[ Spoiler ]
Well, I need to know how much essence I have to work with, if he has 5.5 essence used already it makes a difference.
hmmm... do nested spoiler tags work?
[ Spoiler ]
do they?
[ Spoiler ]
maybe?
[ Spoiler ]
possibly?
[ Spoiler ]
how many?
[ Spoiler ]
too many?
[ Spoiler ]
way too many?
[ Spoiler ]
a whole damn lot?
[ Spoiler ]
is there a limit?
[ Spoiler ]
will it ever end?
[ Spoiler ]
will it make the page scroll?
[ Spoiler ]
what will happen in next week's episode??
[ Spoiler ]
Almost there!
[ Spoiler ]
YAY you get 4 karma!!
[ Spoiler ]
and you only need one closing tag for all these.
And take an extra 1 karma.
heheheheh.
Sphynx
Sep 24 2003, 06:28 PM
Heh, I got 5 Karma.
[ Spoiler ]
First off, remember that he took a flaw equal in value to being Paraplegic. Although I recommend NOT screwing the character over in the process, it should also not be something he'd find extremely useful either.
Something interesting could be Subdermal Speakers attached to an Internal Radio. The settings can't be changed, but when passing through, or into, certain areas he could pick up frequencies that he can't block out. It could be a high pitched squeal, it could be the local security or police band, or it could be the type of music he hates most suddenly blasting through his mind. Cost: 0.5 Essence, but dropped to 0.3 since he's unable to actually control the Radio.
Sphynx
Dashifen
Sep 24 2003, 06:47 PM
[ Spoiler ]
I like the idea of the eye recorder that makes a copy of the things that the person sees, but since it's a decker character a better way is probably the idea that someone else had to record matrix runs as well or instead of visual data. The problem that I see with this is that headware memory is going to fill up quickly. Perhaps some sort of uplink capability that uploads all of the information in the headware memory to a database when the character sleeps.
Alternate idea: Perhaps one of the options from psychotropic IC could be used. Frenzy is probably a bad one to start a character off with, but positive conditioning could be interesting. Charge them some amount of essence -- perhaps the least amount of headware memory available -- and then this cyberware introduces the positive conditioning onto the character. Might be a little too close to the compulsion flaw, though.
Last idea: Give them cyberware that is completely normal, they just don't know they have it. For example, if the don't have any reaction/initiative enhancements, give them one. Don't tell them. Then, watch them be really confused about how they are moving so fast. Perhaps make them pass a surprise roll with a target of their own reaction in order to not lose a simple action in combat because they didn't expect to be moving so quickly. Could make it really interesting if as the GM you roll the "extra" initiative dice. For example, give the character boosted 1. Then, they roll their reaction + initiative resulting in a 9, you roll a 4 giving them a 13. They'll be really surprise when they get that second pass every once in a while. Could also be done with muscle replacements -- they're stronger than they expect to be -- and others.
-- Dash --
Fygg Nuuton
Sep 24 2003, 07:02 PM
an invoked memory stimulator, even though they arent a cyberzombie.
FLASHBACK! ok im ready... FLASHBACK! i knew i shoulnt have... FLASHBACK! eaten that pizza for... FLASBACK! brekfast!
Rev
Sep 24 2003, 11:21 PM
[ Spoiler ]
Hmm, it is sort of lame for him to take mysterious cyberware and then fill up all his essence.
You could give him some usefull bit of ware putting him into negative essence and making him a cyberzombie without his knowledge. It would not be a mystery for long though.
You could also ponder some sort of nanotech beasties that are doing a hideous experiment on him, and squirting telemetry out his datajack sometimes when he jacks in.
Oh you could also make it mysterious bioware without telling him, cant think of anything great to stick in other than a parasitic organism.
Heh heh, you could put his brain in a jar someplace and he is communicating with his body by radio, magic, and the matrix through some wierd thingy in his skull (the matrix connection works best, which is why he likes being jacked in so much)
Kagetenshi
Sep 25 2003, 03:01 PM
[ Spoiler ]
Four days for the Long Haul, IIRC, and a fifth if they take a second dose.
Frames and Smart Frames'd be iffy, Agents maybe, and if you really wanted to screw with the player and make it an S-K, hell yes. Of course, if it's what the Agent was programmed to do...
~J
BitBasher
Sep 25 2003, 04:47 PM
[ Spoiler ]
something's running during the downtime, and it's HIM!.
he never actually sleeps but has a split personality on an embedded personafix chip of a megolomaniac assassin (Or other personality the character would absolutely hate). The character never or rarely actually sleeps because the socond personality is out living his life and making a cold, vicious name for himself. Making boatloads of enemies at the same time. Give him a data filter (If they still exist in 3rd) so its physically impossible for him to have flashbacks and memories of these events, even mind probe will bring out literally nothing.
Just Pete
Sep 25 2003, 05:14 PM
[ Spoiler ]
Check out the NAGEE 1-6, updated, page 172, for the article on sleepwalkers.
Basically, it's a modification to wired reflexes (or a version, wired reflexes 0) that allows the body to run on autopilot. Programs can be created to do all sorts of things...while the character is sleeping....and because they're programs, more can be uploaded into his headware memory from time to time....
Hmmm...I was going to post the link to the updated version, but I can't find it on the plastic warriors site. The article originally appeared in
NAGEE #4 and updated in
NAGEE #9, I think.
edit: forgot the spoiler tags....
danbot37
Sep 25 2003, 06:24 PM
OK, not sure how to do the spoiler tags, amybe someone could explain...
Anyway, have it be a device r program that send a 'ghost' of his mind out over the net to somewhere building clones... he could meet clones of himself every few games, either physical world or personas in the matrix. Not only do you get the chance for himselves to himself more enemies, but meeting your self in the matrix or the real world would really start to mess with your mind, might take him a while to figure it out
Kagetenshi
Sep 25 2003, 06:27 PM
Danbot:
[ Spoiler ]
To write a spoiler tag, you write spoiler in brackets, and close the tag with /spoiler, also in brackets.
~J
BitBasher
Sep 25 2003, 08:22 PM
[ Spoiler ]
danbot: in canon SR real full viable cloning is impossible
Kagetenshi
Sep 25 2003, 08:33 PM
[ Spoiler ]
Maybe it's a GitS-style clone.
~J
[ Spoiler ]
Supporting the most-spoilered thread in the history of Dumpshock, or at least the part of it I've been here for.
Andvare
Sep 25 2003, 08:45 PM
[ Spoiler ]
A decker with a datajack that feeds the info downloaded to a site controlled by the people who put the ware in him.
A simpel tracking device.
A chip with the recipe for Coca Cola or cocholate chip cookies (or the standard weapon of mass destruction which will not be there
).
An access chip to some lab/the ov®al office
Velocity
Sep 25 2003, 09:09 PM
Okay friends, I don't think any of my PCs have read this far down (and if they have, they'll regret it), so these "spoiler" tags aren't necessary anymore. Thanks for your consideration, very decent of you.
Oh, and thanks for helping to create--as
Kagetenshi put it--the "most-spoilered thread in the history of Dumpshock."
It was keen.
QUOTE |
Just Pete wrote: Check out the NAGEE 1-6, updated, page 172, for the article on sleepwalkers. |
Shades of Cyberzombies near the end with those "Dead Heads," huh? Very neat idea JP, thanks. If I combine this with BitBasher's suggestion:
QUOTE |
he never actually sleeps but has a split personality on an embedded personafix chip |
I could really wreak havoc with his life. I have a question though: wouldn't long-term use of his body while he's ostensibly "sleeping" lead to some kind of exhaustion? He would effectively never sleep. On the other hand, there's no reason the personafix chip has to activate every time he sleeps...
I should also mention that this character has the "scorched" flaw as well, the one that means he was burned by psychotropic IC at some point in his past. I've already decided it was Fuchi IC (of course) that nailed him and the character has no recollection of having been burned.
Maybe the lingering effects of the psychotropic IC encourage him to use Long Haul. The PC's already begun taking it on a semi-regular basis of his own accord... maybe if he ever decides to stop using it, he'll find he can't. He was "addicted" long before he ever took his first hit. The personafix chip only kicks in when he's knocked out by the side effect of the drug, giving the alternate persona days to do whatever it likes. That way, if he wakes up feeling cruddy, he'll just blame it on the drug...
Hm. Could be nasty.
Kagetenshi, what did you mean by
QUOTE |
Frames and Smart Frames'd be iffy, Agents maybe, and if you really wanted to screw with the player and make it an S-K, hell yes. Of course, if it's what the Agent was programmed to do...
|
What's an S-K? And why would a Frame be iffy?
Thanks again to everyone for your help so far, this has been amazingly useful already.
TinkerGnome
Sep 25 2003, 10:10 PM
Frames aren't really smart enough to run the net on their own. An S-K is a Semiautonamous Knowbot (sp). It's like a baby AI which just hasn't made the last step yet.
Sepherim
Sep 25 2003, 10:26 PM
QUOTE (Velocity) |
What's an S-K? |
An S-K is a semiautonomous-knowbot. The point between a normal program and an AI.
I have another idea. Have him be monitored somehow, and with psycotropic influence (that will be anyway), but add to that a pheromone controller, which allows the ones who control him to produce reations in those that surround the runner, so they can use him for what they like.
Kagetenshi
Sep 25 2003, 10:37 PM
Maybe he's a mobile retransmitting unit, or he dumps off virus-laden code into certain wireless or wired networks that he connects to or walks through.
Maybe he's got an orichalcum cyberarm and just woke up without any of his gear in the Redmond Barrens.
~J
Entropy Kid
Sep 25 2003, 10:52 PM
Decker hooked on Long Haul, sounds familiar. I had a similar character, I was ripping off Case from Neuromancer pretty hard, but really liked the character. He'd stay in the Matrix for days come back to the real world occasionally to make sure the other characters hadn't switched his IV for his catheter bottle.
If the character is a sleepwalker, there would be issues with physical fatigue, and problems healing since there'd never be a period of rest.
Probably want to stay away from negative essence since there's no way a character could be a cyberzombie and not know something was wrong, even without knowledge of cybermancy (unless the character also has the full amnesia flaw). Suddenly percieving the astral plane would be one hint (unless already dual natured), but the disassociation and other weirdness would also clue a character in.
Essence costs can be minimized by putting the cyberware inside a cyberlimb or bundled with another piece of 'ware. Unless it's reflex or head ware there shouldn't be an issue.
Info about a Matrix run could probably be recorded directly from the deck, but a simsense recorder would get the decker's perspective and experience, since the Matrix is interpretted and fed to the brain as sensory input.
Transmitting wirelessly while sleeping seems like a good idea, a decker would notice if his systems were uploading without permission, especially during a run.
BigKnockers
Sep 25 2003, 11:19 PM
[ Spoiler ]
QUOTEan invoked memory stimulator, even though they arent a cyberzombie.Funny, one of the characters I GM picked (well, was coerced actually) Mysterious Cyberware. They went with the,
raised by a scientist history so unbeknownst to them, I had her being groomed for the role of cyberzombie from birth. I'm just waiting for an electric shock (stun baton or something) to set the thing (the IMS that is) off and throw a few memories she never knew she had her way. Such as her having a twin sister who it turns out was chosen as a cyberzombie.
he he. I just made that last bit up as I was typing.
Bit trite I suppose, but it'll do for me
I know you said drop the spoilers, but i just realised one of my players might read this. (You know who you are!
DON'T DO IT!!)
snowRaven
Sep 25 2003, 11:25 PM
The Fuchi Psychotropic IC programmed him to submit to a certain experimental program.
Fuchi installed a locked headware memory containing a specified Agent, which uses his deck and sometimes even body when he is asleep (this is run through a specified skillwire system, as well as records data and transmits it to a server off in the matrix.
However, the surgery went awry, and he suffered from amnesia for awhile - to cure this the Fuchi boys implanted an Invoked Memory Stimulator in him, to get him up an running. In order to keep memories of his psychotropic conditioning secret, they routed it to the Agent-memory device to block out certain memories. Since all this is experimetnal, however, the memory stimulator sometimes accidentally trigger memories that happened while the Agent was in control.
He will remember situations, decking runs, servers and other things he knows he didn't do (he even has an alibi for some of them, because he KNOWS he was asleep - how could he deck when he's asleep.)
Since the Agent is monitoring his daily actovities, it will try to take steps to erase any evidence of it's own agenda and plants false tracks when it starts to realize that the decker is on to him.
[ Spoiler ]
Of course, Fuchi is no longer, so who has control of the message drop. The Agent is still carrying out it's original orders, and uploads new commands and missions from it's contact server, so someone must be on the other side... let's say Deus' stumbled upon it, and now uses the character for it's own twisted purposes. Depending on where you are in the timeline, this can make the character a pawn being bounced back and forth between Deus and Meaghera, depending on who is on control of the Network at any given moment.
Cyberware: enough headware memory to fit the Agent, a specialised skillwire system, and an ims - all delta ware, and make some of the characters own cyber delta ware without him knowing (tip: make it the cyberdeck, and say fuchi installed a Masking persona that doesn't work on ex-Fuchi systems - this will be a surprise when he decks parts of Novatech, and he's always noticed...) [grinbig]
Kagetenshi
Sep 25 2003, 11:26 PM
Entropy, cyberzombies don't have astral perception unless I'm very, very, very mistaken.
And people have a very strong tendency to believe the problem is just them.
~J
BitBasher
Sep 25 2003, 11:55 PM
CZ's have all the disdvantages of being dual natured without the benefit of astral perception. sucks to be them.
Zazen
Sep 26 2003, 12:08 AM
They can use astral perception poorly (with defaulting penalties), or they can learn assensing and get good at it, which they probably will.
ed- On the topic, I like goofy things as mysterious cyberware, like foot anchors that release whenever the character sneezes or takes a piss. How'd it get there? Who cares, it's
mysterious!
Fortune
Sep 26 2003, 12:12 AM
QUOTE (Zazen) |
They can use astral perception poorly (with defaulting penalties), or they can learn assensing and get good at it, which they probably will. |
Where do you get this from?
Zazen
Sep 26 2003, 12:14 AM
From the section on cybermancy, which I'll find and quote later tonight if no one else does. I remember reading it when I made my one and only CZ NPC ever.
Entropy Kid
Sep 26 2003, 12:25 AM
pg. 57 M&M
CZs can "see" the astral plane, but have to use Aura Reading as a standard active skill or they can default to Intelligence for astral perception tests.
Zazen
Sep 26 2003, 06:25 AM
Yeah, that's it.
I would've found it myself but I had to run off just then. Thanks.
Velocity
Sep 26 2003, 03:51 PM
QUOTE |
Entropy Kid wrote: Probably want to stay away from negative essence |
I'm not concerned with his Essence at all. Whatever cyberware I give him will have a cost of 0.00, even if it's, like, Move-By-Wire 4 or whatever (obviously, I'm exaggerating here for the sake of argument). It'll break the rules for Essence costs and cyberware but maintain the spirit of the Flaw, which is my greater concern.
QUOTE |
snowRaven wrote: The Fuchi Psychotropic IC programmed him to submit to a certain experimental program.
Fuchi installed a locked headware memory containing a specified Agent, which uses his deck and sometimes even body when he is asleep (this is run through a specified skillwire system, as well as records data and transmits it to a server off in the matrix.
However, the surgery went awry, and he suffered from amnesia for awhile - to cure this the Fuchi boys implanted an Invoked Memory Stimulator in him, to get him up an running. In order to keep memories of his psychotropic conditioning secret, they routed it to the Agent-memory device to block out certain memories. Since all this is experimetnal, however, the memory stimulator sometimes accidentally trigger memories that happened while the Agent was in control.
He will remember situations, decking runs, servers and other things he knows he didn't do (he even has an alibi for some of them, because he KNOWS he was asleep - how could he deck when he's asleep.) |
sR, you just totally creeped me out. Your post is along EXACTLY the same lines I was thinking last night during a "campaign-brainstorming" session with my partner. You articulated it better than she & I did, but the similarities are eerie. It fits even better, as I've had a Fuchi Johnson as a major NPC for the last story arc: they've done four runs for her now, leading up to the Fuchi-Renraku (quasi-) war. Maybe she knows about his background and is keeping surreptitious tabs on him?
Heck, maybe she doesn't know 'cause the work done on Gauge (the PC) was performed by another division; intra-division conflict within Fuchi is another angle I'm starting to work in my campaign anyway...
QUOTE |
snowRaven wrote: Since the Agent is monitoring his daily actovities, it will try to take steps to erase any evidence of it's own agenda and plants false tracks when it starts to realize that the decker is on to him. |
Now this we hadn't thought of... I like it, I like it. I'm a little unfamiliar with the rules governing Agents and Semi-autonomous Knowbots; how much personality do they have? Based on what I've read in the sourcebooks and here on Dumpshock, it seems like they have about as much capacity for creativity and free self-expression as Agent Smith (from The Matrix) or Spock (from some obscure little sci-fi show in syndication). Is this approximately correct?
QUOTE |
snowRaven wrote: Of course, Fuchi is no longer |
Actually, it still is in my campaign. Miles Lanier has moved to Renraku and Villiers is taking serious heat from Nakatomi and Yamana, but I'm still in the pre-meltdown phase. Nevertheless, that in now way negates the possibility that
QUOTE |
snowRaven wrote: Deus' stumbled upon it, and now uses the character for it's own twisted purposes. |
This could still happen.
Kagetenshi
Sep 26 2003, 05:08 PM
Agents, to my mind, are more like the other agents in the Matrix. Agent Smith has more personality and drive, so I'd class him as an S-K.
~J
Velocity
Sep 26 2003, 05:19 PM
QUOTE |
Kagetenshi wrote: Agents, to my mind, are more like the other agents in the Matrix. Agent Smith has more personality and drive, so I'd class him as an S-K. |
Thanks, K. So is it reasonable to run an S-K on headware memory or are its processing/storage demands too severe? Would a smart agent be more appropriate?
Reaver
Sep 26 2003, 05:36 PM
How about a little addition to his datajack that alerts the mainframes of the company he worked for that he's logged into the system. His datajack just injects a burst packet saying, yoo hoo, here I am.
Or some kind of limited range tracking device that the company could use if trying to track him down or know if he's on the premises.
Perhaps some kind of nanite hive designed for some nefarious purpose?
How about an invoked memory stimulator designed to wipe memories instead of invoke them? Periodic amnesia anyone?
Just a couple evil GM thoughts for you.
Kagetenshi
Sep 26 2003, 05:42 PM
Well, what a character could normally get wouldn't run an S-K unless we're talking a very advanced cranial cyberdeck. However, since we've already established that this is magical cyberware with a 0 essence cost, it's entirely feasible that someone tossed in the equivalent of a dedicated Fairlight Excalibur with an S-K loaded into it. This will also make it interesting if the character ever dies, as then there would be someone out there who would want his head, and bad.
~J
Velocity
Sep 26 2003, 05:46 PM
QUOTE |
Reaver wrote: Just a couple evil GM thoughts for you. |
Keep 'em coming, this is great!
Just Pete
Sep 26 2003, 05:54 PM
Or...not just an SK, but an AI (or an important portion of one) that has limited abilities while stuck in this guy's head.
Corporations would be looking for it, but may not know where it is. Which leads to the very interesting scenario of having this character's team hired to find it....
Abstruse
Sep 26 2003, 11:15 PM
Headware radio with subdermal speakers tuned to a specific frequency that can't be changed. The character hears voices that tell him/her to do things and he/she can't tell where it's coming from.
"You like the idea of taking this run."
"Don't kill that guard."
"No, you don't want to take the extra money for the run."
"Shaiwase always has your best interests in mind. You shouldn't run against them."
"Your friend is going to betray you to Saeder-Krupp. You'd better kill him before he can rat you out."
The Abstruse One
snowRaven
Sep 27 2003, 12:56 AM
glad that my twisted mind can be of service
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