QUOTE (Fortune @ Feb 12 2008, 06:13 PM)

Ironic that this is an SR3 question then, isn't it?

*Note the bit about raising TNs.

heh, i actually
didn't notice that.
here's the thing with SR3--i've played it at the ridiculously high end. one of the characters was a physmage (hey, he was first built in 2nd ed) who had, no shit, a magic rating of 42. he had 9s or higher in every stat; he had ten or more skills at 14+; he had foci on par with D&D artifacts; he had freaking
magical power armor. i am not even kidding.
the GM challenged that character. she put that character through his paces, destroyed a lot of his toys, came close to killing him.
there were two reasons the GM was able to seriously challenge that character. the first was, she's smarter than God. i understand that not every GM can make that claim, so i find it perfectly reasonable that not every GM would be able to run a game that challenged a character like that. the second reason, though, is that a +8 TN is almost as big a hurdle to a character with 14 skill as it is to a character with 3 skill. that is to say, against +8 TN, a character with lots of dice to throw stands a significant chance of failure. not as big a chance of failure as the guy with 3 dice, certainly--but it's still a tough roll to make.
yes, any system can reach the point where the difficulty inherent in the mechanics isn't enough to challenge the characters. i can speak from personal experience, though, when i say that in a well-crafted variable-TN system like SR3, that point is
way, way up there.