QUOTE (ClemulusRex @ May 2 2010, 09:22 PM)

That was sort of my line of reasoning that caused me to bring the issue up.
Just to clarify, then you would say that attribute bonuses from limb customization WOULD NOT need to be considered alphaware price, but the standard capacity-using attribute enhancements WOULD?
That was my line of thought, but I'm being fairly easily swayed that it should be applied to everything.
QUOTE
I've always wondered if stuff like Reponse Chips cost double for an alphaware implanted comm.
Except this. The alphaware implanted commlink is basically just a space and connection in your head to put a commlink, nothing ever says that the commlink you put in your head has to be any different from the one that you buy off the shelf, and even seems to indicate that you can simply buy one off the shelf and slip it into your head.
You know, I've always found grades for limbs to be one of the odder things. For bioware it totally makes sense that you grow the ware from your own cells instead of just using type O stock ware, and for most cyberware it makes sense in that they make it smaller and more powerful so it does the same job with half the number of chips required and each of those chips is half the size as they were. But for cyberlimbs it never made sense. Your entire arm (or hand or leg or whatever) is always replaced, so no size difference there. You're always going to need to connect the same number of nerves to the limb, so no difference there. So what, somehow making the arm itself sleeker makes it cost less essence? Then I've really never understood how losing an arm costs you no essence, but attaching a cyberlimb costs a ton of it.
Just realized, I suppose the limb has to have some amount of physical anchor in the body, and that could easily be causing the essence loss, and improvements in that anchor should decrease essence cost. Cybertorso should really decrease the essence cost of other cyberlimbs, since they could anchor to the torso instead of the actual meat though.