. To not roll dice (or as much dice) in one area, he should be able to roll dice in another because that is in effect making a test to see if the character has the mental acumen to finesse his way around the situation.
Yay.
QUOTE (Slide_Eurhetemec @ Apr 1 2014, 12:39 PM)

This attitude is hopelessly unrealistic. By that logic, we must force all characters of Logic 1/2 characters to play like idiots, all characters who don't specifically have high tactical skills to make bad combat decisions and so on. You'd need detailed tables describing exactly how smart you're allowed to play it with low logic and/or tactical skills. "Oh, you want to flank them? Sorry you only have logic 2 and tactics 2, so you are only allowed to make frontal assaults". Or perhaps a table based on hits allowing you to make tactical decisions.
Equally by the same logic, any time a player did something dumb, the ref would have to be "NOPE! Hold up! Making a logic + tactics test!" "Aha, six hits, your PC is too smart to do that, so try something else".
The entire game would then bog down into "mother-may-I", as any smart play had to be confirmed by the ref as acceptable. Which is just silly. It might make some vague sense on paper (not much, but some), but in an actual game? I don't think so. It's one thing to RP it a bit. It's another to rules-lawyer at length (using rules which don't even exist!) about how smart players are allowed to play.
It's clearly not intended to played the way you suggest, either, given Run and Gun (and perhaps even SR5 itself, I forget) contains detailed instructions on how to play smart, but doesn't say "A character will need X and Y to play this smart" or "A character will need Z hits to choose to do this".
Also, as you say yourself "The Zeroth Law: Thou shalt have fun." - Limiting characters from making sound tactical decisions simply because they don't have the right stat + skill is not fun. It's "mother-may-I".
Not so much this, though if somebody has a Logic of 1 and a middling intuition, they shouldn't be coming out with complex assault plans, large words, and fonts of information about the world. That's just bad roleplaying. Is the guy with 1 charisma and no social skills playing as a charming but awkward scamp? Bad roleplaying. That's the equivalent of the 1 Str decker picking up a sword, spending no edge, and 1 shotting a full-health cybered-up Troll tank. All of those are broken, but on tables that "ignore stats" the last one is the only one that won't be ignored.
(4e) I've played characters taking into account both stats and skills; a Black Magic tradition "shaman" elf with soft-capped Charisma and no social skills that was charming, but often put her foot in her mouth (on purpose). Decker with mid-to-low willpower that let himself be pressured into things he wasn't comfortable with (wouldn't work as well in 5e due to Willpower as a defense). It's not that hard to take those things into consideration, and then curse yourself for not having the stats to back up making good recommendations that you, the player, would know about.
In my opinion, if you've got the right to ignore stats that are weak on your character, then I have the right to ignore stats that are weak on my character, regardless of the stat. That's fair and equitable, even if it means a Bod 1 sickling gets to ignore the full auto burst of your guns.