First off...there's one thing that I must be missing from the book. Things like assault cannons and sniper rifles have and sometimes need massive recoil compensation...for what? They are usually single shot weapons. They don't generate any recoil per the rules...because after you shoot you have to wait for the loading of another round before firing it off again.
Second, how do I discourage my PC's from becoming thugs? I mean, sure...there are runners out there that are little more then thugs...but that doesn't do well unless the whole group is a band of roving thugs. Runners are supposed to be professionals.
And third...organ legging is bad. Very bad. It's business, but it's still bad. With that said, one of my runners is expressing a SERIOUS interest in either finding or creating a chop shop. That could ruin so many things on so many levels...how do you think I should handle this?
And finally...loot. Loot after runs becomes some-what ridiculous. The runners might take on a bunch of corp sec armed to the teeth or borgs decked out, or maybe a few drones. If the runners succeed, not only do they have the reward for a mission well done, they have a bunch of guns, toys, and vehicles that they ganked off of the dead. Sure, selling it on the black market might only get them around 10-30% of the original value. But they could just use the toys themselves and up their armament. Is there a way I can limit this?
Oh...one more thing...I forget, but where are the rules for 'ware breaking down? There used to be a bunch of rules on this in Cannon Companion, but I haven't seen them in the main book, Arsenal, or Augmentation. You know, like stress from a moderate or higher wound and how it can break ware or, worse, your attributes.
Mrow. :3