QUOTE (Synner @ Aug 6 2008, 09:27 AM)
Think of it what you will, in SR4 all racial BP costs were calculated with rarity in mind among other factors. Does this mean that there is a small penalty for people playing these "minorities"? To some extent yes. But this is part of the system and has been from the outset: the Nobel-winning scientist with an Aptitude and relevant Skill of 7 is equally "penalized" (by the cost of the additional BP in that Skill and the Aptitude) with regards to the top scientist who has a skill of 5 (or even 6). The same extends to any normal character who takes a Skill at 6; he is "penalized" by a whole 10 BP for just being one of the world's best in his field and taking that final level.
Aptitude and skills above 5 both give distinct mechanical advantages to whoever purchases them, and it seems obvious that their extra cost compared to lower levels of the skill is there to discourage 'absolute' min-maxing - these are both concepts covered in
game balance. Paying 'wasted' BP for a race because it's rare is not the same thing.
QUOTE (Synner @ Aug 6 2008, 09:27 AM)
As has been mentioned metavariants have a number of intangible characteristics and traits that affect BP value regardless of the basic abilities and attibute stats. Some of this related to how prevalent they are and therefore how noticeable, how distinctive/freakish they seem, and how they are treated by other characters in the setting. But it also refers to the fact that not all options/races/species were created to be equal nor do we intend them to be treated equally when a character choses them. The individual choice of making a gnome shouldn't be the same as that of making a dwarf, even if all things were equal. All the metavariants available total less than 30% of the population of each basic metatype, and some metavariants are extremely rare.
Actually, the choice of making a gnome
should be the same as making a dwarf,
to the player. Sure, there might only be a 1% gnome population (arbitrary), but in a city of 6 million (also arbitrary) that gives you
6 thousand gnomes. Is it really
that unlikely that one of them turned to crime? Is it that unlikely that 5 or 6 of them did so together?
And even if your player wants to be the only centaur in seattle, what's the problem? Shadowrunners are
meant to be atypical. I'm sure any GM worth his salt can make a race seem rare in the game world without having to ban characters from playing it.
QUOTE (Synner @ Aug 6 2008, 09:27 AM)
It was never our intention for metavariants to be equally playable to the basic metatypes and to be comparable in straight Build Points, (outside specific campaign settings) they shouldn't be - and this factors into their cost. Note that rarity is just one aspect of it. In the case of a Pixie for instance the "intangibles" go into the realm of being 45cm tall and being able to fly.
No-one mentioned Pixies - the advantages and disadvantages of being half a metre tall and airborne are fairly obvious. We're talking about the more 'mundane' metavariants.
QUOTE (Synner @ Aug 6 2008, 09:27 AM)
We did want people taking albino nocturnal gnome shamans just because the maths added up to a better build, we wanted people to make SURGEd albino nocturnal gnomes shamans because they liked the concept despite a (small) additional cost for the fact that this is a highly unusual character within the demographics of the setting.
How is that your choice? People already play elven faces often
because they are mechanically better. Make the race cost what it should
mechanically and let people play whatever fluff they want to.
QUOTE (Synner @ Aug 6 2008, 09:27 AM)
It isn't left up to a GM because this distinction between basic metatypes and metavariants is something that is universally true of the Sixth World setting regardless of what type of game/campaign you are playing.
And ultimately,as you yourself say, the gamemaster has final say in what works in his universe. If he doesn't like the RAW he can change it.
Except that it isn't universally true - rarity varies by region, yet if I'm playing a game set in Japan I have to pay more for and Oni because it happens to be rare in Seattle? Yes, the GM can change the costs if he likes, but he shouldn't have to spend time and effort correcting
design flaws after shelling out $40+ for a book.
QUOTE (Hank @ Aug 6 2008, 10:43 AM)
I don't think we should expect balance at this level...you can't quantify the BP value of being unique any more than you can quantify the BP value of having social issues. Catalyst tried, but how many BP is uncouth worth, for example? Depends upon how many social tests you have to make...four per session? Once a campaign? I guarantee you it depends on whose table you're playing at. At our games, uncouth might ruin your character in one campaign, and you might not notice in another. So what exactly does "balanced" even mean?
The point being that some ways of building a set of dice pools are going to be cheaper, and some ways will be more expensive, but as long as they're reasonably close, that's balanced. Or as close as you're going to get.
I agree that there are varying degrees of balance, and that the GM should feel free to ban certain ads/disads in certain games (if you're working in a mercenary company, uncouth might be worth a lot less than 20pts, for example), but arbitrarily adding points to a race at the
design stage because you don't want people playing it is silly. If a GM wants to discourage people from playing a certain type of character by modifying point costs, that's good, but we expect a fair baseline to work with; the GM shouldn't have to modify a bunch of races
down in cost to get things back to a baseline, simply because the designers took it upon themselves to tell us how to run our games.
When I buy a core book for a game, I (generally) expect two things: an interesting and unique game world, complete with backstory and plenty of room for plot hooks, and a fair and balanced set of rules, that ensure players are easily able to make a useful character with a minimum of fuss and maximum room for creativity. Arbitrarily adding points to things you think should be rare stifles the room for creativity while making said useful character.
And if you didn't want people playing these races, why produce rules for them at all?