QUOTE (Prime Mover @ Aug 13 2008, 02:08 PM)

Something else thats always had some trouble with. When making astral locations what makes a place a deep metaplane?
It's basically a matter of access.
They are farther away from the physical and astral plain than the normal (inner? higher? lower?) metaplanes.
To reach the normal planes, it is enough to be an initiate and pass the treshold.
The deep metaplanes are so far away that you need an astral gateway to get there.
Their alien and remote nature results in the fact that their denizens, like bugs or shedim, start to fade on the physical or astral world without an appropriate anchor.
QUOTE
Other then insects and perhaps the shedim do we have any other exapmples of these "alien" deep planes or there inhabitents? I know past edition stories of the bridge and perhaps even the home plane of the horrors that may still lay out of reach but what can be reached?
One or several metaplanes of death, presumably modelled after earthly depictions of the afterlive.
Besides that, i don't know any examples, but there should be some more and i suspect them to be not more friendly than purgatory or the hive...
Besides that, the place where the horrors come from might be even more remote than the rest, being unaccessible with a simple astral gateway.
I picture it as concentric rings, with the astral at the center, the normal metaplanes as the innermost layer, surrounded by places like the hive or purgatory, and even farther outward the horrors.
But the term "deeper metaplane" could also imply that it's the other way around, that the astral is the outside and you go farther inwards from there.