QUOTE (Shinobi Killfist @ May 2 2010, 12:40 PM)

Welcome to Shadowrun 1st edition

2e on they wussified it so you could sling spells without much of a worry in drain.
While I'd like to see overcasting to be rare, I disagree with your analysis. Given how overcasting works in is something I'd see a lot of mages doing in a lot of situations. I say thins because I assume people in the world are fairly familiar with how there shit works, so they kind of know the rules like we do. Yeah they wont think of it as boxes in damage, but they will be aware of the effects.
Yes you might be taking the same damage as a narrow burst from a assault rifle in extreme cases like force 12 elemental spells, but its a narrow burst that wont stage up and you have the equivalent of a bullet proof vest on to help you take it. And then guess what all 8 dudes who were actually shooting you with assault rifles fall down and stop shooting at you.
Lots of times the damage is more like taking a shot from a heavy pistol where you know it wont hit anything vital and you have a vest on. And really the real point is its not like being shot, because when being shot it is totally unpredictable what might happen, you might take it in the brain, it might pierce your heart etc. With the drain it is very controllable amounts of damage. You know it is 5 boxes translated into real world terms for that force 9 powerbolt, you know perfectly well after casting it you might pop a blood vessel or two but be mostly in good shape. You are not in a state of oh crap I might die except in the extreme cases of force 12 fireballs or whatever because the damage is usually much, much less than that and it does not scale up on you like being shot can.
Basically yeah I'd freaking slit my hand with a big ass knife in order to drop a group of dudes in heavy armor with assault rifles who were bearing down on me, and I'd do it without hesitating. Why I know what is likely to happen when I slit my hand(I might not know exactly what I'll soak, but I know the max possible damage) I sure as shit don't know what the dude with the assault rifle is going to roll when he shoots at me. I'm more afraid of the what if they get a clean shot on me than I'm afraid of the knife cutting into my hand. Fear is one powerful ass motivator and being shot at is scary.
Mechanically, you are right... I cannot argue that Overcasting is not as rare as it should be...
But look at this realistically for a change, instead of by the mechanics...
Here is a story for you...
Many years ago, my father was a cop in Texas... when the new technology of bullet proof vests came out, they were not the most reliable of things, sometimes bullets went through and sometimes they did not... now, the times where it penetrated were few and far between, but it did happen, enough for it to actually be a statistic... now, when the Rep for the company brought their wares to the department my father worked at, there was a bit of hesitation... understandably so... (now, common sense is that you wear one to hopefully not die, but common sense does not always reflect the business model)... the Rep, in a demonstration of faith, volunteered to wear the vest in a demonstration against a .357 magnum. Of course, no cop was willing to participate, so the rep borrowed a service pistol, turned it on himself and shot himself in the chest... fortunately for him, the vest worked as advertised and stopped the round. As a result the department bought a dozen sets... how did the rep turn out? 4 broken ribs and a bruise the size of a cantelope... but he walked away...
Now, in teh world of Shadowrun, casting spells is like trusting the Bullet Proof Vest... you cast to a certain extent and you know that the risk of serious bodily harm is relatively low... the higher you push that spell's force, the more likely you are to take damage that is no longer insignificant (Stun effects), and the more likely you are to take Physical damage... now, most optimized spell casters are going to favor their drain stats, that is expected, but constantly pushing the envelope in casting those spells that could kill you is akin to relying upon that bulletproof vest, eventually it will fail, and you will seriously injure yourself... maybe even to the point where your life is in actual danger. Are you telling me that every single mage out there is going to blindly trust their "Drain statistics" (their armor)? I do not believe that that will be the case, and I would willing to bet that if you were capable of such actions, you would not trust it blindly either. I would bet that you would err on the side of caution more often than not, and rarely push beyond what your body is capable of channeling. You would only overcast when you absolutely needed to, and you would probably say a prayer to whatever you believed in, that this time would not be the time your body failed you...
Maybe I am wrong here, but human nature is more than likely on my side in this argument... you push it in game because you know the mechanics involved,a nd you trust in the averages of the dice to see you safe... "It could never happen to me" is a common justification in game, and though you see it often in real life, the averages will more often than not catch up to you...
My opinion is that you would find few mages willing to put their life on the line to cast a spell that may kill them in the end... the same number of conjurers would think twice before summoning over their capability as well, even though mechanically, many can do so with little consequence... The one time when you fail will be the one time you never thought it could happen to you...
Just Sayin'
Keep the Faith