QUOTE (Pendaric @ Mar 14 2014, 09:54 PM)
The version you just gave is the Disrupt focus spell per SR4 with an area effect and damaging component.
Since I never was that much into SR4 I'm not aware of all existent spells in SR4. However, my spell certainly doesn't contain an area effect
QUOTE (Pendaric @ Mar 14 2014, 09:54 PM)
The rules are muddy on spell damage except for vehicles and drones
I stated as much when mentioning the problems with items that don't have a condition monitor.
QUOTE (Pendaric @ Mar 14 2014, 09:54 PM)
but why do you think it would get a resistance test to reduce damage when it has effectively no body?
Mainly because of two things:
- p. 183, SR3:
Spell resistance Test
Living targets may always make a Spell Resistance Test against spells, unless the target is willing [..] Non-living, non-magical targets may not make a resistance test.
A focus clearly doesn't live (=non-living) but it certainly is not "non-magical". While one could start the attempt of arguing semantics there about those two things being an enumeration of independant traits instead of two qualifiers that have to be fulfilled simultaneously so that the target in question doesn't get a Resistance Test, it's quite possible to interpret it in the latter manner and thus meaning that anything magical in nature will get a Spell Resistance Test by implication ... and to a certain extend this is actually needed, because spirits aren't strictly "living targets" either and no one seems to question them having the "right" to Spell Resistance Tests. - There's simply precedence for foci getting different at least one form of opposing tests that in nature is some form of Resistance Test: the previously mentioned rules for foci that are being pressed through wards
QUOTE (Pendaric @ Mar 14 2014, 09:54 PM)
Your right that the TNs on the examples you gave and for general foci- can stack quickly.
Which in turn creates some not necessarily "balanced" situations where foci with lower ratings and of certain types get destroyed "regularly" while others are near indestructable. Not something I would aim at, since ...
QUOTE (Pendaric @ Mar 14 2014, 09:54 PM)
But if your going to take away a force six power focus or weapon focus off a PC, one your game is higher power than mine and two it better be a damn high TN.
... for one the relative power within campaigns can shift rather easily and two instantly raising the question as to why that "should be"?
QUOTE (Pendaric @ Mar 14 2014, 09:54 PM)
It would be easier for the good old Laes dope and drop gig.
Easier in the sense that this would be perceived as railroading when done by the GM to players and when used by players against NPCs will quickly raise the question about imposing "sufficent" challenge. I deliberately tried to aim for a solution that make the spell a tactical option for both PCs and NPCs, a real but not overly strong possibility of destroying foci (despite still having good chances with a high force spell against foci of lower force ratings).
QUOTE (Pendaric @ Mar 14 2014, 09:54 PM)
Lower end foci, both in game balance and karmic cost are much easier to total.
But shouldn't be removed at a whim either, certainly not in games with supposedly "lower power", because there thes "low end foci" in fact represent really valuable pieces of gear.
QUOTE (Pendaric @ Mar 14 2014, 09:54 PM)
Perhapes I should make the damage lvl Deadly maditory like Shattershield.
Exactly for that reason I chose a fixed Base Damage Level.
QUOTE (Pendaric @ Mar 14 2014, 09:54 PM)
Thanks for the detailed break down, SR3's rules can be mistifying
You're welcome ...