Hey all,
I'm a relatively new Shadowrun player. Sticking with 3rd edition due to GM preference so please don't tell me that i should switch versions, not really my choice, i just want to play the game.
I'm having trouble refining a character, a rigger/Aspected Conjurer. Hermetic Mage.
I've done at least a dozen searches through the forums and there is a lot of discussion around the topic of ally spirits. A lot of it has helped me get a better feel for the magic system and how it can be tweaked but a lot of it deals with full mages and of course that makes sense as it seems there are few aspected mages out there? the path seems unfavored for good reason.
If i create an ally spirit at character creation, give it skills ect. pump its force up ect. Obviously as per the ally spirit rules it can only have skills that i can teach it, so only skills that i have and upto or below my skill lvl. Now what about the sorcery skill? I'm an aspected conjurer, SR3 says i cannot have the skill/use it.
Does this mean i can have the skill and learn spells but not use the skill to actively make checks? as in cast the spells? So therefore I can teach my spirit spells still? Or does it mean i cannot have the skill period and My spirit cannot learn the skill period.
The problem i've had with accepting this fact, is that aspected mages are designed to be limited but stronger in their specific area of expertise are they not? otherwise why would they be so point expensive? Especially if you are being limited in a critical area like teaching your ally spirit (seems to me to be one of the most critical areas of being a conjurer) spells?
I figured that if i gave my spirit a knowledge skill i could help it learn new spells for itself. If my gm agreed that i could slowly upgrade its sorcery skill, while i had none.
I suppose the other option to avoid all of this is to become an elementalist? But that is not fitting to the character and might produce some serious problems.
The rules are somewhat unclear in Magic in the shadows, while they reference like SR3 to aspected magicians they don't do that when looking at the spirits in particular. All of the examples seem to be full mages so it is hard to pin down this problem. Do people avoid playing aspected conjurers for this very reason?
Cheers, and thanks for any helpful advice.