QUOTE (Neraph @ Jun 22 2009, 09:29 PM)

(emphasis added) Obviously you don't need to pay Essence to make use of vision enhancements. I don't know where you people got that idea. You just need Optical vision enhancements, as opposed to electronic ones.
What you just quoted is from vision magnification ONLY. Not some kind of rule that applies to all vision mods. Vision mag is the only one that's available in optical. And I'm not even clear what it does, unless range penalties apply to spellcasting? Pretty sure they don't because spellcasting doesn't have a "range," it just requires LoS... In SR3, everything was available optically. In SR4, nothing is optical unless it says so. That means vision mag, mage sight goggles, periscope. No low light, no thermo, no flare comp, none of that. If you want to see in the dark as a mage, it's cybereyes or a flashlight, because electronic mods like lowlight cannot be used for casting unless paid for with essence.
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The way I see it, you're burning 130+ BP on skills, whereas I'll burn 90-ish (not even, I think), and get skillsofts for the rest.
Mages only cost money if they foci up or bind, and where both of those are useful, they are not needed. Otherwise, all that cash can go to interesting things, like pluscoded, personalized skillsofts, cars, drones, and guns.
EDIT: I recently crunched the numbers, and spending the money to get a r4 Skillsoft that's personalized and pluscoded (and skillsoft clustered) costs you 7.36 BP. To get a r5 skill normally costs 20. Not to mention you can start with as many r4 +coded, personalized skills as you can afford (roughly 6), plus gear, as opposed to being limited to two r5 skills at chargen.
Ok... so you flat out refuse to use the most current errata? A rating 4 activesoft costs 40,000 yen. That's 8 BP right there, that's without any options. But more importantly, it's 16% of your nuyen limit, which is pretty harsh. 3 of those, and you've eaten up almost half the nuyen limit. I dunno how many times I've referenced the errata change on here, but you ignore it every time.
You're right that it's still cheaper BP wise than buying actual skills. The problem is, the skills you grab with activesofts are completely ancillary. They don't make you a better mage. If your team relies on the mage for a versatile skillset, you're doing it wrong. A good mage build has all of the basic skills they need, and then they let the rest of the team have some spotlight time when it comes to non-magical skills. It's not that the skillwires and activesofts cost a ridiculous amount of BP, it's that you get relatively little bang for your buck when you buy those as a mage. You
could enhance your magical potency, which can save your team's ass. Or you could acquire a number of extra minor skills at 4-8 dice, not enough to do anything under negative mods, just enough to make you an incompetent hacker or crappy B&E specialist. To that, I say, meh. Magicking is expensive. Anything you spend points on that's not directly related to either magicking or surviving makes you considerably weaker. Your skillsoft build might have some minor skills that my twinked out combat mage lacks, but put them toe to toe and your skillsoft build dies. And in the end, it's life or death that matters, not whether you have some extra skills.
QUOTE (KCKitsune @ Jun 22 2009, 11:24 PM)

And the sustaining focus lights you up in the astral and if there are Astral Barriers, then you'll have to deactivate and reactivate the foci. Also the spell doesn't boost your reaction attribute like an Booster does.
To that, I say meh. Equivalent Wires 3, costing only what, 60k for the focus? Oh boo hoo, gotta turn it off to go through a ward

Whatever. As cost/benefit goes, Increase Reflexes is a slam dunk. Yes it has drawbacks, but it doesn't suck up over half your nuyen limit, it doesn't take a whole point of essence, and it's flat out better if you're ignoring avail limits and can drop it in a sustaining focus at force 4. And as far as being lit up on the astral, not really. There are no positive modifiers to spot someone using a focus on the astral. If they're using Infiltration, you still have to beat their agility + Infiltration roll with your Intuition + Assensing, whether they have a focus or not.
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You are right, but Essence wise it's expensive. You can reduce drain in other ways.
Er, not really. Under the most current errata, no foci except Centering foci can be used for drain. You've got fetishes, which are nice, but especially when you talk Conjuring you want every die you can lay your paws on (and there are no conjuring fetishes either!). Cerebral booster is not all that expensive, and look who's talking anyway, Mr. synaptic booster

I guess you can cast Increase Attribute on your drain stats, if you can cast it at ultra high force and get uber hits, and then you've got a sustaining penalty cuz you're not going to have a force 7 or 8 sustaining focus

. Or you can summon a bound spirit to aid sorcery, but that sucks up nuyen faster than all getout. And doesn't help you conjur, either. Really, what you want is the highest possible drain stats, and cerebral booster, BP wise, is a highly efficient way to pump up Logic.
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You can't get thermographic or lowlight as optical vision enhancements. Those only come as electronic... hence their uselessness for spell casters. What you quoted was for vision magnification... which is why I said about binoculars.
Beat me to it