Help - Search - Members - Calendar
Full Version: What makes a 'combat character'?
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2
FuelDrop
Now I've been thinking of late about what makes a 'combat character' and how that differs from 'noncombat character who can defend themselves'.

My GM and I both kind of feel that the difference is one of intent. If you build your character around a certain fighting style or combat philosophy then they're a combat character. They may not be any good, but actual skill is kind of irrelevant for this. On the other hand you might have a character who's built around stealth or similar and who avoids fights if at all possible, but who happens to be very good at fighting should it come down to it. They're not necessarily a combat character.

Do people agree or are we in the deluded minority?
Neraph
I would define it similarly, but with a slightly different approach. A Combat Character is one who's primary focus is a form of combat. For example, you could have two streetmages with identical skills, but if one has more combat spells than the other I'd define that one as a Combat Mage and the other as a Mage. Or if you have someone with rigging capabilities who's focus is Gunnery rather than Stealth, Perception, and Shadowing, I'd say the former is a Combat Rigger and the latter is a Rigger Overwatch character.

Overall, the difference in my approach is one more of terminology than anything, so basically I agree with you.
RHat
Generally, I disagree - regardless of your intent to use it, I think of "Combat" as a component you add on to the character through the choices you make; by taking high Reaction, Intuition, Agility, and a solid combat skill or two (even if we're just talking Pistols and Unarmed with a Shock Hand), you're a combat character regardless of intent. Equally, you can intend to build a combat character but not actually achieve such.
Achsin
I'm in agreement with RHat on this one, your intent is somewhat irrelevant for determining if your character really is a combat character, it's the abilities of the character that matter. Especially in comparison to the rest of the group and your expected opposition.

I was thinking of your comparison of Himori and Zero in the Unnatural Selection thread. Sure Himori could use more dice in order to be a super killer, and she's far from optimized for combat because her skill set is more diverse and she doesn't seem to be as augmented yet. She makes for a good back-up combat character who could easily specialize and develop into a main combat character over the course of the campaign.

Zero on the other hand is billed by you as n is highly specialized as a combat character, she's set up to have just about as many dice as possible for shooting someone in the head as you can get during chargen. I can't look at Agility 9, skill 6 + spec + smartlink straight out of chargen and not think combat character, regardless of the intent of the player.

You also have the characters that are only rocking Agility 3, skill 3 and maybe a smartlink or laser sight. These are the guys that I'd say are more of the non-combat characters who can defend themselves. For the most part, they aren't really looking to kill someone with their weapon of choice, their goal should be mostly to wear down the dodge pools of the opposition a bit or perhaps get in a lucky shot. They have a chance of causing some damage, especially if they get the drop on someone, but they're not the guys I'd go to if I needed someone dead.

In the end I'd lean much more towards where on the combat prowess spectrum a given character sits in regards to the rest of the players in the group. If you're in a game where the average character is rolling 4 dice for hurting someone and your character rolls 6, you've got the combat character of your group, but take that same character and throw him to a group comprised of Himori and Zero and you're suddenly the helpless bunny who hopefully can distract the opposition or at least not get in the way. Even if your character is built around a certain combat style or philosophy.
FuelDrop
I'll just point out that Himori was built from the ground up for combat and has no other skills of note. She has well under half her essence left.
I am still not sure how her player managed to get her dice pools so low considering the intent and investment, more so because there are some signs of attempted minmaxing (our gm had to enforce 'no codeblock for the logic 1 character, for instance).
RHat
QUOTE (FuelDrop @ Mar 18 2014, 06:21 PM) *
I'll just point out that Himori was built from the ground up for combat and has no other skills of note.


Which means that there's no question that the player INTENDED to build a combat character. A separate question, however, is whether or not the player succeeded.
FuelDrop
QUOTE (RHat @ Mar 19 2014, 09:50 AM) *
Which means that there's no question that the player INTENDED to build a combat character. A separate question, however, is whether or not the player succeeded.

That is also not in question. They failed... though I have to admit that it is more due to play style than inherent flaws.
Cain
There's certainly an aspect of both views I agree with.

My thought would be on roleplay lines: how likely is this character to resort to combat to solve a situation? For example, I have a very potent pistol adept in SR5 Missions. With his stats being what they are, he certainly looks like a combat character. However, he's tried (and succeeded) in talking his way around several fights. While he counts as combat-capable, he's not a combat character in the sense that it's always his first choice.

In another thread, I mentioned a SR4.5 mystic adept in one of my games. His combat and magical skills were very low, to the point where he came in behind the rigger in personal combat ability. His highest skill, oddly enough,was etiquette specialized in Japanese culture-- odd because he was also Uncouth, and spent a lot of points raising it. However, outside of talking to his Japanese contacts, he never used it. His usual solution to a problem was to try and stab it. Throughout the course of that game, the Cha 1 troll tried to talk their way out of situations more than he did. So, I'd classify him as a combat character, even though he wasn't particularly good at it.
kzt
Any competent magician that has any attack spells or summon is going to be very combat effective. In SR1-4 they will be the most effective combat character, everybody falls down from a F12 stunbolt, and a F7 stunball will often do the same thing due to the attack pool vs single characteristic defense. A F6 spirit is a real pain to deal with if you don't have a few AT rockets or other heavy weapons, a higher force spirit is really bad news.
Angelone
QUOTE (Cain @ Mar 18 2014, 08:12 PM) *
There's certainly an aspect of both views I agree with.

My thought would be on roleplay lines: how likely is this character to resort to combat to solve a situation? For example, I have a very potent pistol adept in SR5 Missions. With his stats being what they are, he certainly looks like a combat character. However, he's tried (and succeeded) in talking his way around several fights. While he counts as combat-capable, he's not a combat character in the sense that it's always his first choice.

In another thread, I mentioned a SR4.5 mystic adept in one of my games. His combat and magical skills were very low, to the point where he came in behind the rigger in personal combat ability. His highest skill, oddly enough,was etiquette specialized in Japanese culture-- odd because he was also Uncouth, and spent a lot of points raising it. However, outside of talking to his Japanese contacts, he never used it. His usual solution to a problem was to try and stab it. Throughout the course of that game, the Cha 1 troll tried to talk their way out of situations more than he did. So, I'd classify him as a combat character, even though he wasn't particularly good at it.


This. Being effective in combat doesn't necessarily mean you are a combat combat character it's the attitude. For example, in Firefly Jayne is the combat character. He's not the only one who can or is willing to fight. He's the one who's more likely to default to it and more likely to throw down as it were.
RHat
QUOTE (Angelone @ Mar 19 2014, 11:32 AM) *
This. Being effective in combat doesn't necessarily mean you are a combat combat character it's the attitude. For example, in Firefly Jayne is the combat character. He's not the only one who can or is willing to fight. He's the one who's more likely to default to it and more likely to throw down as it were.


I fundamentally disagree with the definition.
Angelone
QUOTE (RHat @ Mar 19 2014, 12:49 PM) *
I fundamentally disagree with the definition.


Just because you are good at something doesn't make it who you are. Imo it's how you use it, RL example, I was in the Army, I am trained in combat, I don't see myself as a combat oriented individual. I can shoot, I can fight with fists, clubs, or knives, but that doesn't define me.

In game example two combat focused characters, let's call them Sams from here on out, are in a separate bars. Someone takes offense to the dwarf joke they just let fly and wants to fight. One Sam fights while the other tries to defuse the situation by offering to buy the offended party a drink. Which is the combat character in your mind? They are both good combat but in my mind only one let it define him.
Ryu
QUOTE (FuelDrop @ Mar 19 2014, 12:03 AM) *
Now I've been thinking of late about what makes a 'combat character' and how that differs from 'noncombat character who can defend themselves'.

My GM and I both kind of feel that the difference is one of intent. If you build your character around a certain fighting style or combat philosophy then they're a combat character. They may not be any good, but actual skill is kind of irrelevant for this. On the other hand you might have a character who's built around stealth or similar and who avoids fights if at all possible, but who happens to be very good at fighting should it come down to it. They're not necessarily a combat character.

Do people agree or are we in the deluded minority?

I think there are a few more categories, like "character that is unable to fight" and the unhappy "combat character who canīt defend themselves". I agree with your examples, but IMO there are two dimensions involved.
RHat
QUOTE (Angelone @ Mar 19 2014, 12:37 PM) *
Just because you are good at something doesn't make it who you are. Imo it's how you use it, RL example, I was in the Army, I am trained in combat, I don't see myself as a combat oriented individual. I can shoot, I can fight with fists, clubs, or knives, but that doesn't define me.

In game example two combat focused characters, let's call them Sams from here on out, are in a separate bars. Someone takes offense to the dwarf joke they just let fly and wants to fight. One Sam fights while the other tries to defuse the situation by offering to buy the offended party a drink. Which is the combat character in your mind? They are both good combat but in my mind only one let it define him.


Labelling a character a "combat character", however, is to my mind a statement not of who they are but what they can do. Behaviour, frankly, is irrelevant in the definition I consider to be applicable.
Cain
QUOTE (RHat @ Mar 19 2014, 02:03 PM) *
Labelling a character a "combat character", however, is to my mind a statement not of who they are but what they can do. Behaviour, frankly, is irrelevant in the definition I consider to be applicable.

I have to disagree. Behavior makes all the difference.

Someone mentioned Firefly. During the series, we only know that three of them can fight worth a damn: Mal, Zoe, and Jayne. Over the course of the series, all of them show an almost equal amount of badassitude. Jayne, however, gets the combat character label because he's the most likely to resort to violence. Mal is willing to resort to vicious tactics, but because he's also willing to talk his way out of things, he's not considered as much of a combat type. And Zoe is probably the most restrained of the three, while she can fight with the best of them, she actually mixes it up the least.

And they're not the only ones. Shepard Book proves that he's capable in a firefight, for example, but he's not known as a combat character. And then there's River. Considering the movie, River is actually the most min/maxed combat monster of all of them, able to take on an entire ship of reavers in hand to hand combat. But she's not considered to be a combat character at all!
RHat
QUOTE (Cain @ Mar 19 2014, 03:38 PM) *
I have to disagree. Behavior makes all the difference.

Someone mentioned Firefly. During the series, we only know that three of them can fight worth a damn: Mal, Zoe, and Jayne. Over the course of the series, all of them show an almost equal amount of badassitude. Jayne, however, gets the combat character label because he's the most likely to resort to violence. Mal is willing to resort to vicious tactics, but because he's also willing to talk his way out of things, he's not considered as much of a combat type. And Zoe is probably the most restrained of the three, while she can fight with the best of them, she actually mixes it up the least.

And they're not the only ones. Shepard Book proves that he's capable in a firefight, for example, but he's not known as a combat character. And then there's River. Considering the movie, River is actually the most min/maxed combat monster of all of them, able to take on an entire ship of reavers in hand to hand combat. But she's not considered to be a combat character at all!


But when Book or River come into the fight...

But putting it another way, if this is supposed to be a useful means of classification for characters in a group, it HAS to be about capability, rather than behaviour. The motivation for this thread actually demonstrates that pretty nicely.
Cain
QUOTE (RHat @ Mar 19 2014, 02:48 PM) *
But when Book or River come into the fight...

But putting it another way, if this is supposed to be a useful means of classification for characters in a group, it HAS to be about capability, rather than behaviour. The motivation for this thread actually demonstrates that pretty nicely.

Well, like I said: if you're classifying characters on Firefly, Jayne is pretty clearly the combat character. But in terms of capability, Mal and Zoe are about his equal. Book is an unknown, but he can hit a running target in the kneecap at ten meters; he's not considered a combat character, though, because of his attitude towards fighting.

But the most capable character is River, who kicked Jayne's ass in a fair fight. Not only is she not considered to be a combat character, through much of the series they actively tried to keep her out fights. So, it's not about capability, otherwise River would be listed as the biggest badass. It's about your willingness to resort to combat.
RHat
QUOTE (Cain @ Mar 19 2014, 04:01 PM) *
Well, like I said: if you're classifying characters on Firefly, Jayne is pretty clearly the combat character. But in terms of capability, Mal and Zoe are about his equal. Book is an unknown, but he can hit a running target in the kneecap at ten meters; he's not considered a combat character, though, because of his attitude towards fighting.

But the most capable character is River, who kicked Jayne's ass in a fair fight. Not only is she not considered to be a combat character, through much of the series they actively tried to keep her out fights. So, it's not about capability, otherwise River would be listed as the biggest badass. It's about your willingness to resort to combat.


So, the combat-incompetent guy who resorts to combat easily and often is a combat character? I think not.
Cain
QUOTE (RHat @ Mar 19 2014, 03:07 PM) *
So, the combat-incompetent guy who resorts to combat easily and often is a combat character? I think not.

Jayne isn't combat-incompetent, although he isn't especially bright.
Sendaz
QUOTE (RHat @ Mar 19 2014, 05:07 PM) *
So, the combat-incompetent guy who resorts to combat easily and often is a combat character? I think not.

won't Nature weed out the combat-incompetent who keeps resorting to combat early and often pretty quickly so he/she won't be around long enough to get labelled a combat character?
Angelone
I think Jayne is brighter than he acts. You catch glimpses every now and then.

Back to the main topic, if two characters both have say firearms group at 5 in SR4 or 9 in SR5, but for one it's a fallback and the other it's their go to solution. The person who is the most likely to start shooting first is the combat character.
RHat
QUOTE (Angelone @ Mar 19 2014, 04:17 PM) *
I think Jayne is brighter than he acts. You catch glimpses every now and then.

Back to the main topic, if two characters both have say firearms group at 5 in SR4 or 9 in SR5, but for one it's a fallback and the other it's their go to solution. The person who is the most likely to start shooting first is the combat character.


I would argue, and am arguing, that (depending on agility scores) they're both combat characters. I don't think simple statements of direct or indirect definition are going to gain us any traction, here. I suppose the question might be what the purpose of the classification itself is.
FuelDrop
QUOTE (Sendaz @ Mar 20 2014, 06:16 AM) *
won't Nature weed out the combat-incompetent who keeps resorting to combat early and often pretty quickly so he/she won't be around long enough to get labelled a combat character?

They get lucky sometimes. Eventually nature will kick in, but until then...
Cain
QUOTE (RHat @ Mar 19 2014, 02:21 PM) *
I would argue, and am arguing, that (depending on agility scores) they're both combat characters. I don't think simple statements of direct or indirect definition are going to gain us any traction, here. I suppose the question might be what the purpose of the classification itself is.

Well, judging combat capacity is different than judging the likelihood of them starting a fight. So, attitude matters a lot.

If you're going into a social situation, ideally you lead with the Face, who has a lot of social skills and is willing to use them. But if you don't have a face, your best bet is the character who's more willing to talk instead of going for a gun, even if the impulsive character has a higher social dice pool.
Angelone
QUOTE (RHat @ Mar 19 2014, 04:21 PM) *
I would argue, and am arguing, that (depending on agility scores) they're both combat characters. I don't think simple statements of direct or indirect definition are going to gain us any traction, here. I suppose the question might be what the purpose of the classification itself is.

There really isn't any purpose to the classification we humans just love to label things. Also coming to an agreement on classifications lessens confusion in the long run.
RHat
QUOTE (Cain @ Mar 19 2014, 05:31 PM) *
Well, judging combat capacity is different than judging the likelihood of them starting a fight. So, attitude matters a lot.


Right, but the metric involved in my definition of a combat character, the definition which I see as being more useful, is the former, and not the latter.
Cain
QUOTE (RHat @ Mar 19 2014, 04:58 PM) *
Right, but the metric involved in my definition of a combat character, the definition which I see as being more useful, is the former, and not the latter.

Not really. If you don't want to start a fight, you open with the character least likely to start a fight. Their combat dice pools don't really matter; your best face might be a social adept with really excellent combat ability. That doesn't mean he's a combat character; he's a face who just excels at fighting.

If you do want to start a fight, that still doesn't mean you need to open with your best combatant. In fact, if you want to draw them out, sending in your most offensive character is the best move, regardless of their relative dice pools. (If the sniper has the best combat pool, you don't send him in, you hold him back and send in a sacrificial lamb as a distraction.)



RHat
QUOTE (Cain @ Mar 19 2014, 06:45 PM) *
Not really. If you don't want to start a fight, you open with the character least likely to start a fight. Their combat dice pools don't really matter; your best face might be a social adept with really excellent combat ability. That doesn't mean he's a combat character; he's a face who just excels at fighting.

If you do want to start a fight, that still doesn't mean you need to open with your best combatant. In fact, if you want to draw them out, sending in your most offensive character is the best move, regardless of their relative dice pools. (If the sniper has the best combat pool, you don't send him in, you hold him back and send in a sacrificial lamb as a distraction.)


Except that you only care about things in terms of combat characters in terms of IF the fight happens. That face with excellent combat ability IS a combat character because he's very, very useful when the fighting starts.
FuelDrop
What about characters who have good offense but lack initiative boosters or durability (either through upgrades or natural toughness)? Skill at shooting things is not the only metric of combat effectiveness.
toturi
Often if we are talking about a combat character, I will assume that we are talking about a combat effective character whether or not the character primary purpose is combat.

Glyph
I think a term as general as "combat character" is too general to nail down. I prefer adding a few descriptive words to it. For example, I would consider things such as combat mages, street samurai, and martial arts adepts to be combat-focused characters, while I would consider the face with pistols: 6 and muscle toner: 4 to be a combat-effective character.

To be honest, though, I would agree more with FuelDrop if I had to pick one or the other. I would look at how much of the character's resources were devoted to combat ability, and whether the character would be likely to resort to combat first or after other tactics have failed. Effectiveness is a poor measure of a combat character, in my opinion, because you can have a character mainly focused on combat who is still not that good at it (look at some of the archetypes), or a sneaky/face/techie type who can unleash all kinds of mayhem if a fight breaks out. The hapless security guard that the runners mow down might be pathetic, but I would still consider him a "combat character."
Cain
QUOTE (RHat @ Mar 19 2014, 04:57 PM) *
Except that you only care about things in terms of combat characters in terms of IF the fight happens. That face with excellent combat ability IS a combat character because he's very, very useful when the fighting starts.

Not necessarily; in this case his specialty is social, so he's a face.

Combat effectiveness depends on your table. Some people think 10-12 dice in combat skills are fine. Others here have pools of over 20 on a regular basis. So, a character-effective character at your table might ot be at mine, However, the personality stays the same.

To go back to the Firefly example: Shepherd Book only gets into one firefight during the whole series. However, during that fight, he shoots with enough accuracy to kneecap multiple enemies, some of whom are moving and/or behind cover. So, we can see that he has a lot of combat ability. Would you classify him as a combat character?
kzt
If I can routinely summon a F9 spirit I'm combat effective. (More accurately my nearly invulnerable spirits are combat effective - but it amounts to the same thing.) Even if I spent all my other points on flower arranging, play guitar and parachuting.
RHat
QUOTE (Cain @ Mar 19 2014, 08:27 PM) *
Not necessarily; in this case his specialty is social, so he's a face.

Combat effectiveness depends on your table. Some people think 10-12 dice in combat skills are fine. Others here have pools of over 20 on a regular basis. So, a character-effective character at your table might ot be at mine, However, the personality stays the same.


And he is ALSO a combat character, in addition to what his specialty actually is.. But yes, standards of effectiveness in all areas of the game vary from table to table.
toturi
QUOTE (Cain @ Mar 20 2014, 10:27 AM) *
Combat effectiveness depends on your table. Some people think 10-12 dice in combat skills are fine. Others here have pools of over 20 on a regular basis. So, a character-effective character at your table might ot be at mine, However, the personality stays the same.

Opposition is GM dependent and combat DPs suffer from being opposed. But more dice is more dice, the bigger the DP, the more likely the character to be combat effective in more tables.
Cain
QUOTE (RHat @ Mar 19 2014, 07:36 PM) *
And he is ALSO a combat character, in addition to what his specialty actually is.. But yes, standards of effectiveness in all areas of the game vary from table to table.


Really? To use Book again, he's more-or-less a pacifist with significant combat skills. Would you really consider him a combat character?

QUOTE (toturi @ Mar 19 2014, 07:46 PM) *
Opposition is GM dependent and combat DPs suffer from being opposed. But more dice is more dice, the bigger the DP, the more likely the character to be combat effective in more tables.

True, but it seems odd that what TJ would consider to be a combat character might be considered noncombat at yours. Especially if it were to be played the same way, by the same player. That's why behavior is a better deciding factor.
Angelone
Just because someone is combat effective it doesn't make them combat focused. It's the mindset, to keep with the Firefly theme, Book and River while effective in combat aren't combat characters. Just because someone can fight it doesn't make them a fighter, just because the Decker or Face can shoot it doesn't make them less of a Decker or Face. People are seeing combat skills and not focusing on the big picture and not looking at the rest of the character.

Edit- Clarity
toturi
I think for myself it comes down to a simple question. Does this character contribute significantly during combat?

Yes? Combat character.
No? Non-combat character.

I think that this takes into account both intent and character DPs.
Cain
QUOTE (toturi @ Mar 20 2014, 12:21 AM) *
I think for myself it comes down to a simple question. Does this character contribute significantly during combat?

Yes? Combat character.
No? Non-combat character.

I think that this takes into account both intent and character DPs.

I kind-of agree, but what about the character mentioned upthread, who likes to jump into fights, but isn't especially good at it?
Sendaz
QUOTE (Cain @ Mar 20 2014, 02:30 AM) *
I kind-of agree, but what about the character mentioned upthread, who likes to jump into fights, but isn't especially good at it?

That's called Bait or Skeet nyahnyah.gif
mister__joshua
QUOTE (kzt @ Mar 20 2014, 03:15 AM) *
If I can routinely summon a F9 spirit I'm combat effective. (More accurately my nearly invulnerable spirits are combat effective - but it amounts to the same thing.) Even if I spent all my other points on flower arranging, play guitar and parachuting.


That sounds like character FuelDrop might actually make....
toturi
QUOTE (Cain @ Mar 20 2014, 03:30 PM) *
I kind-of agree, but what about the character mentioned upthread, who likes to jump into fights, but isn't especially good at it?

I am not sure. Because we are talking about contribution in combat.

He sure doesn't seem to contribute anything in the offense department, I am not sure about the guy's defensive capabilities. Or if he has any other abilities in non-direct combat applications.

I had a scout/perception character - his firearms DPs were 11 (hurray for smartlink!) and IIRC about the same for dodging, but the main thing was he would call out the targets, so that the team weren't caught unawares by any enemy.
Shortstraw
Also where does combat character end and combat monster begin?
FuelDrop
QUOTE (mister__joshua @ Mar 20 2014, 05:25 PM) *
That sounds like character FuelDrop might actually make....

Actually, those points were going into Baking (cookies).
Grrl Scout.
Cain
QUOTE (Shortstraw @ Mar 20 2014, 01:45 AM) *
Also where does combat character end and combat monster begin?

Combat effective: Based on dice pool relative to your table.

Combat character: someone who relies primarily on combat to solve situations. See: Jayne

Combat monster: a character who's fantastic at combat and useless at anything else. See: River.

A combat monster doesn't need to be a combat character. In fact, if you min/max wrong, you might be able to fight all the time. But when you do, it's an ouchie.
kzt
Combat monsters can do other things, but they are really, really good at fighting. Having 22 dice with your machine pistol doesn't mean you can't be good at hacking alarm systems too, but you are not going to be very good at a lot of things.
Angelone
QUOTE (Cain @ Mar 20 2014, 05:07 AM) *
Combat effective: Based on dice pool relative to your table.

Combat character: someone who relies primarily on combat to solve situations. See: Jayne

Combat monster: a character who's fantastic at combat and useless at anything else. See: River.

A combat monster doesn't need to be a combat character. In fact, if you min/max wrong, you might be able to fight all the time. But when you do, it's an ouchie.


I agree with these definitions.

QUOTE (kzt @ Mar 20 2014, 11:52 AM) *
Combat monsters can do other things, but they are really, really good at fighting. Having 22 dice with your machine pistol doesn't mean you can't be good at hacking alarm systems too, but you are not going to be very good at a lot of things.


That would be combat effective depending on your table.
Cain
QUOTE (kzt @ Mar 20 2014, 10:52 AM) *
Combat monsters can do other things, but they are really, really good at fighting. Having 22 dice with your machine pistol doesn't mean you can't be good at hacking alarm systems too, but you are not going to be very good at a lot of things.

Angelone already got this one. Depending on your table, 22 dice might be a combat god, or it might be average. That's why I used a term that was independent of dice pools: A combat monster is a one trick pony, and that trick is fighting.
Happy Trees
A one-trick pony can still gallop fairly well.
Dolanar
I will muddy the waters a bit more. I have a sniper who, personality wise, would find a brawl in the bar an annoyance & not worth the effort of drawing a weapon unless his life was threatened. However, I consider him a combat/stealth character because he defines himself as a killer & would probably trade his whole team is for a nice 5mil nuyen pricetag.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012