Hound
Nov 18 2006, 08:54 AM
What, exactly is the advantage of Technomancers? Like, I understand, Threading, sprites are pretty good. But it seems a lot like a normal hacker would be a lot better, with the ability to use cyberware/bioware, and the fact that he can improve his gear with nuyen instead of having to spend karma. A technomancer, specified for hacking, has no real use for nuyen, except maybe to buy new armor or pay for lifestyles... So anyways, from what I've seen Technomancers have no actual advantage. Enlighten me, please, I'd really like them to be awesome.
Konsaki
Nov 18 2006, 09:01 AM
This topic has been beaten like a dead horse. Use that Search Fu, young grasshopper.
Hound
Nov 18 2006, 09:08 AM
I have looked, and couldn't find it, could someone direct me there or bump it?
fistandantilus4.0
Nov 18 2006, 08:34 PM
Try
this for starters, or
this one for "how to handle technomancers". Plus
more hacker rules stuff. And
this one for some stuff on commlinks and firewall, and
another for system and response.
Jaid
Nov 18 2006, 08:35 PM
QUOTE (Hound) |
What, exactly is the advantage of Technomancers? Like, I understand, Threading, sprites are pretty good. But it seems a lot like a normal hacker would be a lot better, with the ability to use cyberware/bioware, and the fact that he can improve his gear with nuyen instead of having to spend karma. A technomancer, specified for hacking, has no real use for nuyen, except maybe to buy new armor or pay for lifestyles... So anyways, from what I've seen Technomancers have no actual advantage. Enlighten me, please, I'd really like them to be awesome. |
everyone has use for money.
it's called "retiring someday so you don't get killed."
Mistwalker
Nov 19 2006, 01:34 AM
Add in drones, to keep the technomancer alive in the real.