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Velocity
To my PCs: please don't read this, it'll just spoil a good story down the road.

To everyone else:
[ Spoiler ]
Thanks in advance for your help! smile.gif
Crusher Bob
QUOTE (Velocity)
To my PCs: please don't read this, it'll just spoil a good story down the road.

To everyone else:
[ Spoiler ]
Thanks in advance for your help! smile.gif

I assue you want us to
[ Spoiler ]

our replies as well?
Velocity
QUOTE
Crusher Bob wrote:
I assue you want us to Spoiler our replies as well?

That would be peachy, thanks. smile.gif
Kagetenshi
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BitBasher
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Sphynx
Heh, I got 5 Karma. nyahnyah.gif

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Sphynx
Dashifen
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-- Dash --
Fygg Nuuton
an invoked memory stimulator, even though they arent a cyberzombie.

FLASHBACK! ok im ready... FLASHBACK! i knew i shoulnt have... FLASHBACK! eaten that pizza for... FLASBACK! brekfast! grinbig.gif
Velocity
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Rev
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Velocity
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Kagetenshi
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BitBasher
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Just Pete
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edit: forgot the spoiler tags....
danbot37
OK, not sure how to do the spoiler tags, amybe someone could explain...

Anyway, have it be a device r program that send a 'ghost' of his mind out over the net to somewhere building clones... he could meet clones of himself every few games, either physical world or personas in the matrix. Not only do you get the chance for himselves to himself more enemies, but meeting your self in the matrix or the real world would really start to mess with your mind, might take him a while to figure it out
Kagetenshi
Danbot:

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BitBasher
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Kagetenshi
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Andvare
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Velocity
Okay friends, I don't think any of my PCs have read this far down (and if they have, they'll regret it), so these "spoiler" tags aren't necessary anymore. Thanks for your consideration, very decent of you.

Oh, and thanks for helping to create--as Kagetenshi put it--the "most-spoilered thread in the history of Dumpshock." biggrin.gif It was keen.

QUOTE
Just Pete wrote:
Check out the NAGEE 1-6, updated, page 172, for the article on sleepwalkers.

Shades of Cyberzombies near the end with those "Dead Heads," huh? Very neat idea JP, thanks. If I combine this with BitBasher's suggestion:
QUOTE
he never actually sleeps but has a split personality on an embedded personafix chip

I could really wreak havoc with his life. I have a question though: wouldn't long-term use of his body while he's ostensibly "sleeping" lead to some kind of exhaustion? He would effectively never sleep. On the other hand, there's no reason the personafix chip has to activate every time he sleeps...

I should also mention that this character has the "scorched" flaw as well, the one that means he was burned by psychotropic IC at some point in his past. I've already decided it was Fuchi IC (of course) that nailed him and the character has no recollection of having been burned.

Maybe the lingering effects of the psychotropic IC encourage him to use Long Haul. The PC's already begun taking it on a semi-regular basis of his own accord... maybe if he ever decides to stop using it, he'll find he can't. He was "addicted" long before he ever took his first hit. The personafix chip only kicks in when he's knocked out by the side effect of the drug, giving the alternate persona days to do whatever it likes. That way, if he wakes up feeling cruddy, he'll just blame it on the drug...

Hm. Could be nasty.

Kagetenshi, what did you mean by
QUOTE
Frames and Smart Frames'd be iffy, Agents maybe, and if you really wanted to screw with the player and make it an S-K, hell yes. Of course, if it's what the Agent was programmed to do...

What's an S-K? And why would a Frame be iffy?

Thanks again to everyone for your help so far, this has been amazingly useful already. smile.gif

TinkerGnome
Frames aren't really smart enough to run the net on their own. An S-K is a Semiautonamous Knowbot (sp). It's like a baby AI which just hasn't made the last step yet.
Sepherim
QUOTE (Velocity)
What's an S-K?

An S-K is a semiautonomous-knowbot. The point between a normal program and an AI.

I have another idea. Have him be monitored somehow, and with psycotropic influence (that will be anyway), but add to that a pheromone controller, which allows the ones who control him to produce reations in those that surround the runner, so they can use him for what they like.
Kagetenshi
Maybe he's a mobile retransmitting unit, or he dumps off virus-laden code into certain wireless or wired networks that he connects to or walks through.
Maybe he's got an orichalcum cyberarm and just woke up without any of his gear in the Redmond Barrens.

~J
Entropy Kid
Decker hooked on Long Haul, sounds familiar. I had a similar character, I was ripping off Case from Neuromancer pretty hard, but really liked the character. He'd stay in the Matrix for days come back to the real world occasionally to make sure the other characters hadn't switched his IV for his catheter bottle.

If the character is a sleepwalker, there would be issues with physical fatigue, and problems healing since there'd never be a period of rest.

Probably want to stay away from negative essence since there's no way a character could be a cyberzombie and not know something was wrong, even without knowledge of cybermancy (unless the character also has the full amnesia flaw). Suddenly percieving the astral plane would be one hint (unless already dual natured), but the disassociation and other weirdness would also clue a character in.

Essence costs can be minimized by putting the cyberware inside a cyberlimb or bundled with another piece of 'ware. Unless it's reflex or head ware there shouldn't be an issue.

Info about a Matrix run could probably be recorded directly from the deck, but a simsense recorder would get the decker's perspective and experience, since the Matrix is interpretted and fed to the brain as sensory input.

Transmitting wirelessly while sleeping seems like a good idea, a decker would notice if his systems were uploading without permission, especially during a run.
BigKnockers
[ Spoiler ]

I know you said drop the spoilers, but i just realised one of my players might read this. (You know who you are! DON'T DO IT!!)
snowRaven
The Fuchi Psychotropic IC programmed him to submit to a certain experimental program.

Fuchi installed a locked headware memory containing a specified Agent, which uses his deck and sometimes even body when he is asleep (this is run through a specified skillwire system, as well as records data and transmits it to a server off in the matrix.

However, the surgery went awry, and he suffered from amnesia for awhile - to cure this the Fuchi boys implanted an Invoked Memory Stimulator in him, to get him up an running. In order to keep memories of his psychotropic conditioning secret, they routed it to the Agent-memory device to block out certain memories. Since all this is experimetnal, however, the memory stimulator sometimes accidentally trigger memories that happened while the Agent was in control.

He will remember situations, decking runs, servers and other things he knows he didn't do (he even has an alibi for some of them, because he KNOWS he was asleep - how could he deck when he's asleep.)

Since the Agent is monitoring his daily actovities, it will try to take steps to erase any evidence of it's own agenda and plants false tracks when it starts to realize that the decker is on to him.

[ Spoiler ]


Cyberware: enough headware memory to fit the Agent, a specialised skillwire system, and an ims - all delta ware, and make some of the characters own cyber delta ware without him knowing (tip: make it the cyberdeck, and say fuchi installed a Masking persona that doesn't work on ex-Fuchi systems - this will be a surprise when he decks parts of Novatech, and he's always noticed...) [grinbig]
Kagetenshi
Entropy, cyberzombies don't have astral perception unless I'm very, very, very mistaken.
And people have a very strong tendency to believe the problem is just them.

~J
BitBasher
CZ's have all the disdvantages of being dual natured without the benefit of astral perception. sucks to be them.
Zazen
They can use astral perception poorly (with defaulting penalties), or they can learn assensing and get good at it, which they probably will.

ed- On the topic, I like goofy things as mysterious cyberware, like foot anchors that release whenever the character sneezes or takes a piss. How'd it get there? Who cares, it's mysterious! smile.gif
Fortune
QUOTE (Zazen)
They can use astral perception poorly (with defaulting penalties), or they can learn assensing and get good at it, which they probably will.

Where do you get this from?
Zazen
From the section on cybermancy, which I'll find and quote later tonight if no one else does. I remember reading it when I made my one and only CZ NPC ever.
Entropy Kid
pg. 57 M&M
CZs can "see" the astral plane, but have to use Aura Reading as a standard active skill or they can default to Intelligence for astral perception tests.
Zazen
Yeah, that's it.

I would've found it myself but I had to run off just then. Thanks. smile.gif
Velocity
QUOTE
Entropy Kid wrote:
Probably want to stay away from negative essence

I'm not concerned with his Essence at all. Whatever cyberware I give him will have a cost of 0.00, even if it's, like, Move-By-Wire 4 or whatever (obviously, I'm exaggerating here for the sake of argument). It'll break the rules for Essence costs and cyberware but maintain the spirit of the Flaw, which is my greater concern.

QUOTE
snowRaven wrote:
The Fuchi Psychotropic IC programmed him to submit to a certain experimental program.

Fuchi installed a locked headware memory containing a specified Agent, which uses his deck and sometimes even body when he is asleep (this is run through a specified skillwire system, as well as records data and transmits it to a server off in the matrix.

However, the surgery went awry, and he suffered from amnesia for awhile - to cure this the Fuchi boys implanted an Invoked Memory Stimulator in him, to get him up an running. In order to keep memories of his psychotropic conditioning secret, they routed it to the Agent-memory device to block out certain memories. Since all this is experimetnal, however, the memory stimulator sometimes accidentally trigger memories that happened while the Agent was in control.

He will remember situations, decking runs, servers and other things he knows he didn't do (he even has an alibi for some of them, because he KNOWS he was asleep - how could he deck when he's asleep.)

sR, you just totally creeped me out. Your post is along EXACTLY the same lines I was thinking last night during a "campaign-brainstorming" session with my partner. You articulated it better than she & I did, but the similarities are eerie. It fits even better, as I've had a Fuchi Johnson as a major NPC for the last story arc: they've done four runs for her now, leading up to the Fuchi-Renraku (quasi-) war. Maybe she knows about his background and is keeping surreptitious tabs on him?

Heck, maybe she doesn't know 'cause the work done on Gauge (the PC) was performed by another division; intra-division conflict within Fuchi is another angle I'm starting to work in my campaign anyway...

QUOTE
snowRaven wrote:
Since the Agent is monitoring his daily actovities, it will try to take steps to erase any evidence of it's own agenda and plants false tracks when it starts to realize that the decker is on to him.

Now this we hadn't thought of... I like it, I like it. I'm a little unfamiliar with the rules governing Agents and Semi-autonomous Knowbots; how much personality do they have? Based on what I've read in the sourcebooks and here on Dumpshock, it seems like they have about as much capacity for creativity and free self-expression as Agent Smith (from The Matrix) or Spock (from some obscure little sci-fi show in syndication). Is this approximately correct?

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snowRaven wrote:
Of course, Fuchi is no longer

Actually, it still is in my campaign. Miles Lanier has moved to Renraku and Villiers is taking serious heat from Nakatomi and Yamana, but I'm still in the pre-meltdown phase. Nevertheless, that in now way negates the possibility that
QUOTE
snowRaven wrote:
Deus' stumbled upon it, and now uses the character for it's own twisted purposes.

This could still happen. vegm.gif
Kagetenshi
Agents, to my mind, are more like the other agents in the Matrix. Agent Smith has more personality and drive, so I'd class him as an S-K.

~J
Velocity
QUOTE
Kagetenshi wrote:
Agents, to my mind, are more like the other agents in the Matrix. Agent Smith has more personality and drive, so I'd class him as an S-K.

Thanks, K. So is it reasonable to run an S-K on headware memory or are its processing/storage demands too severe? Would a smart agent be more appropriate?
Reaver
How about a little addition to his datajack that alerts the mainframes of the company he worked for that he's logged into the system. His datajack just injects a burst packet saying, yoo hoo, here I am. biggrin.gif

Or some kind of limited range tracking device that the company could use if trying to track him down or know if he's on the premises.

Perhaps some kind of nanite hive designed for some nefarious purpose?

How about an invoked memory stimulator designed to wipe memories instead of invoke them? Periodic amnesia anyone? wink.gif

Just a couple evil GM thoughts for you. biggrin.gif
Kagetenshi
Well, what a character could normally get wouldn't run an S-K unless we're talking a very advanced cranial cyberdeck. However, since we've already established that this is magical cyberware with a 0 essence cost, it's entirely feasible that someone tossed in the equivalent of a dedicated Fairlight Excalibur with an S-K loaded into it. This will also make it interesting if the character ever dies, as then there would be someone out there who would want his head, and bad.

~J
Velocity
QUOTE
Reaver wrote:
Just a couple evil GM thoughts for you.

Keep 'em coming, this is great! smile.gif
Just Pete
Or...not just an SK, but an AI (or an important portion of one) that has limited abilities while stuck in this guy's head.

Corporations would be looking for it, but may not know where it is. Which leads to the very interesting scenario of having this character's team hired to find it....
Abstruse
Headware radio with subdermal speakers tuned to a specific frequency that can't be changed. The character hears voices that tell him/her to do things and he/she can't tell where it's coming from.

"You like the idea of taking this run."
"Don't kill that guard."
"No, you don't want to take the extra money for the run."
"Shaiwase always has your best interests in mind. You shouldn't run against them."
"Your friend is going to betray you to Saeder-Krupp. You'd better kill him before he can rat you out."

The Abstruse One
snowRaven
grinbig.gif glad that my twisted mind can be of service
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