Clutz'O the street sam is caught out in the open alley and lead is sprayed in his direction. He has three IPs and chooses to go on full defense to save his hoop and also decides that's it is his best interest to run to cover behind a dumpster.
As I understand it, he spends a complex action on his upcoming turn to be able to go on full defense so he can add his Dodge dice pool to his reaction in order to duck and cover. Does he still get his full compliment of actions in his next two IPs (i.e can return fire from the safety of cover from the dumpster)?
His run movement rate is broken in three segments for his three IPs. Is he considered running through all three IPs for dice modifier sake or only the first IP?