QUOTE (Method @ Oct 21 2008, 07:54 AM)

Thanks for the ideas so far, people.
Chrysalis- as always some great ideas. I always love the dark seedy stuff you come up with, though these seem more suited to one shots. Any ideas for campaign story arcs?
Hi Method,
I was thinking about campaigns and that is really dependent on what kind of game you wish to play.
I have contained two possible campaign ideas:
Characters are former members of the UCAS military. They have been hired through a subsidiary of Ares to lend support to local guerrilla forces in the Yucatan. They will be responsible for mission creation, training of troops, to setting up supply routes to carry out strategic objectives:
1. Train the guerrilla troops into becoming a credible threat against Aztechnology oppression in the region
2. Win the hearts and minds of the local populace through gifts, promises, fear, and intimidation.
3. Become self-sustainable through the use of financial means. Sections inside the UCAS government will assist in the acquisition of materiel needed once beyond the borders and once the proper financial incentives have been met.
4. Destabilize Aztechnology presence in the region.
5. Liase with corporate interests in the region and maintain rapport with them.
This is a very simple campaign skeleton to which you can add information about the Yukatan conflict with a lot of help from books and adventure ideas from the Vietnam War.
***
Characters are former members of military forces and ex-convicts. Their responsibility is to assist in the construction of a device which has been laid to rest since the cold war. The theatre of operations comprises of the former Soviet Satellite States.
1. Collect information from East German archives about the project
2. Inspect assembly facilities in Kronstadt for clues
3. Break into Soviet weapons development archives under Gorky Park.
4. Discover key components shipped to warehouse 323 60 kilometers east of Moscow and extract them by plane.
5. Kidnap Yuri Markov, former assistant to the chief engineer of the project, and current technical adviser to the President of Uzbekistan.
6. Discover secondary underground storage facility in the Sakhat Republic.
7. Assemble device.
This is very much a da Vinci code style of game, where the PCs collect information and parts finally leading them to its construction. It could be from the more mundane neutron bomb to the more bizarre alien device.
Personally I find this kind of construction quite weak. The alternative could be a game where they go from university students, to being trained, to forming a sleeper cell, to carrying out several terrorist attacks. However, this might also be something players may nto be interested in.
Do they want Rambo or do they want cultural issues, moral dilemmas, and drama?