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Neraph
The critter form spell states that it functions like the Shapechange spell "...,but only aloows the subject to change into a specific non-paranormal animal." (SR4, pg. 204, emphasis added).

Obviously, a Bear Form spell exists, and a Wolf Form, Eagle Form, oreven an Aardvark Form spell exists, but I ask you, can a Troll Form, Dwarf Form, or Human Form spell exist? I say they can, and I will show you why.

As already stated, all the spell looks for is a specific, non-paranormal animal. So, any creature of the Animal Kingdom works. We know a bear works, but why does it work? Here's why (http://www.itis.gov/servlet/SingleRpt/SingleRpt?search_topic=TSN&search_value=621850). As we can see, bears have a specific taxonomic hierarchy, also known as a Linnaean Classification. So any taxonomic or Linnaean classification that results in a creature within the Animal Kingdom is a viable option for the purposes of this spell.

I present to you the Homo sapiens' taxonomical classification: http://www.itis.gov/servlet/SingleRpt/Sing...ch_value=180092. Here is an easier representation: http://anthro.palomar.edu/animal/table_humans.htm. Therefore, a Human Spell is a viable option. But are trolls, orks, or elves?

Yes, and here's why. Starting in SR4, pg. 65, they give a brief rundown on Metahumanity, and they describe all the different metavariants. The clincher is that they give an additional Linnaeas Classification surname onto Dwarves, Elves, Orks, Trolls, and Humans. That places them firmly into the realm of organisms in the animal kingdom, and fully within the realm of the (Critter) Form spell.
Ancient History
Uh, you know that paracritters have scientific names too, right?
Neraph
Yes, but it specifically states that you neewd a normal, non-paranormal animal. Paracritters are out of the loop.
Ancient History
I'm not quite seeing your logic here. Non-paranormal critters have scientific names, so they're fair game, but paranormal critters who also have scientific names are not? Just...uh...why? I mean, you really can't distinguish between a regular and paranormal critter based solely on scientific name in most cases.
Neraph
The reason is in the text of the spell itself, which I quoted at the beginning of the thread. The spell itself will not allow paranormal animals to be used, but all other animals are allowed. Using Taxonomy and Linnaean Hierarchy, we can establish Homo sapiens sapiens, Homo sapiens robustus, and others as animals, firmly in the hierarchy of taxonomy. The only possible problem (and this is one I just thought of) is determining if Trolls, Orks, Elves, and Dwarves are paranormal animals...
Ancient History
Which brings us back to my point, i.e. your logic is a bit flawed. If all critters, paranormal and normal, have these classifications - and they do - then that's not exactly a proper guideline given that the spell description itself is more restrictive, yaar?
Neraph
At the very least, my explanation above establishes humans as a viable target for the Critter Form spell, since they are an animal (as shown in Taxonomy), and are indesputibly non-paranormal (as they existed in the 5th world). So Potentially, Troll Form, Elf Form, and such spells cannot exist, but a Human Form can. And that means spellcasting test hits are added to the physical attributes of the new human body you just made.
Backgammon
It really doesn't dude. The rule of the spell is simple: normal critter.

You want to get anal on the wording and try to justify casting in on humans you can do so in your game, but you're still wrong.
Ragewind
QUOTE (Backgammon @ Oct 27 2008, 12:18 PM) *
It really doesn't dude. The rule of the spell is simple: normal critter.

You want to get anal on the wording and try to justify casting in on humans you can do so in your game, but you're still wrong.


Actually no, Humans are animals. This is true in the core rule book and in real life, we even have a scientific classification agian in the core rule book and in real life. This makes it a valid target for the spell, even the critter section of the books cannot account for all animals that exist on the planet. Your the one being anal about it, its simple science. Don't be thrown off by the term critter, in Shadowrun Critter and Animal are one and the same and interchangeable.
Neraph
The spell name is (Critter) Form, but the text says any "non-paranormal animal". Animal is the operative term.
Ravor
Of course, you run into a major hitch in your "humans are just critters" theory, metahumans belong to a class of their own, they are the Namegivers and thus are more then "mere animals".
Neraph
HUMANS ARE NOT CRITTERS! THE CRITTER FORM SPELL ONLY LOOKS FOR ANIMALS!

Do you see it now?

Contrary to the NAME of the spell, the EFFECT only looks for an animal, not a critter. Shapechange looks for critters, but Critter Form only looks for animals.
Ravor
So? Metahumans are Namegivers and are thus not included in the spell via Magical Theory.
Neraph
Can you quote a page number/book reference, or is that just a houserule? I don't remember seeing anything about Namegivers or Magical Theory aside from listing it as a knowledge Skill, with no further clarifications.
Ravor
If you want a specific reference ask Ancient History real nicely, I'm not in the habit of giving candy to twinks.
Neraph
Allright, so we've determined that there are no rules prohibiting this. Thank you.
Ancient History
There's no rule prohibiting you from creating an Elf Form spell, no. Its up to the adjudication of the individual gamemaster about whether or not that sort of thing will fly in their game. I could tell you that the creators probably would have mentioned if they intended you to use metahumans in the definition of the spell, but anything not in print isn't canon.

Also, Namegivers is an Earthdawn term, not a Shadowrun one.

[/edit]We've actually had this conversation before, and I'm not generally in favor with the (Critter) Form and Detect (Widget) spells precisely because they're so open-ended that they can be prone to confusion and abuse.
Machiavelli
Besides that, I have some additional side-of-view to this topic. The spell allows to change into an "non-paranormal" critter. Even if you WOULD imply a human to be an standard animal, this wouldn´t include trolls, elves etc. because the HAVE paranormal powers and are therefore not "standard". So you could change definitely into an norm (would have its uses) but not into a metaform/-variant.
Fortune
As a point of interest, Dragons can use the Shapechange Spell to take (meta)human form. This could be seen as some kind of precedent.
Neraph
QUOTE (Fortune @ Oct 27 2008, 02:27 PM) *
As a point of interest, Dragons can use the Shapechange Spell to take (meta)human form. This could be seen as some kind of precedent.


From what I understand, the Metahuman Form that you're talking about is an additional power that Great Dragons get, and as such is not an application of a spell, but the use of a power (which works differently). Thank you for your effort though.
Fortune
You are correct in that canon does indeed list Metahuman Form as a Power of Great Dragons. The rest of Dragonkind however, has to make do with the Shapechange spell to accomplish the same purpose.

QUOTE (SR4 Core Rulebook pg. 297)
Lesser dragons are capable of using magic to assume metahuman forms, but it is not an innate ability. (This means that the magic must be sustained, maintained by a sustaining focus, or something similar.)
Neraph
Oh, what do you know. Neat. Thanks a ton Fortune.
Tarantula
You say that shapechange says critter, but critter form does not, and thusly shapechange does not allow for metahuman changes, but critter form does.

By that same logic, only shapechange states that the subject retains human consciousness, and therefore critter form causes you to lose your human consciousness.
Ragewind
QUOTE (Tarantula @ Oct 27 2008, 05:17 PM) *
You say that shapechange says critter, but critter form does not, and thusly shapechange does not allow for metahuman changes, but critter form does.

By that same logic, only shapechange states that the subject retains human consciousness, and therefore critter form causes you to lose your human consciousness.


/sigh

Tarantula...dude...c'mn

Here let me quote it as it states exactly from the rulebook page 204 :
QUOTE
Critter form works exactly like Shapechange, except that it only allows a specific non-paranormal animal form.


So what did we learn>?
Tarantula
Ok. Well, then the spell also explicitly states that you must consult the critters section p. 285 for physical attributes. Since no metahumans are listed there, you cannot change into them.
hyzmarca
There are two ways to rule it such that it is neither broken or stupid.

1) Any species or sub-species that has the potential to use magic is considered paranormal, thus humans would be paranormal because they can become magicians and adepts, but dogs would not because they cannot use magical powers unless they goblinize. Dragons don't have the non-paranormal limitation on their Shapechange spells because they're just that baddass.

2) No matter what form you take, you always look like you. Features that don't have to be muted to become the animal aren't. You can shapechange into a metahuman, but you cannot shapechange into a specific metahuman. You'll always look like you no matter what form you take. Elf Form would thus make a human look like himself with pointy ears, while Human Form wouldn't do anything to a human at all. Ork Form and Troll Form make you look like you've Godlinized while Dwarf Form just makes you shorter. And if anyone notices that you're using magic to change your metatype, they'll think you're a poser and treat ou accordingly.

WeaverMount
This question is question of terms, Critter, para-critter, meta-human, and animal. Because human is a sub-set of animal, many assume that meta-human is a subset of critter. By RAW that is not the case. The terms are described differently, nowhere does it say there is crossover or inheritance, and by RAW we may not make that assumption. Unless you make another, reasonable but non canonical, assumption first. That assumption is that the IC world operates with the same level of infinite granularity of the real world despite the finite granularity of the rules. let me tease that out a bit be for bring it back to spell terms in question.

As Tarantula put it once vehicular mask would work on a skate board if it's listed as a "human powered vehicle". If however it was listed as gear that effects a character's walk/run speed it would not. There is no "gray area". Everything that exists is specif rules entity. The whole of create is a collection of meta-humans, critters, objects, or devices, space/time, karma, or astral forms, gear, 'ware, etc. Under this view each class of thing must be treated only any and exactly like the rules describe, completely agnostic of OOC similarities, properties, and relationships.

Now you can also claim that that position is is really silly, obviously the "real" IC world is infinitely granular. Obviously meta-humans are critters because humans are animals. Obviously light and heavy pistols use different ammo. Obviously power armor can be modded to the point it's actually a mech-like vehicle. (Mill-spec armor that can move under it's own power, is heavy enough to penalize an average joe to 0 agility and reaction, and has more armor than an armored limo is RAW and viable candidate). But that isn't RAW.

You have to ask yourself how IC the rules are at your table. Once you do that you can put the terms I listed at the start in a rich enough context that you can start making inferences from them. Before you do that you can't. OOC taxonomy has no baring on Rules entities or rules inferences, until you take the non-RAW, but in many ways more logical, second stance.
Ragewind
QUOTE (WeaverMount @ Oct 27 2008, 06:09 PM) *
This question is question of terms, Critter, para-critter, meta-human, and animal. Because human is a sub-set of animal, many assume that meta-human is a subset of critter. By RAW that is not the case. The terms are described differently, nowhere does it say there is crossover or inheritance, and by RAW we may not make that assumption. Unless you make another, reasonable but non canonical, assumption first. That assumption is that the IC world operates with the same level of infinite granularity of the real world despite the finite granularity of the rules. let me tease that out a bit be for bring it back to spell terms in question.

As Tarantula put it once vehicular mask would work on a skate board if it's listed as a "human powered vehicle". If however it was listed as gear that effects a character's walk/run speed it would not. There is no "gray area". Everything that exists is specif rules entity. The whole of create is a collection of meta-humans, critters, objects, or devices, space/time, karma, or astral forms, gear, 'ware, etc. Under this view each class of thing must be treated only any and exactly like the rules describe, completely agnostic of OOC similarities, properties, and relationships.

Now you can also claim that that position is is really silly, obviously the "real" IC world is infinitely granular. Obviously meta-humans are critters because humans are animals. Obviously light and heavy pistols use different ammo. Obviously power armor can be modded to the point it's actually a mech-like vehicle. (Mill-spec armor that can move under it's own power, is heavy enough to penalize an average joe to 0 agility and reaction, and has more armor than an armored limo is RAW and viable candidate). But that isn't RAW.

You have to ask yourself how IC the rules are at your table. Once you do that you can put the terms I listed at the start in a rich enough context that you can start making inferences from them. Before you do that you can't. OOC taxonomy has no baring on Rules entities or rules inferences, until you take the non-RAW, but in many ways more logical, second stance.


WeaverMount love.gif
Ravor
Hmm, I could'of sworn that the term Namegiver bled through in some of the Earthdawn crossover shadowtalk Ancient History.
Ancient History
Stop that. How can I get any sleep with people invoking my name all the time? This is why Candyman and Bloody Mary have the multiples, I bet.

Namegiver (and Patterns, pattern loss, threads, etc.) are Earthdawn magical terms, not Shadowrun magical terms. Different systems, different magical paradigms. "Namegivers" has never bled through in shadowtalk, though certain other terms have (True Fire, f'r example).
AngelisStorm
That's amazing! So if we stand in a dark room, before a mirror, and chant your name while spinning around...

... you'll reach out of the mirror... and kill us?

Ahem, nevermind.
hyzmarca
QUOTE (WeaverMount @ Oct 27 2008, 07:09 PM) *
This question is question of terms, Critter, para-critter, meta-human, and animal. Because human is a sub-set of animal, many assume that meta-human is a subset of critter. By RAW that is not the case. The terms are described differently, nowhere does it say there is crossover or inheritance, and by RAW we may not make that assumption. Unless you make another, reasonable but non canonical, assumption first. That assumption is that the IC world operates with the same level of infinite granularity of the real world despite the finite granularity of the rules. let me tease that out a bit be for bring it back to spell terms in question.


The difference, however, is somewhat muddied by certain advanced character options. A Vampire is a Critter. A Ghoul is a Critter. A Loup-Garou is a Critter. Unless they're PCs, in which case they aren't Critters. And they aren't Critters if they're NPCs created using the appropriate rules. They're only Critters when you use the generic stats in the BBB.

This suggests that Critter is a specific type of NPC, not unlike Grunts. The critter is thus defined by generic stats, not by being animal, vegetable, or mineral. There are, however, generic stats for every metahuman race, base 3 +- modifiers.
Tarantula
QUOTE (hyzmarca @ Oct 27 2008, 08:58 PM) *
The difference, however, is somewhat muddied by certain advanced character options. A Vampire is a Critter. A Ghoul is a Critter. A Loup-Garou is a Critter. Unless they're PCs, in which case they aren't Critters. And they aren't Critters if they're NPCs created using the appropriate rules. They're only Critters when you use the generic stats in the BBB.

This suggests that Critter is a specific type of NPC, not unlike Grunts. The critter is thus defined by generic stats, not by being animal, vegetable, or mineral. There are, however, generic stats for every metahuman race, base 3 +- modifiers.


Except there isn't. Ghouls, vampires, loup-garou, naga, windigoes, dogs, sharks, great cats and the like all have entries in the critters section on SR4, 285. "Generic metahuman" doesn't.

And to throw some more fire on this... SR4, 285, "Critters refer in general to all non-human creatures that
characters may encounter. Some are completely non-magical
but are still dangerous even without magic, like lions and tigers
and bears (Oh my!). Others, like sasquatches and dragons, are
sentient and just as intelligent as metahumans (or sometimes
more). Some are spirits residing primarily in the astral plane,
though they can materialize to affect the physical world.
Critters are always played as NPCs. Gamemasters can
choose to use the rules for grunts for groups of critters, especially
those that operate in a pack or swarm. A gamemaster
can also create prime runner critters, to reflect showcase
critters that will feature prominently in an adventure or campaign.
Prime runner critters are best when limited to sentient
paracritters, such as dragons, sasquatches, or vampires, but the
gamemaster is free to tag any unique critter as a prime runner
if it fits his game."
Glyph
Humans may technically be part of the animal kingdom, but someone talking about animals is rarely talking about humans. And other than farmer Vincent Smith, no one refers to human beings as "critters". What it boils down to, in the end, is someone trying to abuse the spell to do away with its disadvantages (no speech, no armor that fits) and get a cheap, easy Attribute boost.
WeaverMount
QUOTE (Glyph @ Oct 28 2008, 10:41 PM) *
Humans may technically be part of the animal kingdom, but someone talking about animals is rarely talking about humans. And other than farmer Vincent Smith, no one refers to human beings as "critters". What it boils down to, in the end, is someone trying to abuse the spell to do away with its disadvantages (no speech, no armor that fits) and get a cheap, easy Attribute boost.



That is a possible motive, but I know that I got the idea to see if I could could do a Mystique style face-dancer before I even new that spell gave stat boosts.

While no spell written will do the trick, I think that it's clear that sorcery could make such a spell. Shape shift can make more radical changes, and the shape[material] and illusion spells;
___________________________^ lol I've been guess I need to take a break for coding more than I thought
hyzmarca
Physical Mask work for that.
WeaverMount
The issue with that is how resistance works. Observers can resist the illusion, but a manipulation shape shift would be an actual change. This is a really big deal you want to pass in a crowd. 20-30 people making independent checks means a couple people will almost certainly make it.
Tarantula
20-30 people making resistance checks with 1-6 dice will rarely pass a force 4+ illusion spell.
Neraph
QUOTE (Glyph @ Oct 28 2008, 09:41 PM) *
Humans may technically be part of the animal kingdom, but someone talking about animals is rarely talking about humans.


Just because I refer to muffins as bald cupcakes doesn't stop them from being muffins.
WeaverMount
QUOTE (Tarantula @ Oct 29 2008, 09:19 AM) *
20-30 people making resistance checks with 1-6 dice will rarely pass a force 4+ illusion spell.


eh, it becomes a question of acceptable risk. A person with a willpower of 4 (average dwarf or slightly above average anything else), has a 1/9 of getting all hits. So depending on your take on stat distribution of the meta human population it's actually pretty reasonable to think that 20-30 people 1 or 2 could get 4 hits. 5 hits is really hard, 6 is basically right out. Throw in a few more resisters with a couple more dice from somewhere though, and ... yeah not so in the bag. That doesn't even mention all the non visual aspects that a manipulation spell would cover. It could hold up under IR, radar, ultrasound, pressure sensors, etc. With extended masking it could even hold up the resistance of a shielding initiate, or the assensing of a F6 spirit. At the end of the day it would be a much better spell.
hyzmarca
QUOTE (WeaverMount @ Oct 29 2008, 11:09 PM) *
eh, it becomes a question of acceptable risk. A person with a willpower of 4 (average dwarf or slightly above average anything else), has a 1/9 of getting all hits. So depending on your take on stat distribution of the meta human population it's actually pretty reasonable to think that 20-30 people 1 or 2 could get 4 hits. 5 hits is really hard, 6 is basically right out. Throw in a few more resisters with a couple more dice from somewhere though, and ... yeah not so in the bag. That doesn't even mention all the non visual aspects that a manipulation spell would cover. It could hold up under IR, radar, ultrasound, pressure sensors, etc. With extended masking it could even hold up the resistance of a shielding initiate, or the assensing of a F6 spirit. At the end of the day it would be a much better spell.


Actually, that's exactly why you can't use Shapechange to impersonate another person. If you could there would by 50 Emperor Yasuhitos vying for a chance to get in bed with Hitomi Shiawase and just as many Damien Knights ordering around Ares employees, with no reliable way to tell the real from the fakes short of shooting all the motherfraggers into space, and even then it isn't guaranteed for overcasted spells . It would be chaos.

If your character uses the spell dancing in front of large crowds for their pleasure, well they don't want to know so they don't make resistance tests, unless they have Magic Resistence, and then it is, at most, four dice.

Glyph
If you want a Mystique-style shapeshifter, you could always make a mystic adept with the adept powers of facial sculpt and melanin control, in conjunction with the fashion and makeover spells.

I probably wouldn't have a problem, though, with a new manipulation spell that let someone physically change their appearance.
WeaverMount
QUOTE (hyzmarca @ Oct 29 2008, 11:38 PM) *
... with no reliable way to tell the real from the fakes...

There would still be ways of doing it. Spells can't make up information*. So unless you have personally memorized Damian Knight's retina and finger prints you can't mimic that. Between the memorization, ridiculous level of detail, and possible essence complications you aren't getting the proper DNA. Also remember about having to have the proper 'ware installed when you get screened. Faking that is a bitch. This isn't even touching information verification, like personal experiences, face recognition of friends and staff, passwords etc. I would totally understand if a GM didn't want such a spell at there table, but it would not plunge the world into Chaos.



*let's pretend like the board had a couple back and forths about detection spells.
Fortune
I have no real problem with Shapechange turning a metahuman into another generic metahuman. I would not allow the spell to be used for any kind of really effective impersonation though.
WeaverMount
QUOTE (Fortune @ Oct 30 2008, 01:27 AM) *
I have no real problem with Shapechange turning a metahuman into another generic metahuman. I would not allow the spell to be used for any kind of really effective impersonation though.

Yeah except then you get all those buffs without the penalties. I was talking about an unwritten manipulation spell though for the purpose of impersonation. I was thinking you trade the tacked on stat boosts for the extra control

Fortune
The buffs you mention pump up the totally average base stats that you acquire by using the spell. It is immaterial what your actual Physical Attributes are, because you'd get 3's across the board in Physical stats, plus any buffs for extra hits. I'm alright with that.
WeaverMount
I'm scared of the squishy mage that shifts into a troll
Fortune
Not much different than him turning into a bear. Keep in mind that the spell's inherent restrictions on Body still apply.
Ravor
Actually even if you would allow the spell to change you into a specific Namegiver it is still crap for trying to impersonate him/her because all you've managed to do is paint a big glowing sign on the Astral for all to see, and with some of the toys in the Sixth World even mundanes can find you out relatively easily.

Naw, this is just an attempt to get a cheap stat boost by twisting the intent of one sentence.
Fortune
Shrug. As a GM, I don't really need to resort to twisting words to justify using stuff in my game.

As an aside, in previous editions of Shadowrun, metahumans were included in the Critter table.
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