QUOTE (TonkaTuff @ Oct 17 2009, 09:08 PM)

Maybe you have a bum printing? The entry for Laes in my copy of Arsenal gives it (and the wine) a damage code of 10S for the Toxin Resistance test, Ingestion/Injection vector, and a Speed of 1 turn. The memory loss only kicks in if it knocks you out, so, presumably, if you stave off the effects, you don't lose them. The rules for resolving toxin attacks with that information are in the core book, p. 244 (dunno the page in SR4A).
Though the question occurs as to why they'd want to use Laes when it's so bloody expensive. Narcoject does pretty much the same thing (barring memory loss), doesn't leave traceable side-effects, and is one tenth as expensive per dose.
Yes, Speed is One Turn, Duration is 120-Body Minutes (100 Minutes Minimum)... And I did say 10S for Damage Test... DMSO Bypasses the Injection/Ingestion problem by making the Lael a Contact Vector, You do not have to be unconscious to have the drug affect your memories, it is a side effect of the drug itself (just as Disorientation or the secondary electrical effects of a tazer do not rely upon you actually taking any real damage from the primary attack; and just like our modern version of the date rape drug nowadays), The secondary effects of Lael are regardless of damage as they are explicitly stated to always occur... And I was using Arsenal and SR4A Core (Incidently, it is on Page 254 under Power)
And No, Narcojet is 1/3 as expensive per dose (63 Nuyen per Dose as opposed to Lael's 193 Nuyen Per dose) as Lael is a less expensive and less powerful version of Leas... See the Description in Arsenal under the Leas Heading
Keep the Faith