QUOTE (Adarael @ Oct 27 2009, 12:40 PM)

So, I love the concept of AR and its' integration into SR4. The die pool bonuses are great, and there's very few technical situations where players shouldn't have a bonus. There's only two problems:
1) My players are often idiots, and don't use AR when doing things like, say, fixing an engine. Or setting explosives. Or disabling a maglock. Which are all prime examples of where they should get an AR bonus.
2) My players, when I have told them this, say, "Well, how on earth would AR help with this?" They seem perpetually stuck in the mode of "AR=FPS video game hud, plus Dead Space style path tracking."
If you've ever had this problem, show them this:
Augmented Reality Goggles Give Real-Life +50% Speed Boost to Marine MechanicsI say screw it. You mentioned it, don't let it frustrate you, and don't listen to their whining when they say it's too hard and you're a bad GM. You've already gave them the "LERN 2 PLAY NEWBS" speech. Just make a game that accomodates the weaknesses of your games. Take that anger and push it deep down. Or you can keep killing them off because they won't read the freakin books. Your call.

Remember, the GM lives the game world more than the players. They're ready to be entertained - you're the one that MUST think about the finer details. Unfortunately as a Shadowrun GM you have to give them a lot of leeway. There's way too much technology to keep up on. You can keep bugging them about their commlinks being in hidden, passive of active mode, which IDs they are using, which pieces of cyberware are broadcasting wireless, and so on or you can just assume that they are professions that know how to take care of the standard runner affairs. Or you can expect the players to care as much about the badass story that you're writing as you do. But I wouldn't expect it.