Hello Dumpshock,
I've posted to several different forums across the net but haven't ended up spending much time on any of them because they didn't feature my favorite game, Shadowrun. I was turned on to Dumpshock by a fellah over at rpg.net and its like coming home to read the posts here. This is an amazing place you folks have created, and I'm thrilled to find it!
I started playing Shadowrun months after it came out, and have collected books for years. I haven't run a game for several years, and have only recently put together a second game group for my Friday evenings and we are going to run a Shadowrun campaign.
Looking at everything thats been done over the past five or six years since I've last played I honestly don't know where to start a game. I have all the old adventures and want to use them, but the game universe has created some really fascinating opportunities (the Arcology, the death of the Dragon, and seemingly endless numbers of little plot hooks) that are so tempting. I have both the Harlequin books and have started the first one several times but not ever completed it. Same with the NAN books, so I've decided to run them both, and that right there is a campaign. Any other suggestions?
The group is four strong, an Elven Fox Shaman, Dwarven Security Specialist (Street Sam), Dwarven Decker, and one other who hasn't decided yet. I've suggested that he not play a Rigger as he is new to the game, and consider a second Street Sam instead.
I've decided to use the full matrix rules in this game (all my previous games have involved abbreviated decking rules) and have purchased the Matrix book (great book). Any ideas are welcome, and thanks again for having created such a useful forum!