QUOTE (Cain)
You've misread a lot of what the leadermancer has to offer. For example, the vocal range enhancer does work; smells carry quite a long ways, and most combats are within 30 meters or less; there are specializations under Leadership, and the listed specializations are not the only ones possible; and so on and so forth.
Oh? Where is anything to show that smells carry a long ways? Listed specializations are the only RAW ones. Being within 30 meters I will guess is your reasoning for why he can smell them?
Here is my arguements for why bonuses wouldn't count.
8 (Charisma) good
6 (Leadership) good
2 (specialization) no valid specialization
3 (Glamour) must not act hostile. I think telling them to surrender is fairly hostile.
6 (Global Fame) Only benefits when the character can bring their social status to bear. Telling some guards what to do shouldn't qualify.
2 (First Impression) Only works when trying to fit in, not when trying to order people about.
5 (Kinesics) works
3 (Improved Ability) works
3 (Tailored Pheromes) Doesn't work, rule quoted below. Its a magical effect, specifically doesn't work for magical effects.
2 (Enhanced Pherome Receptors) Aug, 64, "Additionally, recipients may experience extreme discomfort in crowds due to the overwhelming amount of odors. They suffer a dice pool penalty equal to half the receptors’ rating (round up) to all tests due to the strong distraction."
Actually, I think it'd penalize you, due to there being a crowd. So thats a -2 modifier instead.
1 (Vocal Range Enhancer) I'll give you this one. Yelling at 'em like a drill sergeant instead of a schoolgirl would help.
2 (Minor Biosculpting) Aug, 61, "Also keep in mind that while it is entirely appropriate for characters to gain a +2 dice pool bonus to Social skill tests for being romantically attractive to some NPCs"
I doubt the NPCs are going to typically be attracted to the leadermancer. Especially in mid combat when they've hardly had time to look at her.
6 (Empathy Software) works, cheezy as it is.
1 (symbiosis gives bonus to social skills vs. inhabitants of her neighborhood) How often do you do shadowruns in your own backyard? I'd say 99% of the time, you won't be ordering the guards nearby around, so typically this wouldn't work.
1 (effects of eX) works
Thats 28 dice. You're starting with. Throw on social modifiers:
Hostile -4
disastrous to npc -4
npc has ace in hole +2 to his resist (HTRT)
guard has superior rank -3
character is not a part of guards social strata -3
Gives you 14 dice left.
Even a 4 willpower guard, +5 for buddies +2 for ace in hole has 11. Chances are you'll get 1 net hit.
To address psychophipps who posted in the other thread.
QUOTE (psychophipps @ Oct 18 2008, 10:49 PM)

Tailored Pheromones add because smell in the most "primitive" sense and has the strongest connection to both attitude and memory. Being most connected to the "reptile brain", it also is the hardest to ignore of the senses when you get a disconnect. An excellent example would be having an excellently prepared dish of your favorite foods set in front of you except that it's in a room that is continually being pumped full of the smell of a three-day carcass. Another good one is how you will subconsciously tell someone you normally wouldn't talk to that they smell good and that your mood will invariably, if temporarily, improve when you smell them.
That said, if you are talking to a leadermancer with these pheromones in effect then you will be trying to fight off an overall feeling of *insert whatever negative or positive feeling they want here* along with whatever is going on with your other senses and the scent will create a subconscious reaction that might fight what you have coming from the other senses but the subconscious almost always wins over the conscious which is why you sometimes drive all the way to work and don't remember it at all a few hours later.
An excellent example, would be that you're a loookout on an operation to get some paydata when an attractive person walks up to you. Psychology places subconscious trust in attractive people higher than unattractive people so they get a bonus there. This person speaks confidently and calmly for another subconscious psychological trigger to relax. Then the pheromones kick in and you get another trigger in your reptile brain that screams trust and love and relaxation and how everything is going to be Ok no matter what. They say, "Eat this pill" with a dazzling smile and eyes full of command and you find yourself reacting without thought by holding out your hand for the pill as the silky caresses of their voice fills your mind with a want...no, a need to obey...
That said, it's not quite "Shoot yourself!" as the insane stresses of combat will make it hard to get past the fight/flight reflex but that just means that your pornomancer/leadermancer will have to be a bit on the sneaky side rather than just rolling up on bitches and skullfucking them.
The reason I am harping on tailored pheromones the worst is this SR4, 339, "This bonus has no effect on magical abilities and tests."