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Feshy
Are these two bits of 'ware compatible?

I'm assuming for the moment that you can not have multiple Skillwires implanted (the rules should be more specific on when multiple types of the same ware can be implanted. Datajacks -> yes, Dermal Plating -> no is obvious, but not all others are.) Move-by-Wire systems also "function as" Skillwires of rating 2, 4, or 5. Does that mean that a player with Move-By-Wire systems can not also get Skillwires (of any rating) because they would interfere with the Move-by-Wire system?
Ryu
1.) I do not share your assumption. Multiple skillwire systems are fine by me (We limited talent softs to rating 3, I donĀ“t care if you have 4 running on a rating 6 system or on two rating 3 systems).

2.) Based on your premise that multiple systems are not compatible, you should decide that the combined rating is limited to 6.


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Get skillwires and wired reflexes instead of MBW. Really. Tell your GM those make sense as a suite, combined with a datajack. Now that pesky scanner needs more hits to determine that you have more than an innocent skillwire system.
DireRadiant
QUOTE (Feshy @ Feb 11 2008, 02:19 PM) *
Are these two bits of 'ware compatible?

I'm assuming for the moment that you can not have multiple Skillwires implanted (the rules should be more specific on when multiple types of the same ware can be implanted. Datajacks -> yes, Dermal Plating -> no is obvious, but not all others are.) Move-by-Wire systems also "function as" Skillwires of rating 2, 4, or 5. Does that mean that a player with Move-By-Wire systems can not also get Skillwires (of any rating) because they would interfere with the Move-by-Wire system?


By your assumption it seems to follow. Or you could rule they can only use one or the other.

I don't agree with your assumption about multiple Skillwires not being allowed.
Nightwalker450
I don't see any reason why you couldn't get multiple skillwires... But I also don't see why you would. Skill wires limit the rating of software they can run, they wouldn't stack because they would be two completely different system. If you have 2 commlinks with rating 3 system, it doesn't mean you can run a rating 6 program, skillwires are no different.
Feshy
I had mostly assumed multiple sets were not allowed because they would interfere, especially if used together. Say, for instance, you had Dodge and Pistols loaded in one set of skillwires, and Running and Swimming loaded into another. In your effort to escape the sec guards behind you, you "sprint" away using full defense. One of the guards takes a shot at you, so you roll dodge.

Well, now you have one set of skill wires telling your legs to run, and another telling them to jump or tumble or whatever... how do they resolve this conflict? With both skills being on the same skillwire, I could see it using its internal expert system to work this out -- that would be my guess as to how it can run multiple skills at once. With two wires, well... they don't talk that much, I don't think. I'd suspect the end result would be that you would neither dodge nor sprint effectively.

At least, that was my take on it. I don't recall seeing it in the rules anywhere, so I'm curious as to what other people think about this aspect (that I had previously assumed) as well.
Ryu
I consider them daemons for the tasks your brain hands out. "We run over there, but dodge out of the way of bullets". While one system has you run, the other gives fast corrections to whatever else you do, including running. The ability to change course despite running is also part of the usual dodge skill. The same software that would theoretically combine up to six skills on one set of wire (dumb and therefore not relevant), could also coordinate 4 softs on two sets of wire. Theoretically you could do combat only with chipped skills, but you are limited to rating 4 skills without specialisation.
Nightwalker450
I just had thought of the skill wires not agreeing, and trying to force your body in two directions. Resist 8P damage, no armor as your skillwires attempt to rip out of your body.
nathanross
QUOTE (Nightwalker450 @ Feb 11 2008, 05:22 PM) *
I just had thought of the skill wires not agreeing, and trying to force your body in two directions. Resist 8P damage, no armor as your skillwires attempt to rip out of your body.

Hmm, if you are trying to be able to run more activesofts than one set of skillwires or Move-by-Wire allows, I think you should need some novel ware like Skillwires master computer that communicates between each set and makes sure there are no conflicts in action. Or you could just bring back the jukebox (and allow many skillwires to be accessed through a datajack). Personally, I think the limit of max sum of the rating equal to Skillwires rating *2. I know it is done for balance reasons and I think that it should be up to the GM as to whether they want it in their game or not.

If they do then tough luck for the character, start shelling out Karma baby. I for one have yet to have an issue, as the only activesofts I always need on are Dodge. I have Athletics and Stealth group. Most of the other stuff I have on wires are First Aid, Armorer, Pilot Groundcraft, etc. I can swap these on and off through my PAN whenever I need them.
Cthulhudreams
i'd limit skillwires to rating * 2, but let a guy manually upgrade the skillwires in his MBW to rating * 2 at cost. Skillwires are broken, but MBW isn't.
Sponge
QUOTE (Nightwalker450 @ Feb 11 2008, 05:22 PM) *
I just had thought of the skill wires not agreeing, and trying to force your body in two directions. Resist 8P damage, no armor as your skillwires attempt to rip out of your body.

They're just wires conducting electrical signals - they don't move on their own wink.gif
DireRadiant
A single set of skillwires can manage Skillwire Rating * 2 worth of active softs. Active softs are limited by the rating of the skillwires. Out of the box, a single skillwire system is designed to run two activesofts at the rating of the skillwires. In fact, skillwires 3 could manage 6 rating active softs all at the same time.

Having multiple skillwire systems doesn't seem to break things if someone wants to have them, so I don't see a big problem ith doing it if someone wants.

As to how to handle the rating then the activesoft is caped by whichever skillwire system it is loaded onto, and switching the activesofts takes a turn as stated.
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