QUOTE (Floyd @ Apr 20 2009, 07:28 AM)
I do no thave my books with me, but I believe under the take aim rules speak of called shots.
Too bad you don't have the books, reading would clarify a lot of things.
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In called shots it says that the usual place a shoot aims for is the trunk of the body, the larges part of the target. But one could take aim and call a part of the body, even the highly armored cyber feet previously spoke of. And I assumed that armored cyber limbs were to defend from those shots.
Nope, you cannot target a specific location. You have four distinct options:
- avoid all armor.
- Increase damage by substracting dice from the dicepool
- disarm
- effect the target in a certain way e.g blind it, destroy a tire etc.
See p. 161 of SR4A or p. 149 f. of SR4
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So then there are those you say you should use all armor point bought as full armor. So buy 4 points for each of six full limbs, and go into any combat with +24 to your already worn armor. You're unstoppable. AAAARRRRGGLLLLPPPHHTT!!!
Not unstoppable but highly armored, as it should be with a freaking metal body!
This is not hardened armor or a body of +24, so negative AP works pretty good.
BTW 24 is not possible due to capacity restrictions, not even with the bulk modification from Augmentation.
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So why don't you avarage the armor bought per limb you bought and add it to worn armor. EX. 4 armor on 2 arms and 6 on one leg for an armor bonus of (4+4+6=14/3=4.6666 round up to) +5 a nice an reasonably potent armor. But then this suggests that buying one armored limb full out (+6?)will give you (6/1=) +6. That's one hell of a shield, especially if it is a foot. Do you always lead with that limb in combat?
As I said before in SR4 you cannot specifically target the foot, and Cyberlimb Armor only goes up to 4.
The Armor value is always a combination of the energy absorbing quality of the material and the area that the material covers. Look at worn armor. At least three different armors have a value of 6/4, and thus protect equally. The Chameleon Suit covers the whole body and has to be made out of the least resistant material; the Lined Coat covers only the torso, arms and upper legs, so it must be made out of more resistant material; lastly the Armor Vest only protects the torso and as such is made of the most resistant material.
On a related note, in your world does only the helmet protect against head shots? If so, consider that the helmet accompanying the Full Body Armor of the BBB, which should be made out of fairly resistant material, protects against headshots just as well as a leather jacket against torso shots. This is just plain weird.
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Pick a limb to lead with in combat, or choose one at the time of an enemy strike to apply that armor bonus. Surprize attacks (generally made to torso) don't get that bonus. Armor bonus still applies to the called shot. Attacks from the left get the left and center limbs, attacks from the right get right and center limbs, avaraged buy applied limbs or just cyber applied limbs.
Excuse my french but RTFM!
Why wouldn't a surprise attack target a specific unarmored location, if the attacker had time to aim?
Just to make sure in your "realistic" world, can you shoot someone into his unarmored pinky and kill him? If you introduce hit locations without totally rewriting the combat section, this should be possible.
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This may be a problem that the story details at any given moment must decide how it works with in the rules that have been printed.
There is no problem if you describe what happens after the rolls have been made.