Hey everyone, I am playing as a 16 year old Technomancer whose world got turned upside down as his parents have "gone Missing" and his information has been erased from his corporate enclave, also no one "seems" to recognize him....
The hidden backstory that me and my GM generated is, they have done it. One of the corporations have finally "made" their own Technomancer. Through years of selective breeding and gene therapy a technomancer was born, and this time intentionally. Raised to be loyal to this corporation and to become an information specialist. Young Calvin (That is the character's name) was trained under one of the companies spiders. He progressed quickly and is now able to match or beat some of the less experienced spiders on the company's payroll in cybercombat and in other scenarios such as capture the file, king of the network etc...
In an act of sabatage someone (be it a technomancer hater or a rival company) has really thrown a wrench in this corperation's plans as Calvin fled to the shadows that he has seen on the news rather than seek more help form his parent company. The heads of the program see this as a golden opportunity to field test their new weapon and see how well he could manage himself.
I just read some fluff regarding the persecutions that the technomancers faced when their abilities became known... Given my character's backstory, wold he face the same amount of discrimination and danger years after the "Hong Kong" incident. He is quite naive and the program heads have been careful to what kind of information is released to young Calvin regarding technomancers. All Calvin know is that he uses the matrix differently, he feels at home when immersed with information, and he has been given more attention then his peers from the Parent Corporation.
Is there anything else that I should expand on due to plot holes, or would that tread on the GM's rights to make more "hidden" Backstory...