Another thing I noticed:
Ork Face/Pistoleer
does not have a
Stealth skill! IMO, all Runners need
some stealth. I would carve a few points out somewhere and get some.
For cheap, try:
Infiltration(Urban): 1(+2)It would only cost 6 BP (You could lower your
Strength Attribute by 1 to pay for it as Paws wisely suggested) and, since it goes against your
Reaction 5, you would be tossing 6(+2) dice.
You will be effectively trading in
one die you will be using rarely (in this case really
only for 1 point of damage code for melee, and occasional heavy lifting) for, get this,
A Whole New Skill! One you
need and at which you can toss upwards of 8 dice under most circumstances.
Don;t forget those 4 extra BP we freed up! You can boost
two more skills by two dice, at least some of the time, by getting a couple more specializations. Don't forget those specializations stay there as you build your character up with more points later on. Specializations are a Runner's best friend.
My Suggestion for using the remaining 4 BP:Dodge(Melee): 4(+2) This is always a personal favorite of mine since you are boosting the one that DOESN'T get doubled in application of Full Defense.
Perception(Visual): 4(+2)Sight is the most commonly used sense. Most of your perception rolls are going to be based off what you see. A close runner-up is your hearing.
What a bargain! For one die/point (that your character will likely never miss) you are getting 8 dice in sneaking around and 2 more dice in your Melee Dodge and 2 more dice in many of your Perception rolls.
YOUR CHARACTER's STATS (with my Changes)[ Spoiler ]
Metatype: Orc - 20 BP
Special: Adept - 5 BP
Attributes: 190 BP
Body: 3 -> 6 as Orc
Agility: 5
Reaction: 3 (5)
Strength: 1 -> 3 as Orc
Charisma: 4
Intuition: 4
Logic: 2
Willpower: 5
Special Attributes: 60 BP
Edge: 3
Magic: 5
Essence: 6
Init: 9
IP: 3
Skills: 138 BP
Influence (Group) 4 40BP
Pistols (Semi-Automatics) 5 (+2) 22BP
Armorer (Firearms) 2 (+2) 10BP
Computer 2 8BP
Perception(Visual) 4(+2) 18BP
First Aid (Combat Wounds) 2 (+2) 10BP
Dodge(Melee) 4(+2) 18BP
Unarmed Combat (Martial Arts) 1 (+2) 6BP
Infiltration(Urban): 1(+2) 6BP
Japanese Culture (Corporate) 3 (+2)
Pistols 4
Seattle Sewers 3
Expert Gunsmiths 2
English N
Japanese 3
Chinese 3
Qualities: -30 BP
Positive:
Adept: 5 BP
Negative:
Sensitve System -15BP
Allergy (Common, Moderate) - Seawater -15 BP
Allergy (Uncommon, Mild) - Gold -5BP
Adept Powers:
(DON'T FORGET YOU HAVE 0.5 LEFT TO SPEND HERE!)
Attribute Boost Strength 1 .25
Attribute Boost Agility 1 .25
Improved Reflexes II 3.0
Kinesics 2 1.0
Gear: 9 BP
None picked yet, planning on smartlinked pistol, contact lenses with smartlink & flare compensation, probably goggles with smartlink and image mag etc, fake id etc - advice welcome here
Contact:
Fixer L4/C4
Weapons Merchant L2/C3
Vlad