QUOTE (BlackHat) |
In 3e, I believe that alpha cyberlimbs actually had LESS capacity, but I could be wrong on that. In 4e, I always figured that since the stuff that goes inside of them has to be alpha-grade too, the reduction in electronics sizes sort of cancels out and the rules work as they are. If I was going to go wit ha rule of thumb for what you want to do though, I would maybe say that since alpha-ware uses up 80% of the normal essense, have them take up 80% of the capacity as well. Seems like, after rounding up, it would be rare to see a difference, though |
QUOTE (redwulf25_ci) | ||
I am assuming that the limb itself is the same size wheather it's standard or Delta grade, but the internal components of the arm (we're talking mainly about the chips and wires here not the pistons and what have you) would be smaller creating more free room. This would probably be more dramatic with eyes and ears than limbs but still . . . |
QUOTE (Jack Kain) |
Ok here's how capacity works, If you have alphaware cybereyes all the things taking up capacity in the eye must also be alphaware. The same is true for limbs and stuff. Its written in the cyberware section that cyberware taking up capacity must be of the same grade as the cyberpart they are instailed in. |
QUOTE (Wakshaani) |
Anyone know when the rules for secondhand/cheap Cyberware is gonna roll out? Because I really miss that stuff. |
QUOTE (Fortune) | ||
I don't believe anyone disputed that. The OP is trying to work out if that Alpha stuff taking up Capacity is actually using less space than non-Alpha equivalents. |
QUOTE (Cold-Dragon @ Nov 11 2006, 01:38 AM) |
The Cheap stuff is effectively any cyberware that was 'borrowed' from corpses that didn't need it. So long as the limb is reprogrammed or tweaked for any new user, it's fine as it is (though with every removal that's not done 'professionally' there's that risk of breaking parts and corruption and so on). The cheap cheap stuff is probably the risky stuff - glitching cyberarms that frequently grope the use without input, cybereyes that seem to have a permanent red spot in the periphereal area, etc. Basically, the more times the same stuff is reused, the higher the chance something snaps from switching. As far as price goes...well, a DM/Narrator/whoever can easily just put a discount sticker on it like any store. |