QUOTE (hermit @ Jul 25 2008, 05:00 PM)

Actually, though it's less post-nuclear, I'd recommend using SR4 rules and the DeGenesis world.
DegEmoSys...well, don't say i didn't warn you...
I cannot stress this point enough : stay the hell away from the DeGenesis rules!!!
If you dig the setting (see below), play it with
anything except the given rules, unless you either enjoy suffering PCs and have a strong desire to see even the most minmaxed starting characters fail pathetically at everyday tasks or prefer handwavy freeforming anyway.
The setting is, as hermit pointed out, not post-nuclear.
The game takes place in the ruins of western Europe and northern Africa, around 500 years after the collision with several meteors carrying mind-controlling alien spores and the simultaneous, mysterious collapse of the worldwide computer network.
Most of Europe ranges from barbaric to medieval, with some lostech enclaves and a slave-trading merchant empire from Northern Africa on the rise.
There's also the remaining alien spore fields, spore-ridden, mind-controlling and mostly naked mutants accompanied by swarms of vermin, rampaging, rotten robots and cryogenically preserved pet-NSC commandoes, plus WoD-esque descriptions of the various factions running around.
Options for PCs range from whacky bunker cultists, crusaders, badass wildwest judges and zealous medics bent on eradicating the spores to rogue like nomads, pseudo-muslims, barbarians and paramilitary goons from Switzerland, from bums sifting through the trash of fallen civilizations to millionaire slave traders.
I must admit that it
is quite intense, colourful and moody, albeit it has
extremely strong emo/goth/self-hurter tendencies.
There is something vibrant and powerful to the whole setting, a very strong focus on atmosphere that permeates the entire book and really manages to draw the reader in, but at the same time, i find something about it extremely repulsive.
Because of the strong mood focus and the prevalance of ingame-texts as descriptions (often mixed strongly with personal issues of the narrator), it's also kinda hard to filter out any information that is of actual use for a GM.
Large parts of the setting descritiption boil down to a cornucopia of whiny, angsty drivel, esoteric blathering and irrational, authoritarian fantasizing with latent sadomasochistic tendencies and cryptoxenophobic brooding mixed with a truckload of biblical clichés and overly depressed cultural determinism.
The developers also hint at an extremely important, wanky metaplot all the time, without giving away anything tangible about it.
In other words, your typical German post-doomsday-scenario (yes, i know, i should be more supportive of our domestic gaming industry).
The artwork is good, however.
The publisher offers a free PDF version of the game here :
http://www.degenesis.de/download/DEGENESIS...ndregelwerk.pdfUnfortunately, unlike the print version, it is only available in German (at least as far as i know).
For all the bashing the system gets from me, i must admit that it is at least worth a look.
I don't like the direction it is going in at all, but it is quite captivating and one should probably judge for himself what to make of it.