Nothing new here I guess but never can never have two many to choose from, and yes I know this was used with Rigger 3 Rules but seems with SR4 they don't want to give you the ability to build from the ground up even with Arsenal which is a shame. But then I understand why as it was rather... tedious and painful working with but fun to if your into crunching numbers. Once I get used to SR4, and figure out how to convert over to SR stats if there needs to be any that is. FHISW is short for Forward Heavy Infantry Support Walker, yes I know acronyms are all the rave these days... but that be a long title or name for a vehicle no? I have the fluff for it in the works. The idea behind the vehicle is something that can move with in very constrained spaces but still need the boom of a grenade machine gun or a large caliber machinegun to chew through the barrier some people put in front of you. What better to do that with then a 30mm chaingun(Look it up, much different then what most here think a chaingun is) or .50cal BMG vulcan(Look up the GAU-19A) gun, and then there is always the need for a big slab of vehicle armor to act as a barrier of your own? I was thinking of allowing it to punch and stuff, and logically if those arms can hold heavy support weapons there is strength to slam someone to the ground(Even a troll). I would leave that to GMs to decide.

The Blister Pod idea I like as it allows you to customize and refit in little to no time like some weapon systems I have seen proposed for tanks, trucks and stuff. The Type 33 Advanced AI Co-Pilot thing was an idea I think some here understand but to those who don't I'll explain. The whole idea of using a Drone computer or even advanced robotics is that it takes some concentration to pilot something while shoot which is why gun ships have a co-pilot, but this vehicle had no space for a co-pilot so why not have a drone cover the shooting or handling functions. Logical no?

And on a side note... We need a table function here.

FHISW Type 32 Oni

FHISW TypeFC 32 Oni

Hand: 2/2 Speed: 69 Body: 4 Armor: 6 Sig: 4 Pilot: 3 Sensor: 6 Cargo: 16 Load: 260kg
Seat: 1 Entry: 1h Fuel: 500PF Fuel Cell Econ: 1 Chas: EXL Walker SI: GM Avail: GM Cost: Y839,950

FHISW Type 32MfHED Oni

Hand: 2/2 Speed: 69 Body: 4 Armor: 6 Sig: 4 Pilot: 3 Sensor: 6 Cargo: 13 Load: 255kg
Seat: 1 Entry: 1h Fuel: 160Diesel Econ: 4 Chas: EXL Walker SI: GM Avail: GM Cost: Y939,950

Oni FC/MfHED Features/Equipment:
  • Type 31a Advanced co-pilot control system to automate piloting or weapons fire and targeting roles with BattleTac compatible integration optional at a flip of a switch, along with expandable skillsoft system (3 autosoft slots). Upgradable to a Type 33 Advanced AI Co-Pilot Computer.

  • Walk-by-Wires and advanced data control systems (Rigger and Data Jack control)

  • Safety Systems include advanced soldier protection system(APPS, Crash Cage) with NBC protective life support system (2 says air and water supply)

  • Arm mounted fixed turrets w/ 2CF ammo bins each and automatic recoil compensation hydro dampeners(RC9) with limited transverse micro remote turret and dedicated 1CF ammo bit with recoil adjusters (RC5), all smartlink I and II compatible.

  • Forward facing duel ultra-high output multi-spectrum flood lamps (Visible HID, Ultra violet, inferred)
    cliff assist wench

  • 2 modular external blister pack attachment points, and equipped with quick detach locks and emergency explosive bolts


FHISW Type 32 Oni Packages

Type 33 Advanced AI Co-Pilot Computer
Unit: Type 33a1 Advanced AI Co-Pilot Rating: 3 CF: 2 Weight: 20kg Availability: GM Street Index: GM Cost: Y282,500
Unit: Type 33a2 Advanced AI Co-Pilot Rating: 4 CF: 2 Weight: 20kg Availability: GM Street Index: GM Cost: Y685,000
Unit: Type 33a5 Advanced AI Co-Pilot Rating: 5 CF: 2 Weight: 20kg Availability: GM Street Index: GM Cost: Y1,551,500
  • Type 33a3 Advanced AI Co-Pilot (BattleTac FDDM/IVIS; Robotic Control; 12 adaptation dice; rating 3 skill soft interface; Robotic Reflexes +1D6 init.)

  • Type 33a4 Advanced AI Co-Pilot (BattleTac FDDM/IVIS; Robotic Control; 16 adaptation dice; rating 4 skill soft interface; Robotic Reflexes +2D6 init.)

  • Type 33a5 Advanced AI Co-Pilot (BattleTac FDDM/IVIS; Robotic Control, 20 adaptation dice; rating 5 skill soft interface; Robotic Reflexes +3D6 init.)


BattleTac Integration Kit
Unit: BattleTac Commander Module Rating: 8 CF: 3 Weight: 20kg Availability: GM Street Index: GM Cost: 86,000
Unit: BattleTac Unit Module Rating: 8 CF: 3 Weight: 20kg Availability: GM Street Index: GM Cost: Y34,000
  • Commander Module (Master Tactical Com system with BattleTac Master Integration)

  • Unit Module (Unit Reciever tactical Com system with BattleTac Integration)


Electronic Counter Measures Blister Pods
Unit: BP-ECP-Type6 Rating: 6 Armor: 6 Weight: 100kg Availability: GM Street Index: GM Cost: Y120,000
Unit: BP-ECCP-Type6 Rating: 6 Armor: 6 Weight: 75kg Availability: GM Street Index: GM Cost: Y95,000
Unit: BP-EDP-Type3 Rating: 3 Armor: 6 Weight: 80kg Availability: GM Street Index: GM Cost: Y70,000
Unit: BP-ECD-Type4 Rating: 4 Armor: 6 Weight: 95kg Availability: GM Street Index: GM Cost: Y95,000
  • BP-ECP-Type6(ECM 6)

  • BP-ECCP-Type6(ECCM 6)

  • BP-EDP-Type3(Electronic Deception 3)

  • BP-ECDP-Type4(Electronic Counter Deception 4)


Extended Operations and Capabilities Blister Pods
Unit: Type 72 AAL Operations Duel Blister Pod Rating: 1 Armor: 6 Weight: 180kg Availability: GM Street Index: GM Cost: Y25,000
Unit: Type 8a Extended Operations Fuel Blister Pod Rating: 0 Armor: 6 Weight: 70kg Availability: GM Street Index: GM Cost: Y5,000
Unit: Type 26a ADA Operations Fuel Blister Pod Rating: 0 Armor: 6 Weight: 70kg Availability: GM Street Index: GM Cost: Y10,000
  • Type 72 AAL Operations Blister Duel Pod (Sonar 1; 100L Diesel Extended Tank; L3 Amphibious Ops Package)

  • Type 8a Extended Operations Fuel Blister Pod (200L Diesel Tank)

  • Type 26a ADA Operations Fuel Blister Pod (100L Diesel Tank, 2CF ammo bin and feed)